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How to delete a block area in JavaScript html5 canvas_javascript skills

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Release: 2016-05-16 15:18:03
Original
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The example in this article describes how to delete a block area in the html5 canvas. Share it with everyone for your reference, the details are as follows:

The screenshot of the running effect is as follows:

Attachment: In the picture, the small black square is the deleted block area

The specific code is as follows:

index.html:

<!DOCTYPE html>
<html>
 <head>
  <meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
  <title>canvas中删除一块区域</title>
  <style type="text/css">
   #canvas {
    background:black; margin-top:100px; margin-left:200px;
   }
  </style>
 </head>
 <body>
  <canvas id="canvas" width="500px" height="500px" ></canvas>
 </body>
 <script type="text/javascript" src="canvas.js"></script>
 <script type="text/javascript">
  cache = {};
  var offsetX = 50,
   offsetY = 20;
  cache.context = dyl.createContext('canvas');
  dyl.rect(dyl.createColor(), 150, 150, 200, 200, 0.5);
  for(var i=0; i<10; i++) {
   dyl.clearRect(150 + i*20, 150 + i*20, 20, 20);
  }
 </script>
</html>

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canvas.js:

(function() {
  var dyl = {cache: {}};
  dyl.setContext = function(context) {
    dyl.cache._context = context;
    return context;
  };
  dyl.getDom = function(id) {
    return document.getElementById(id);
  };
  dyl._getContext = function() {
    return dyl.cache._context;
  };
  dyl.save = function() {
    var context = dyl._getContext();
    context &#63; context.save() : void(0);
  };
  dyl.restore = function() {
    var context = dyl._getContext();
    context &#63; context.restore() : void(0);
  };
  dyl.createContext = function(canvasID) {
    var canvas = this.getDom(canvasID);
    if(!canvas) {
      return null;
    }
    return dyl.setContext(canvas.getContext("2d"));
  };
  dyl.createColor = function() {
    var color = "rgb(";
    color += Math.round(Math.random()*255);
    color += ",";
    color += Math.round(Math.random()*255);
    color += ",";
    color += Math.round(Math.random()*255);
    color += ")";
    return color;
  };
  dyl.addImg = function(img, x, y) {
    var context = dyl._getContext();
    if(!img || !context) {
      return;
    }
    if(typeof img === "string") {
      var oImg = new Image();
      oImg.src = img;
      oImg.onload = function() {
        context.drawImage(oImg, x, y);
      }
      return;
    } 
    context.drawImage(img, x, y);
  };
  dyl.rect = function(color, x, y, width, height, alpha) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    context.save();
    context.fillStyle = color;
    context.globalAlpha = alpha &#63; alpha : 1;
    context.fillRect(x, y, width, height);
    context.restore();
  };
  dyl.circle = function(color, x, y, r, alpha) {
    var context = dyl._getContext();
    context.save();
    context.fillStyle = color;
    context.beginPath();
    context.globalAlpha = alpha &#63; alpha : 1;
    context.arc(x, y, r, 0, 2*Math.PI);
    context.fill();
    context.stroke();
  };
  dyl.clearRect = function(x, y, width, height) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    context.clearRect(x, y, width, height);
  };
  dyl.scale = function(x, y) {
    var context = dyl._getContext();
    if(!context) {
      return;
    }
    x = x &#63; x : 1;
    y = y &#63; y : 1;
    context.scale(x, y);
  };
  if(!window.dyl) {
    window.dyl = dyl;
  }
})();

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I hope this article will be helpful to everyone in JavaScript programming.

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