The content of this article is about using css3 and js to implement a clock code process. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.
The html code is as follows
<div class="dial"> </div> <div class="bigdiv bigdiv1" id="secondHand"> <div class="secondHand"></div> </div> <div class="bigdiv bigdiv2" id="minuteHand"> <div class="minuteHand"></div> </div> <div class="bigdiv bigdiv3" id="hourHand"> <div class="center"></div> <div class="hourHand"></div> </div>
The hour hand rotates once in 60*60*60s, the minute hand rotates in 60*60s, and the second hand rotates in 60s, so the css code is as follows↓
.dial{ width:600px; height:600px; margin:0 auto; position: absolute; border-radius: 50%; overflow: hidden; background-color: rgba(153,50,204,0.2); background-image: url(img/表盘.jpg); background-size: 100% 100%; } .bigdiv{ width:600px; height:600px; margin:0 auto; position: absolute; border-radius: 50%; overflow: hidden; } .bigdiv>div{ position: absolute; left:298px; border-radius: 100px; } .bigdiv1{ animation: moves 60s steps(60) infinite; } .bigdiv1 .secondHand{ width:4px; height:250px; background-color: red; top:50px; left:298px; } .bigdiv2{ animation: moves 3600s steps(3600) infinite; } .bigdiv2 .minuteHand{ width:6px; height:180px; background-color: green; top:120px; left:297px; } .bigdiv3{ animation: moves 216000s steps(216000) infinite; } .bigdiv3 .hourHand{ width:8px; height:160px; background-color: orange; top:140px; left:296px; border-radius: 100px; } .bigdiv .center{ top:290px; left:290px; width:20px; height:20px; background-color: black; z-index: 2; } @keyframes moves{ from{ transform: rotateZ(0deg); } to{ transform: rotateZ(360deg); } }
Then use js to calculate the current time,
var date = new Date(); var hours = date.getHours(); var minutes = date.getMinutes(); var seconds = date.getSeconds();
Then calculate the current time The rotation angle of each needle
var secondAngle = seconds; var minuteAngle = minutes * 60 + seconds; var hourAngle = (60/12) * ((hours%12) * 3600 + minuteAngle);
The initial idea was to let the three layers of p rotate at the corresponding angle, and then start again. Later, I couldn’t think of it, because it still rotates once in a fixed time, and the pointer pointing will be deviated. Now we need The first rotation of the page when it comes in is a fixed angle, and the rest can be rotated by the original fixed time. There is an animation-delay attribute in css3, which means animation delay, and a negative number means Start early (for example, -5s means the animation starts from the 5th time), can be used just in time to let these pointers start the corresponding angles in advance. js code is as follows
hourHand.style.cssText = "animation-delay: -"+ hourAngle +"s"; minuteHand.style.cssText = "animation-delay: -"+ minuteAngle +"s"; secondHand.style.cssText = "animation-delay: -"+ secondAngle +"s";
CSS
body,html{ margin:0; } .location{ position: relative; width:600px; height:600px; left: calc(50% - 300px); } .dial{ width:600px; height:600px; margin:0 auto; position: absolute; border-radius: 50%; overflow: hidden; background-color: rgba(153,50,204,0.2); background-image: url(img/表盘.jpg); background-size: 100% 100%; } .bigdiv{ width:600px; height:600px; margin:0 auto; position: absolute; border-radius: 50%; overflow: hidden; } .bigdiv>div{ position: absolute; left:298px; border-radius: 100px; } .bigdiv1{ animation: moves 60s steps(60) infinite; } .bigdiv1 .secondHand{ width:4px; height:250px; background-color: red; top:50px; left:298px; } .bigdiv2{ animation: moves 3600s steps(3600) infinite; } .bigdiv2 .minuteHand{ width:6px; height:180px; background-color: green; top:120px; left:297px; } .bigdiv3{ animation: moves 216000s steps(216000) infinite; } .bigdiv3 .hourHand{ width:8px; height:160px; background-color: orange; top:140px; left:296px; border-radius: 100px; } .bigdiv .center{ top:290px; left:290px; width:20px; height:20px; background-color: black; z-index: 2; } @keyframes moves{ from{ transform: rotateZ(0deg); } to{ transform: rotateZ(360deg); } } #dateshow{ text-align: center; }
html code
<div class="dial"> </div> <div class="bigdiv bigdiv1" id="secondHand"> <div class="secondHand"></div> </div> <div class="bigdiv bigdiv2" id="minuteHand"> <div class="minuteHand"></div> </div> <div class="bigdiv bigdiv3" id="hourHand"> <div class="center"></div> <div class="hourHand"></div> </div>
var dateshow = document.getElementById("dateshow"); var clock = { weeks : ["一","二","三","四","五","六","日"], getDate:function(){ date = new Date(); year = date.getFullYear(); month = date.getMonth()+1; day = date.getDate(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); week = date.getDay(); // 星期 dateText = year+"年"+month+"月"+clock.format(day)+"日 星期"+clock.formatnum(week)+" "+ clock.format(hours)+":"+clock.format(minutes)+":"+clock.format(seconds); return dateText; }, format:function (data){ if(data.toString().length == 1){ data = "0" + data; }; return data; }, formatnum:function (num){ return clock.weeks[num-1]; }, showdate:function (){ dateshow.innerText = clock.getDate(); }, go:function (){ var secondHand = document.getElementById("secondHand"); var minuteHand = document.getElementById("minuteHand"); var hourHand = document.getElementById("hourHand"); date = new Date(); hours = date.getHours(); minutes = date.getMinutes(); seconds = date.getSeconds(); var secondAngle = seconds; var minuteAngle = minutes * 60 + seconds; var hourAngle = (60/12) * ((hours%12) * 3600 + minuteAngle); hourHand.style.cssText = "animation-delay: -"+ hourAngle +"s"; minuteHand.style.cssText = "animation-delay: -"+ minuteAngle +"s"; secondHand.style.cssText = "animation-delay: -"+ secondAngle +"s"; } } clock.go(); clock.showdate(); setInterval("clock.showdate()",1000);
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