The example in this article describes the implementation method of JavaScript buffer motion. Share it with everyone for your reference, the details are as follows:
Implementation principle: (target distance - current distance) / base = speed (the greater the distance, the smaller the speed, and the distance and speed are inversely proportional)
Note: : When the calculated speed contains decimals, it needs to be rounded;
Example 1: Slider buffer movement
<!doctype html> <html> <head> <meta charset="utf-8"> <title>缓冲运动</title> <style> #div1{ width:100px; height:100px; background:red; position:absolute; top:50px; left:0;} span{ width:1px; height:300px; background:black; position:absolute; left:300px; top:0; display:block;} </style> <script> window.onload = function() { var oBtn = document.getElementById('btn1'); var oDiv = document.getElementById('div1'); oBtn.onclick = function() { startMove(oDiv, 300); }; }; var timer = null; function startMove(obj, iTarget) { clearInterval(timer); timer = setInterval(function(){ var iSpeed = (iTarget - obj.offsetLeft)/8; iSpeed = iSpeed>0?Math.ceil(iSpeed):Math.floor(iSpeed); if(iTarget==obj.offsetLeft){ clearInterval(timer); }else{ obj.style.left = obj.offsetLeft + iSpeed + 'px'; } }, 30); } </script> </head> <body> <input id="btn1" type="button" value="移动" /> <div id="div1"></div> <span></span> </body> </html>
Example 2: Sidebar sliding
<!doctype html> <html> <head> <meta charset="utf-8"> <title>侧边栏滑动</title> <style> #div1{ width:100px; height:100px; background:red; position:absolute; right:0; top:0;} </style> <script> window.onload = window.onscroll = function() { var oDiv = document.getElementById('div1'); var iScrollTop = document.documentElement.scrollTop || document.body.scrollTop; var clientHeight = document.documentElement.clientHeight; var iH = (clientHeight - oDiv.offsetHeight)/2 + iScrollTop; //oDiv.style.top = iH + 'px'; startMove(oDiv, parseInt(iH)); }; var timer = null; function startMove(obj, iTarget) { clearInterval(timer); timer = setInterval(function(){ var iSpeed = (iTarget - obj.offsetTop) / 8; iSpeed = iSpeed>0?Math.ceil(iSpeed):Math.floor(iSpeed); if(obj.offsetTop == iTarget){ clearInterval(timer); }else{ obj.style.top = obj.offsetTop + iSpeed + 'px'; } }, 30); } </script> </head> <body style="height:2000px;"> <div id="div1"></div> </body> </html>
For more content related to JavaScript motion effects, please view the special topic on this site: " Summary of JavaScript motion effects and techniques"
I hope this article will be helpful to everyone in JavaScript programming.