Tutorial on using the animation attribute to implement delayed execution between loops

零下一度
Release: 2017-05-18 14:37:38
Original
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Let’s first introduce the definition and usage of animation

The animation attribute is a shorthand attribute, used to set six animation attributes:

    animation-name
    animation-duration
    animation-timing-function
    animation-delay
    animation-iteration-count
    animation-direction
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Default value: none 0 ease 0 1 normal

Note: Please always specify the animation-duration attribute, otherwise the duration will be 0 and the animation will not be played.

Syntax

 animation: name duration timing-function delay iteration-count direction;
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animation-name                                                                                                                       can specify the keyframe name that needs to be bound to the selector. .

animation-duration Specifies the time it takes to complete the animation, in seconds or milliseconds. ​

animation-timing-function ​ Specifies the speed curve of animation.

animation-delay Specifies the delay before the animation starts.

animation-iteration-count Specifies the number of times the animation should be played. (Value: n times, infinite loop)

animation-direction Specifies whether the animation should be played in reverse in turn.

Summary:

Based on the above attributes, you only need to set animation-delay and animation-iteration-count according to the specific situation.

For example:

p
{
animation:mymove 5s 5s infinite;
-webkit-animation:mymove 5s 5s infinite; /* Safari 和 Chrome */
}
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Solution example:


 
    Document
    

  • 梅西与美洲杯失之交臂
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Set the total animation to 4 seconds, and then the first 75%, which is 3 seconds, will not change (0- 75%), and the next 25% is just 1 second for animation.

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