1. The emphasis of hardware design is different.
Generally speaking, game cards mainly focus on supporting the functions required for OpenGL and Direct3D games, and will not support functions that are not commonly used in games, such as anti-aliasing in wireframe mode, double-sided lighting, 3D dynamic sectioning, etc. . In contrast, professional graphics cards will support various functions required by professional software on the hardware.
2. Professional graphics cards and game graphics cards have different drivers.
In order for the game card to provide good support for commonly used OpenGL functions in the driver, the professional graphics card needs to support all OpenGL functions. Therefore, when the game card is running professional software, due to its limited performance, there will often be a sharp performance drop.
The driver of professional graphics card not only optimizes OpenGL functions, but also specifically optimizes it for different applications.
When using game cards to run professional software, you often encounter various compatibility issues. For example, the software display may be garbled, especially when running Inventor, Alias and other software. In addition, when multiple 3D windows are opened, performance may suddenly drop or even cause the system to freeze. When editing complex models in SolidWorks, error message dialog boxes may occasionally pop up. If you forget to save, your hard work will be wasted, which is very frustrating.
Except for TIAN and Leadtek’s exclusive series of K-series graphics cards, mobile graphics cards suitable for professional graphics are rarely seen on notebooks. However, Lenovo has some entry-level 2D graphics cards equipped with the MVS series, but if you need to perform 3D graphics, you may encounter some difficulties.
It is impossible for you to use game cards to replace professional drawing cards, otherwise the drawing cards would not be so expensive.
The game independent graphics card lacks professional drivers and special instruction sets, which is suitable for simple drawing, but it lacks video memory when processing slightly complex mechanical drawings and tooling.
So generally if you really want to choose a notebook for drawing, you will also choose a notebook with A card, because it is recognized that A card has higher color reproduction and graphics card frequency than N card. 3D modeling performance is very demanding on color contrast restoration. I think everyone in the industry knows that this cannot be solved by changing to an IPS screen.
If you are a professional, then let me tell you that no notebook has better drawing capabilities than a desktop computer, and there is no comparison in any aspect. Even macpro is the same.
If it is a student studying design, it is enough.
first. . This is a misunderstanding. The speed of rendering mainly depends on the CPU rather than the GPU. However, I recently heard that there is a popular saying that GPU rendering is very fast (it is said to be 10 to 30 times faster. To be honest, I am a little skeptical). You don’t need any professional cards, and you don’t need NV 5 series. It seems that 4 series can achieve it (poor my 9800GT...). If you are interested, you can search for it.
Secondly, professional cards are not necessarily any faster, they are just more suitable for drawing than ordinary graphics cards. . . The really fast ones are graphics workstations. It only takes ten minutes to create a large picture with ultra-high pixels and can support polygons with a large number of faces. No matter what game graphics card you use, it cannot be compared.
Even if you change to 590, the speed will not be significantly improved unless you change to a more powerful CPU. If you want to be faster, you can consider the GPU rendering I just mentioned. (I just took a look at the forum and found out that there is indeed such a thing as GPU rendering, but what is the actual effect? My hardware configuration does not allow me to test it...)
PS: Hardware is just a tool, software must be used flexibly. Now I can produce a 2000-size photo in 1 hour. Hurry up and take half an hour. . .
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