The perspective attribute and the related perspective-origin attribute are used to control the distance on the coordinate axis in the 3D graphics space. Below we will share an example method of setting the 3D transformation distance using the CSS3 perspective attribute. Of course, we will also talk about it later. To the usage of perspective-origin: The perspective attribute is crucial for 3D deformation. The attribute will set the location of the viewer and map the visual content to a cone, and then throw it on a 2D visual plane. If the perspective is not specified, all points in the Z axis space will be paved to the same 2D visual plane, and there will be no depth of field concepts in the transformation result. The above description may make it difficult to understand. In fact, for the Perspective attribute, we can simply understand it as the visual distance, which is used to set the distance between the user and the element 3D space Z plane. The effect is determined by his value. The smaller the value, the closer the user and the 3D space Z plane distance, the more impressive visual effects; otherwise, the larger the value, the farther the distance between the user from the 3D space Z plane, the visual effect, the more visual effects. It's small. In 3D deformation, for some deformations,
Introduction: The perspective attribute and the related perspective-origin attribute are used to control the distance on the coordinate axis in the 3D graphics space. Let's explain CSS3 in detail. The perspective attribute sets the 3D transformation distance. Of course, the usage of perspective-origin will also be discussed later:
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