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Does HTML5 Canvas support double buffering?

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Release: 2023-08-19 11:05:11
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HTML5 Canvas支持双缓冲吗?

For double buffering of the canvas, create a second canvas element and draw on it. Then use the drawImage() method to draw the image onto the first canvas.

// canvas element
var canvas1 = document.getElementById('canvas');
var context1 = canvas1.getContext('2d');

// buffer canvas
var canvas2 = document.createElement('canvas');
canvas2.width = 250;
canvas2.height =250;
var context2 = canvas2.getContext('2d');

// create on the canvas
context2.beginPath();
context2.moveTo(10,10);
context2.lineTo(10,30);
context2.stroke();

//render the buffered canvas
context1.drawImage(canvas2, 0, 0);
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source:tutorialspoint.com
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