first define an object obj. the prototype of the object is obj._proto_. we can use the getprototypeof method in es5 to query the prototype of obj. we determine whether the prototype of obj is equal to object.prototype. prove whether there is a prototype of obj. the answer returns true, so it exists. then we define a function foo(). any function has its prototype object, which is the prototype of the function. we can add any attributes to the prototype of the function, and then an instantiated object can share its attributes through new (below) two examples will be introduced in detail).
function foo(){} foo.prototype.z = 3; var obj = new foo(); obj.x=1; obj.y=2; obj.x //1 obj.y //2 obj.z //3 typeof obj.tostring; //function obj.valueof(); // foo {x: 1, y: 2, z: 3} obj.hasownproperty('z'); //false
here, the prototype of obj (_proto_) points to the prototype attribute of the foo function, the prototype of foo.prototype points to object.prototype, and the end of the prototype chain is null. use hasownproperty to check whether the z attribute is on obj. , it shows false, then there is no z attribute on obj, but by looking up its prototype chain, it is found on foo.prototype, so obj.z=3, and for the first example, obj.valueof() and tostring are both object .prototype, so any object has these two properties, because the prototype of any object is object.prototype. of course, except for the following special case,
<span>var</span> obj2 = object.create(<span>null</span><span>);obj2.valueof(); </span><span>//</span><span>undefined</span>
object.create() creates an empty object, and the prototype of this object points to the parameter. the following comprehensive example shows you how to implement a class to inherit another class
//声明一个构造函数person function person(name,age){ this.name = name; this.age = age; } person.prototype.hi = function (){ console.log('hi,my name is ' + this.name +',my age is '+this.age); }; person.prototype.legs_num=2; person.prototype.arms_num=2; person.prototype.walk = function (){ console.log(this.name+' is walking !'); }; function student(name,age,classnum){ person.call(this,name,age); this.classnum = classnum; } //创建一个空对象 student.prototype = object.create(person.prototype); //constructor指定创建一个对象的函数。 student.prototype.constructor = student; student.prototype.hi = function (){ console.log('hi,my name is ' + this.name +',my age is '+this.age+' and my class is '+this.classnum); }; student.prototype.learns = function (sub){ console.log(this.name+' is learning '+sub); }; //实例化一个对象bosn var bosn = new student('bosn',27,'class 3'); bosn.hi(); //hi,my name is bosn,my age is 27 and my class is class 3 bosn.legs_num; //2 bosn.walk(); //bosn is walking ! bosn.learns('math'); //bosn is learning math
the this of the constructors person and student points to the instantiated object (bosn), and the prototype of this object points to the prototype of the constructor.
we use the object.create() method to create an empty object. the prototype of this object is person.prototype. the advantage of writing this way is that we can create studnet ourselves without affecting the person.prototype property. any attribute of .prototype, and can inherit the original attributes of person.prototype, because the subclass student inherits the base class person. if you directly write person.prototype = student.prototype, then they both point to the same object. when adding attributes to student.prototype, the same attributes will be added to the prototype chain of person.
for the call method in the constructor student, this inside points to the instantiated object of the newly created student, and inheritance is implemented through call.
student.prototype.constructor = student, the meaning of this sentence is to specify student as the function that creates the student.prototype object. if this sentence is not written, the function of the object is still person.
there are three ways to implement inheritance,
function Person(name,age){ this.name = name; this.age = age; } function Student(){ } Student.prototype = Person.prototype; //1 Student.prototype = Object.create(Person.prototype); //2 Student.prototype = new Person(); //3
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