Pyroblast: Mage skill, causing 10 points of damage. Quality: Epic. Race: Occupation. Cost: 8 mana. HP: None. Keywords: forging. Card description: After drawing this card, remember to let out an evil laugh
Skill modification: Fireball: Summon a fireball to fall from a high altitude, ignite blazing flames, hit the enemy, and cause damage to a single enemy target harm. Skill target: 1 target. Weakening: Use spell magic to destroy the enemy's armor, weaken its defense, and disintegrate its fighting spirit
World of Warcraft Mage Skills Introduction: Table 1 and Table 2 Representative heroes: Magna Aegwynn, Medivh, Antonidas, Rhonin, Jaina Proudmoore, Nielas Ellan, etc. Optional racial alliances: Draenei, dwarves, gnomes, humans, night elves, werewolves, pandaren
(CD: 30 seconds) Pyroblast (passive): The magister launches a huge bomb at the enemy Throws fire stones, causing 440% magic damage to the target and knocking back the enemy. (CD: 25 seconds) Meteorite (Active): The Magus summons meteorites, causing 416% magic damage to all enemies within the range.
The content that needs to be rewritten is: Therefore, when facing the priest sculpture, we need to prepare some killing skills, such as mana expansion, thunder cloud and pyroblast. Personally, I don’t think witches need to use ice armor cards, because this will slow down the pace. It is not as refreshing as directly attacking the opponent with fireballs (join our Five Fireball God Cult!). If you need to save your life, you can use mana shield
Great Pyroblast (green): Release a fireball to attack the target. If the four sisters are present, they will also release fireballs together. Divine Fire Burn (Blue): Use the fire of the Divine Cult to burn the target. Causes continuous damage within ten seconds. When the leader and the four sisters are in the ignition target state, they gain an additional 10% critical hit probability.
The content that needs to be rewritten is: the starting bomb depends on the situation. If there is a covering buff, it will not burn. The brain fireball explodes and the bombs are thrown away. The bloodthirsty stage does not replenish the bombs. Arcane magic outputs 4 arcane rush missiles, rapid fire and cut arcane missiles, if 4 arcane rushes cannot produce missiles, continue arcane rush until missiles are produced. Rewritten content: Decide whether to use Scorch as the starting bomb according to the situation. If there is a covering buff, do not use Scorch. Use Fireball directly, then Pyroblast and then drop the bomb. Don't restock bombs during the bloodlust phase. The arcane mage's output process is to first use 4 arcane shocks to shoot missiles, and then use rapid-fire spells to switch to arcane missiles. If no missiles come out after using 4 Arcane Blasts, continue to use Arcane Blasts until missiles appear.
Glyphs: Living Bomb, Enhanced Scorch, Molten Fire Armor Output: Start with Living Bomb, then Scorch, then Fireball. Turn on ignition, keep fireball. When the pyroblast is triggered, it will still go out. The burning effect will be replaced, and there will be active bombs throughout the process. As for talent, go to DOWN one online, I won’t say much. Torture Fire 18/53/0.
Your current attributes and spell damage are too low. No matter what kind of mage you are, spell damage is the most important, don't doubt it. Secondly, I don't know if you are already wearing fire armor, but even if not, 30% critical hit rate is not enough. The technique in battle is very simple, that is, the single target output is
torture fire 18/53/0. The method is very simple, single output. Living bomb (scorching), fireball (fire explosion) AOE mobs, living bomb switches target living bomb. Flame Storm hit 13%, critical hit 50% (preferably 60%), haste 800. Output: Start with living bomb, then burn, then fireball.
There are two variations of the prompt. The smaller one means that you have obtained a layer of heat effect. If this If you hit another critical hit at this time, the effect of this prompt will become larger, indicating two layers of heat effects, and then the Pyroblast will become instant.
However, currently, the fireball spell can be triggered continuously, coupled with the inevitable hell blast, the damage caused by continuously casting fireballs and then igniting them is very fierce. The damage in the ignited state depends on the ignition itself. The continuous damage of the fireball is not included in the ignition effect. This is obviously more suitable for fire players to use the fireball.
[Living Bomb]-[Burn (number of times by yourself) Determine it according to the needs of the team)]-[Frost Rocket]-Triggered Shunfa [Pyroblast] The basic output is like this. The more you fight, the more experience you will gain.
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