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In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

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Release: 2022-01-19 19:57:40
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This article will give you an in-depth analysis of the diff algorithm in Vue3 through pictures and texts. I hope it will be helpful to you!

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

This article mainly analyzes the Vue3 diff algorithm. Through this article you can know:

  • ## The main process of #diff, the core logic

  • diff is how to reuse, move and uninstall nodes

  • There is also a sample question, which can be combined with this article for practice analysis

If you don’t particularly understand the patch process of Vnode and renderer, it is recommended to read the following two articles first:

  • Vnode(https://mp.weixin.qq.com/s/DtFJpA91UPJIevlqaPzcnQ)

  • Renderer Analysis (https://mp. weixin.qq.com/s/hzpNGWFCLMC2vJNSmP2vsQ)

1.0

diff No key child node

is marked during processing When it is

UNKEYED_FRAGMENT.

  • First, the minimum common length

    commonLength will be obtained through the old and new self-sequences.

  • Loop through the public parts

    patch.

  • #patch End, and then process the remaining old and new nodes.

  • If

    oldLength > newLength, it means that the old node needs to be unmount

  • Otherwise , indicating that there are new nodes and need to be

    mount;

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

The omitted code is posted here.

const patchUnkeyedChildren = (c1, c2,...res) => {
    c1 = c1 || EMPTY_ARR
    c2 = c2 || EMPTY_ARR
    // 获取新旧子节点的长度
    const oldLength = c1.length
    const newLength = c2.length
    // 1. 取得公共长度。最小长度
    const commonLength = Math.min(oldLength, newLength)
    let i
    // 2. patch公共部分
    for (i = 0; i < commonLength; i++) { 
      patch(...)
    }
    // 3. 卸载旧节点
    if (oldLength > newLength) {
      // remove old
      unmountChildren(...)
    } else {
      // mount new
      // 4. 否则挂载新的子节点
      mountChildren(...)
    }
  }
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As can be seen from the above code, when dealing with child nodes without

key, the logic is still very simple and crude. To be precise, the efficiency of processing child nodes without key is not high.

Because whether it is

patch directly to the public part, or mountChildren directly to the new node (in fact, it is traversing the child nodes and patch Operation), in fact, patch is performed recursively, which will affect performance.

2.0

diff There is a key sub-node sequence

in

diff which has a key sub-sequence time, it will be subdivided. It will mainly be judged by the following situation:

    The starting position node types are the same.
  • The end position node types are the same.
  • The same parts have been processed and new nodes have been added.
  • After the same parts are processed, there are old nodes that need to be uninstalled.
  • The beginning and end are the same, but there are reusable out-of-order nodes in the middle.
At the beginning, the meeting will first provide three corrections, namely:

  • i = 0, pointing to the starting position of the old and new sequences
  • e1 = oldLength - 1, points to the end position of the old sequence
  • e2 = newLength - 1, points to the end position of the new sequence

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

let i = 0
const l2 = c2.length
let e1 = c1.length - 1 // prev ending index
let e2 = l2 - 1 // next ending index
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Let’s start

diff processing according to the situation.

2.1 The starting position node type is the same

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

  • For the starting position Nodes of the same type are

    diff traversed from left to right.

  • If the old and new node types are the same,

    patch processing

  • If the node types are different,

    break, jump out of traversal diff

  • //  i <= 2 && i <= 3
    while (i <= e1 && i <= e2) {
      const n1 = c1[i]
      const n2 = c2[i]
      if (isSameVNodeType(n1, n2)) {
        // 如果是相同的节点类型,则进行递归patch
        patch(...)
      } else {
        // 否则退出
        break
      }
      i++
    }
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Part of the code is omitted above, but it does not affect the main logic.

You can know from the code that when traversing, use the three pointers previously declared in the global context of the function to make traversal judgments.

Ensure that the same position as the starting position can be fully traversed,

i <= e1 && i <= e2.

Once a node of a different type is encountered,

diff will jump out of the traversal.

2.2 The end position node type is the same

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

The start position is the same

diff End , will then traverse diff starting from the end of the sequence.

At this time, the tail pointers

e1 and e2 need to be decremented.

//  i <= 2 && i <= 3
// 结束后: e1 = 0 e2 =  1
while (i <= e1 && i <= e2) {
  const n1 = c1[e1]
  const n2 = c2[e2]
  if (isSameVNodeType(n1, n2)) {
    // 相同的节点类型
    patch(...)
  } else {
    // 否则退出
    break
  }
  e1--
  e2--
}
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As can be seen from the code, the

diff logic is basically the same as the first one, and the same type is patch processed.

Different types

break, break out of loop traversal.

And decrement the tail pointer.

2.3 The same part of the traversal is completed, there are new nodes in the new sequence, mount them

After processing the above two situations, it has been

patchAfter completing the nodes with the same parts at the beginning and end, the next step is to patch process the new nodes in the new sequence.

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

在经过上面两种请款处理之后,如果有新增节点,可能会出现 i > e1 && i <= e2的情况。

这种情况下意味着新的子节点序列中有新增节点。

这时会对新增节点进行patch

// 3. common sequence + mount
// (a b)
// (a b) c
// i = 2, e1 = 1, e2 = 2
// (a b)
// c (a b)
// i = 0, e1 = -1, e2 = 0
if (i > e1) {
  if (i <= e2) {
    const nextPos = e2 + 1
    // nextPos < l2,说明有已经patch过尾部节点,
    // 否则会获取父节点作为锚点
    const anchor = nextPos < l2 ? c2[nextPos].el : parentAnchor
    while (i <= e2) {
      patch(null, c2[i], anchor, ...others)
      i++
    }
  }
}
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从上面的代码可以知道,patch的时候没有传第一个参数,最终会走mount的逻辑。

可以看这篇 主要分析patch的过程

https://mp.weixin.qq.com/s/hzpNGWFCLMC2vJNSmP2vsQ

patch的过程中,会递增i指针。

并通过nextPos来获取锚点。

如果nextPos < l2,则以已经patch的节点作为锚点,否则以父节点作为锚点。

2.4 相同部分遍历结束,新序列中少节点,进行卸载

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

如果处理完收尾相同的节点,出现i > e2 && i <= e1的情况,则意味着有旧节点需要进行卸载操作。

// 4. common sequence + unmount
// (a b) c
// (a b)
// i = 2, e1 = 2, e2 = 1
// a (b c)
// (b c)
// i = 0, e1 = 0, e2 = -1
// 公共序列 卸载旧的
else if (i > e2) {
  while (i <= e1) {
    unmount(c1[i], parentComponent, parentSuspense, true)
    i++
  }
}
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通过代码可以知道,这种情况下,会递增i指针,对旧节点进行卸载。

2.5 乱序情况

这种情况下较为复杂,但diff的核心逻辑在于通过新旧节点的位置变化构建一个最大递增子序列,最大子序列能保证通过最小的移动或者patch实现节点的复用。

下面一起来看下如何实现的。

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

2.5.1 为新子节点构建key:index映射

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

// 5. 乱序的情况
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// i = 2, e1 = 4, e2 = 5

const s1 = i // s1 = 2
const s2 = i // s2 = 2

// 5.1 build key:index map for newChildren
// 首先为新的子节点构建在新的子序列中 key:index 的映射
// 通过map 创建的新的子节点
const keyToNewIndexMap = new Map()
// 遍历新的节点,为新节点设置key
// i = 2; i <= 5
for (i = s2; i <= e2; i++) {
  // 获取的是新序列中的子节点
  const nextChild = c2[i];
  if (nextChild.key != null) {
    // nextChild.key 已存在
    // a b [e d c h] f g
    // e:2 d:3 c:4 h:5
    keyToNewIndexMap.set(nextChild.key, i)
  }
}
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结合上面的图和代码可以知道:

  • 在经过首尾相同的patch处理之后,i = 2,e1 = 4,e2 = 5

  • 经过遍历之后keyToNewIndexMap中,新节点的key:index的关系为 E : 2、D : 3 、C : 4、H : 5

  • keyToNewIndexMap的作用主要是后面通过遍历旧子序列,确定可复用节点在新的子序列中的位置

2.5.2 从左向右遍历旧子序列,patch匹配的相同类型的节点,移除不存在的节点

经过前面的处理,已经创建了keyToNewIndexMap

在开始从左向右遍历之前,需要知道几个变量的含义:

// 5.2 loop through old children left to be patched and try to patch
// matching nodes & remove nodes that are no longer present
// 从旧的子节点的左侧开始循环遍历进行patch。
// 并且patch匹配的节点 并移除不存在的节点

// 已经patch的节点个数
let patched = 0
// 需要patch的节点数量
// 以上图为例:e2 = 5; s2 = 2; 知道需要patch的节点个数
// toBePatched = 4
const toBePatched = e2 - s2 + 1
// 用于判断节点是否需要移动
// 当新旧队列中出现可复用节点交叉时,moved = true
let moved = false
// used to track whether any node has moved
// 用于记录节点是否已经移动
let maxNewIndexSoFar = 0

// works as Map<newIndex, oldIndex>
// 作新旧节点的下标映射
// Note that oldIndex is offset by +1
// 注意 旧节点的 index 要向右偏移一个下标

// and oldIndex = 0 is a special value indicating the new node has
// no corresponding old node.
// 并且旧节点Index = 0 是一个特殊的值,用于表示新的节点中没有对应的旧节点

// used for determining longest stable subsequence
// newIndexToOldIndexMap 用于确定最长递增子序列
// 新下标与旧下标的map
const newIndexToOldIndexMap = new Array(toBePatched)
// 将所有的值初始化为0
// [0, 0, 0, 0]
for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0
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  • 变量 patched 用于记录已经patch的节点
  • 变量 toBePatched 用于记录需要进行patch的节点个数
  • 变量 moved 用于记录是否有可复用节点发生交叉
  • maxNewIndexSoFar用于记录当旧的子序列中存在没有设置key的子节点,但是该子节点出现于新的子序列中,且可复用,最大下标。
  • 变量newIndexToOldIndexMap用于映射新的子序列中的节点下标 对应于 旧的子序列中的节点的下标
  • 并且会将newIndexToOldIndexMap初始化为一个全0数组,[0, 0, 0, 0]

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

知道了这些变量的含义之后 我们就可以开始从左向右遍历子序列了。

遍历的时候,需要首先遍历旧子序列,起点是s1,终点是e1

遍历的过程中会对patched进行累加。

卸载旧节点

如果patched >= toBePatched,说明新子序列中的子节点少于旧子序列中的节点数量。

需要对旧子节点进行卸载。

// 遍历未处理旧序列中子节点
for (i = s1; i <= e1; i++) {
    // 获取旧节点
    // 会逐个获取 c d e
    const prevChild = c1[i]
    // 如果已经patch 的数量 >= 需要进行patch的节点个数
    
    // patched刚开始为 0
    // patched >= 4
    if (patched >= toBePatched) {
      // all new children have been patched so this can only be a removal
      // 这说明所有的新节点已经被patch 因此可以移除旧的
      unmount(prevChild, parentComponent, parentSuspense, true)
      continue
    }
}
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如果prevChild.key是存在的,会通过前面我们构建的keyToNewIndexMap,获取prevChild在新子序列中的下标newIndex

获取newIndex

// 新节点下标
let newIndex
if (prevChild.key != null) {
  // 旧的节点肯定有key, 
  // 根据旧节点key  获取相同类型的新的子节点  在 新的队列中对应节点位置
  // 这个时候 因为c d e 是原来的节点 并且有key
  // h 是新增节点 旧节点中没有 获取不到 对应的index 会走else
  // 所以newIndex在开始时会有如下情况
  /**
   * node  newIndex
   *  c       4
   *  d       3
   *  e       2
   * */ 
  // 这里是可以获取到newIndex的
  newIndex = keyToNewIndexMap.get(prevChild.key)
}
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以图为例,可以知道,在遍历过程中,节点c、d、e为可复用节点,分别对应新子序列中的2、3、4的位置。

newIndex可以取到的值为4、3、2

如果旧节点没有key怎么办?

// key-less node, try to locate a key-less node of the same type
// 如果旧的节点没有key
// 则会查找没有key的 且为相同类型的新节点在 新节点队列中 的位置
// j = 2: j <= 5
for (j = s2; j <= e2; j++) {
  if (
    newIndexToOldIndexMap[j - s2] === 0 &&
    // 判断是否是新旧节点是否相同
    isSameVNodeType(prevChild, c2[j])
  ) {
    // 获取到相同类型节点的下标
    newIndex = j
    break
  }
}
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如果节点没有key,则同样会取新子序列中,遍历查找没有key且两个新旧类型相同子节点,并以此节点的下标,作为newIndex

newIndexToOldIndexMap[j - s2] === 0 说明节点没有该节点没有key。

如果还没有获取到newIndex,说明在新子序列中没有存在的与 prevChild 相同的子节点,需要对prevChild进行卸载。

if (newIndex === undefined) {
  // 没有对应的新节点 卸载旧的
  unmount(prevChild, parentComponent, parentSuspense, true)
}
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否则,开始根据newIndex,构建keyToNewIndexMap,明确新旧节点对应的下标位置。

时刻牢记newIndex是根据旧节点获取的其在新的子序列中的下标。

// 这里处理获取到newIndex的情况
// 开始整理新节点下标 Index 对于 相同类型旧节点在 旧队列中的映射
// 新节点下标从 s2=2 开始,对应的旧节点下标需要偏移一个下标
// 0 表示当前节点没有对应的旧节点
// 偏移 1个位置 i从 s1 = 2 开始,s2 = 2
// 4 - 2 获取下标 2,新的 c 节点对应旧 c 节点的位置下标 3
// 3 - 2 获取下标 1,新的 d 节点对应旧 d 节点的位置下标 4
// 2 - 2 获取下标 0,新的 e 节点对应旧 e 节点的位置下标 5
// [0, 0, 0, 0] => [5, 4, 3, 0]
// [2,3,4,5] = [5, 4, 3, 0]
newIndexToOldIndexMap[newIndex - s2] = i + 1
// newIndex 会取 4 3 2
/** 
 *   newIndex  maxNewIndexSoFar   moved
 *       4            0          false
 *       3            4           true
 *       2        
 * 
 * */ 
if (newIndex >= maxNewIndexSoFar) {
  maxNewIndexSoFar = newIndex
} else {
  moved = true
}
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在构建newIndexToOldIndexMap的同时,会通过判断newIndexmaxNewIndexSoFa的关系,确定节点是否发生移动。

newIndexToOldIndexMap最后遍历结束应该为[5, 4, 3, 0]0说明有旧序列中没有与心序列中对应的节点,并且该节点可能是新增节点。

如果新旧节点在序列中相对位置保持始终不变,则maxNewIndexSoFar会随着newIndex的递增而递增。

意味着节点没有发生交叉。也就不需要移动可复用节点。

否则可复用节点发生了移动,需要对可复用节点进行move

遍历的最后,会对新旧节点进行patch,并对patched进行累加,记录已经处理过几个节点。

// 进行递归patch
/**
 * old   new
 *  c     c
 *  d     d
 *  e     e 
*/
patch(
  prevChild,
  c2[newIndex],
  container,
  null,
  parentComponent,
  parentSuspense,
  isSVG,
  slotScopeIds,
  optimized
)
// 已经patch的
patched++
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经过上面的处理,已经完成对旧节点进行了卸载,对相对位置保持没有变化的子节点进行了patch复用。

接下来就是需要移动可复用节点,挂载新子序列中新增节点。

2.5.3 移动可复用节点,挂载新增节点

这里涉及到一块比较核心的代码,也是Vue3 diff效率提升的关键所在。

前面通过newIndexToOldIndexMap,记录了新旧子节点变化前后的下标映射。

这里会通过getSequence方法获取一个最大递增子序列。用于记录相对位置没有发生变化的子节点的下标。

根据此递增子序列,可以实现在移动可复用节点的时候,只移动相对位置前后发生变化的子节点。

做到最小改动。

那什么是最大递增子序列?

  • 子序列是由数组派生而来的序列,删除(或不删除)数组中的元素而不改变其余元素的顺序。
  • 而递增子序列,是数组派生的子序列,各元素之间保持逐个递增的关系。
  • 例如:
  • 数组[3, 6, 2, 7] 是数组 [0, 3, 1, 6, 2, 2, 7] 的最长严格递增子序列。
  • 数组[2, 3, 7, 101] 是数组 [10 , 9, 2, 5, 3, 7, 101, 18]的最大递增子序列。
  • 数组[0, 1, 2, 3] 是数组 [0, 1, 0, 3, 2, 3]的最大递增子序列。

In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

已上图为例,在未处理的乱序节点中,存在新增节点N、I、需要卸载的节点G,及可复用节点C、D、E、F

节点CDE在新旧子序列中相对位置没有变换,如果想要通过最小变动实现节点复用,我们可以将找出F节点变化前后的下标位置,在新的子序列C节点之前插入F节点即可。

最大递增子序列的作用就是通过新旧节点变化前后的映射,创建一个递增数组,这样就可以知道哪些节点在变化前后相对位置没有发生变化,哪些节点需要进行移动。

Vue3中的递增子序列的不同在于,它保存的是可复用节点在 newIndexToOldIndexMap的下标。而并不是newIndexToOldIndexMap中的元素。

接下来我们看下代码部分:

// 5.3 move and mount
// generate longest stable subsequence only when nodes have moved
// 移动节点 挂载节点
// 仅当节点被移动后 生成最长递增子序列
// 经过上面操作后,newIndexToOldIndexMap = [5, 4, 3, 0]
// 得到 increasingNewIndexSequence = [2]
const increasingNewIndexSequence = moved
  ? getSequence(newIndexToOldIndexMap)
  : EMPTY_ARR
// j = 0
j = increasingNewIndexSequence.length - 1
// looping backwards so that we can use last patched node as anchor
// 从后向前遍历 以便于可以用最新的被patch的节点作为锚点
// i = 3
for (i = toBePatched - 1; i >= 0; i--) {
  // 5 4 3 2
  const nextIndex = s2 + i
  // 节点 h  c  d  e 
  const nextChild = c2[nextIndex]
  // 获取锚点
  const anchor =
    nextIndex + 1 < l2 ? c2[nextIndex + 1].el : parentAnchor
  // [5, 4, 3, 0] 节点h会被patch,其实是mount
  //  c  d  e 会被移动
  if (newIndexToOldIndexMap[i] === 0) {
    // mount new
    // 挂载新的
    patch(
      null,
      nextChild,
      container,
      anchor,
      ...
    )
  } else if (moved) {
    // move if:
    // There is no stable subsequence (e.g. a reverse)
    // OR current node is not among the stable sequence
    // 如果没有最长递增子序列或者 当前节点不在递增子序列中间
    // 则移动节点
    // 
    if (j < 0 || i !== increasingNewIndexSequence[j]) {
      move(nextChild, container, anchor, MoveType.REORDER)
    } else {
      j--
    }
  }
}
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1In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

从上面的代码可以知道:

  • The maximum increasing subsequence obtained through newIndexToOldIndexMap is [2]
  • j = 0
  • Traverse from right to left when traversing, so that the anchor point can be obtained. If there is a sibling node that has gone through patch, the sibling node will be used as the anchor point, otherwise the parent node will be used as the anchor point
  • newIndexToOldIndexMap[i] === 0, indicating that a new node is added. If you need to mount the node, you only need to pass null to the first parameter of patch. You can know that h node will be patch first.
  • Otherwise, it will be judged whether moved is true. Through the previous analysis, we know that the position of node C & node E has changed during the forward and backward changes.
  • So the node will be moved here. We know that j is 0 at this time, i At this time, it is **2**, i !== increasingNewIndexSequence[j] is true, and C node will not be moved. , instead execute j--.
  • Later, because j , <code>D and E nodes will be moved.

At this point we have completed the learning analysis of the Vue3 diff algorithm.

Here is an example for everyone, which can be combined with the analysis process of this article for practice:

You can only look at the first picture for analysis, and after the analysis is completed, you can perform the analysis with the second and third pictures. Compared.

Picture 1:

1In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

##Picture 2 & 3:

1In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

1In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation)

##Summary

Through the above learning analysis, we can know that the

diff

algorithm of Vue3 will first end the same nodepatchAfter processing, the new node will be mounted and the old node will be uninstalled. If the subsequence situation is more complex, such as out of order, the reusable nodes will first be found, and a maximum increasing subsequence will be constructed through the position mapping of the reusable nodes. Increment the subsequence to

mount & move

the node. To improve diff efficiency and achieve the greatest possibility of node reuse. [Related recommendations:

vue.js tutorial

]

The above is the detailed content of In-depth analysis of the diff algorithm in Vue3 (detailed graphic and text explanation). For more information, please follow other related articles on the PHP Chinese website!

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source:juejin.cn
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