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How to use network programming functions in Java for network communication and data transmission

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Release: 2023-10-27 16:39:14
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How to use network programming functions in Java for network communication and data transmission

How to use network programming functions in Java for network communication and data transmission

Network communication is one of the most important applications in the modern computer field. In Java, we can use network programming functions to implement network communication and data transmission. This article will introduce how to use Java's network programming functions, including establishing TCP and UDP connections, and provide specific code examples.

1. Use TCP for network communication

TCP (Transmission Control Protocol) is a reliable transmission protocol that provides connection-oriented, reliable byte stream transmission. The following is a sample code that uses TCP for network communication:

import java.io.*;
import java.net.*;

public class TCPClient {
    public static void main(String[] args) {
        try {
            // 创建Socket对象,指定服务器的IP地址和端口号
            Socket socket = new Socket("127.0.0.1", 8888);

            // 创建输入流和输出流
            OutputStream out = socket.getOutputStream();
            InputStream in = socket.getInputStream();

            // 发送数据到服务器
            String message = "Hello, Server!";
            out.write(message.getBytes());

            // 接收服务器返回的数据
            byte[] buffer = new byte[1024];
            int length = in.read(buffer);

            // 关闭连接
            socket.close();

            // 输出接收到的数据
            System.out.println("Message from server: " + new String(buffer, 0, length));
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
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In the above code example, a TCP client is created, a connection is established with the server through the Socket object, and an input stream and an output stream are created for data Transmit and receive the data returned by the server through the read() method. Finally, the connection is closed.

Correspondingly, we also need a TCP server to receive the data sent by the client and return:

import java.io.*;
import java.net.*;


public class TCPServer {
    public static void main(String[] args) {
        try {
            // 创建ServerSocket对象,监听指定的端口号
            ServerSocket serverSocket = new ServerSocket(8888);

            // 等待客户端的连接
            Socket socket = serverSocket.accept();

            // 创建输入流和输出流
            InputStream in = socket.getInputStream();
            OutputStream out = socket.getOutputStream();

            // 接收客户端发送的数据
            byte[] buffer = new byte[1024];
            int length = in.read(buffer);

            // 处理数据
            String message = new String(buffer, 0, length);
            System.out.println("Message from client: " + message);

            // 发送数据到客户端
            String response = "Hello, Client!";
            out.write(response.getBytes());

            // 关闭连接
            socket.close();
            serverSocket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
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In the above code example, a TCP server is created and monitors the specified data through the ServerSocket object. Port number, and wait for the client's connection through the accept() method. When a client connection is received, an input stream and an output stream are created for data transmission. After receiving the data sent by the client, the corresponding processing can be performed, and then the data is sent to the client through the output stream. Finally, the connection is closed.

2. Use UDP for network communication

UDP (User Datagram Protocol) is a simple transmission protocol that provides connectionless and unreliable data transmission. The following is a sample code that uses UDP for network communication:

import java.io.*;
import java.net.*;

public class UDPClient {
    public static void main(String[] args) {
        try {
            // 创建DatagramSocket对象
            DatagramSocket socket = new DatagramSocket();

            // 创建发送数据包
            String message = "Hello, Server!";
            DatagramPacket packet = new DatagramPacket(message.getBytes(), message.length(), InetAddress.getByName("127.0.0.1"), 8888);

            // 发送数据包
            socket.send(packet);

            // 创建接收数据包
            byte[] buffer = new byte[1024];
            DatagramPacket receivePacket = new DatagramPacket(buffer, buffer.length);

            // 接收服务器返回的数据包
            socket.receive(receivePacket);

            // 关闭连接
            socket.close();

            // 输出接收到的数据
            String response = new String(receivePacket.getData(), 0, receivePacket.getLength());
            System.out.println("Message from server: " + response);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
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In the above code example, a UDP client is created, the connection with the server is realized through the DatagramSocket object, and a sending data packet and a receiving data packet are created. And send data to the server through the send() method, and receive the data packet returned by the server through the receive() method. Finally, the connection is closed.

Correspondingly, we also need a UDP server to receive the data sent by the client and return:

import java.io.*;
import java.net.*;

public class UDPServer {
    public static void main(String[] args) {
        try {
            // 创建DatagramSocket对象,指定端口号
            DatagramSocket socket = new DatagramSocket(8888);

            // 创建接收数据包
            byte[] buffer = new byte[1024];
            DatagramPacket packet = new DatagramPacket(buffer, buffer.length);

            // 接收客户端发送的数据包
            socket.receive(packet);

            // 处理数据
            String message = new String(packet.getData(), 0, packet.getLength());
            System.out.println("Message from client: " + message);

            // 发送数据包给客户端
            String response = "Hello, Client!";
            DatagramPacket responsePacket = new DatagramPacket(response.getBytes(), response.length(), packet.getAddress(), packet.getPort());
            socket.send(responsePacket);

            // 关闭连接
            socket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}
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In the above code example, a UDP server is created and the port number is specified through the DatagramSocket object. , and create a receive packet. After receiving the data packet sent by the client, you can perform corresponding processing, then create a send data packet and send the data packet to the client. Finally, the connection is closed.

Summary:

Through the above code examples, we can see that using network programming functions in Java for network communication and data transmission is relatively simple. We can use the TCP protocol to achieve connection-oriented reliable transmission, or we can use the UDP protocol to achieve connectionless unreliable transmission. I hope the sample code in this article can help readers understand how to use network programming functions in Java for network communication and data transmission.

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