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Implementing Bubble Adventure web version mini game based on javascript_javascript skills

WBOY
Release: 2016-05-16 15:08:19
Original
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The example in this article is to share with you a very interesting web version of the game, which is somewhat similar to the Frog Crossing of the Kingsoft Typing Game. For your reference, the specific content is as follows

Rendering:

Implementation ideas:

Puzzle games, mainly practicing typing skills, developed based on jq.
1. Enter the text corresponding to the bubble in the input box and click enter to submit
2. Prompt score relative to bubble text
3. You can pause the operation
4. Each time the bubble lands, the blood volume will be reduced, and the game will end when it is reduced to 0
5. The falling speed of bubbles will increase every time

Specific code:

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>javascript实现泡泡大冒险</title>
<link href="css/reset.css" rel="stylesheet" />
<link href="css/paopao.css" rel="stylesheet" />
<script type="text/javascript" src="js/jquery-1.10.2.js"></script>
<script type="text/javascript">
$(function(){
 //data
 var arr_word=[
 ['你','在','我','啊','真','全','或'],
 ['人们','你的','傻子','哈哈','加油','喂食','电视','汉语','游戏','真的','说谎'],
 ['大家好','红领巾','共产党','爱人民','学习吧','不愿意','棒棒糖'],
 ['望尘莫及','大智若愚','小小可爱','真心英雄','最新战舰','小米手机','苹果电脑']
 ];
 var arr_type=[
 ['one_1','one_2','one_3','one_4','one_5'],
 ['two_1','two_2','two_3','two_4','two_5'],
 ['three_1','three_2','three_3','three_4','three_5'],
 ['four_1','four_2','four_3','four_4','four_5']
 ];
 var arr_wh=[50,70,90,110];
 //init 
 var dong=null;//动画
 var obj_arr=[];//总下落物体
 var time=7000;//下落间隔
 var downtime=80;//下落速度
 var skip=100;//skip*ji为加速判定依据
 var num=0;//击中个数
 var ji=1;//所在级别,开始在第一级别
 var guan=300;//下一关测试基本值
 var hji=1;//跳 300 600 900
 var isnext=true;
 //event
 $(".game-start").click(function(){ 
 start();
 }); 
 $("#pause").click(function(){
 if($(this).val()=="暂停"){
 $("#keyval").attr('disabled','disabled');
 $(this).val("开始");
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].pause();
 };
 clearInterval(dong);
 }else{
 $("#keyval").removeAttr('disabled');
 $("#keyval").focus();
 $(this).val("暂停");
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].start();
 }; 
 dong=setInterval(down,time); 
 };
 }); 
 $("#greset").click(function(){
 greset();
 }); 
 $(window).keyup(function(event){
 if(event.which=='13'){ 
 if(isnext){
 var textval=$("#keyval").val();
 for(var i=0;i<obj_arr.length;i++){
 if(obj_arr[i].text==textval && obj_arr[i].is==true){
 var zz=parseInt($(".game-tools-count").children("em").html())+parseInt(obj_arr[i].fen); 
 $(".game-tools-count").children("em").html(zz);
 fskip(zz); 
 obj_arr[i].success();
 num=parseInt(num)+parseInt(1);
 }else{
 
 };
 }; 
 $("#keyval").val("");
 $("#keyval").focus(); 
 }else{
 $(".game-connect").hide(); 
 jixu();
 isnext=true; 
 }; 
 }else if(event.which=='27'){
 $(".game-connect").hide(); 
 greset();
 }; 
 });
 //function
 function start(){
 $("#keyval").removeAttr('disabled');
 $(".game-logo").hide();
 $(".shuo-ming").hide();
 $(".game-start").hide();
 $(".game-tools").show();
 $(".game-xue").show();
 $("#game-box").show();
 $("#keyval").focus();
 $("#keyval").val("");
 down();
 dong=setInterval(down,time);
 
 };
 function jixu(){ 
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].clear();
 };
 clearInterval(dong);
 start();
 };
 function fskip(count){ 
 if(count>=skip*ji){
 if(count>=guan*hji){
 hji=parseInt(hji)+parseInt(1); 
 downtime=downtime-5;
 if(downtime<=0){downtime=0}else{};
 isnext=false; 
 connect();
 }else{
 speed();
 ji=parseInt(ji)+parseInt(1);
 downtime=downtime-5; 
 }; 
 }else{
 
 }; 
 };
 function speed(){
 $(".game-speed").show();
 setTimeout(function(){
 $(".game-speed").hide();
 },1000);
 };
 function connect(){
 $(".game-connect").find(".game-connect-fen").children("span").html($(".game-tools-count").children("em").html());
 $(".game-connect").find(".game-connect-sum").children("span").html(num);
 $(".game-connect").show(); 
 $("#keyval").attr('disabled','disabled');
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].pause();
 };
 clearInterval(dong);
 };
 function down(){ 
 var word=Math.floor(Math.random()*arr_word.length);
 var w=arr_word[word][real(word)[0]];
 var t=arr_type[word][real(word)[1]];
 var fen=(parseInt(word)+parseInt(1))*10;
 var x=Math.floor(Math.random()*570);
 var wu=new Wu($("#game-box"),w,t,fen,x,arr_wh[word]);
 obj_arr.push(wu);
 wu.init();
 
 };
 function real(word){
 var w_len=arr_word[word].length;
 var t_len=arr_type[word].length;
 var w_index=Math.floor(Math.random()*w_len);
 var t_index=Math.floor(Math.random()*t_len);
 var arr=[];
 arr[0]=w_index;
 arr[1]=t_index;
 return arr;
 };
 function gameover(){
 $(".game-reset").find(".game-reset-fen").children("span").html($(".game-tools-count").children("em").html());
 $(".game-reset").find(".game-reset-sum").children("span").html(num); 
 $(".game-reset").show();
 $("#keyval").attr('disabled','disabled');
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].pause();
 };
 clearInterval(dong);
 };
 function greset(){
 for(var i=0;i<obj_arr.length;i++){
 obj_arr[i].clear();
 };
 obj_arr=[];
 $(".game-reset").hide();
 $(".game-xue-val").children("span").html(100);
 $(".game-xue-val").children("span").css('width',"100%"); 
 $(".game-tools-count").children("em").html(0);
 time=7000;//下落间隔
 downtime=80;//下落速度
 skip=100;//skip*ji为加速判定依据
 num=0;//击中个数
 ji=1;//所在级别,开始在第一级别 
 guan=300;
 hji=1; 
 clearInterval(dong);
 start();
 };
 function gameval(val){
 $(".game-xue-val").children("span").html(val);
 $(".game-xue-val").children("span").css('width',val+"%"); 
 };
 //class
 function Wu(parent,w,t,fen,x,wh){
 this.parent=parent;
 this.obj=null;
 this.text=w;
 this.wh=wh;
 this.endwh=450-wh;
 this.classname=t;
 this.fen=fen;
 this.left=x;
 this.don=null;
 this.is=true;
 var that=this;
 this.init=function(){
 this.append();
 this.odown();
 };
 this.append=function(){
 var tmp=$("<span></span>");
 tmp.attr('class',this.classname+" down-animation"+this.fen/10);
 tmp.text(this.text);
 tmp.css('top',-this.wh/2);
 tmp.css('left',this.left);
 this.parent.append(tmp);
 this.obj=tmp;
 };
 this.odown=function(){
 this.don=setInterval(this.donn,downtime);
 };
 this.donn=function(){
 var newt=that.obj.position().top+1
 if(newt>that.endwh){
 clearInterval(that.don);
 that.val();
 that.clear();
 }else{
 that.obj.css("top",newt)
 };
 };
 this.clear=function(){
 this.obj.remove();
 this.is=false;
 clearInterval(this.don); 
 }; 
 this.success=function(){
 this.obj.removeClass("down-animation"+this.fen/10).addClass("clear-animation");
 this.obj.html(this.fen);
 setTimeout(function(){
 that.clear(); 
 },2000);
 
 
 };
 this.val=function(){
 var val=parseInt($(".game-xue-val").children("span").html())-parseInt(20);
 if(val<=0){
 gameover();
 }else{
 gameval(val); 
 };

 };
 this.pause=function(){
 clearInterval(this.don);
 };
 this.start=function(){
 this.don=setInterval(this.donn,downtime);
 }; 
 };
 //end
}); 
</script>
</head>
<body>
 <div id="game">
 <div class="game-logo">泡泡大冒险</div>
 <div class="shuo-ming">
  <p>1.游戏开始前,请切换到中文输入法。</p>
  <p>2.输入泡泡中的词语,按Enter键确认。</p>
  <p>3.打错按Enter键清除,节省时间。</p>
  <p>4.别让泡泡落地,您只有5次几乎。</p>
 </div>
 <div class="game-start">开始游戏</div>
 <div class="game-tools dis-none">
  <span class="game-tools-la">当前输入</span>
  <div class="game-tools-input">
  <input type="text" id="keyval" />
  </div>
  <span class="game-tools-count">
  <strong>得分:</strong>
  <em>0</em>  
  </span>
  <input type="button" id="pause" value="暂停"/>
  <input type="button" id="help" value="帮助" />
 </div>
 <div class="game-xue dis-none">
  <span class="game-xue-la">生命</span>
  <div class="game-xue-val">
  <span>100</span>
  </div>
  <em></em>
 </div>
 <div id="game-box" class="dis-none"></div>
 <div class="game-reset">
  <p class="game-reset-ti">游戏结束</p>
  <p class="game-reset-fen">最终得分<span>0</span></p>
  <p class="game-reset-sum">击中个数<span>0</span></p>
  <p class="game-reset-btn"><input type="button" value="再玩一次" id="greset" /></p>
 </div>
 <div class="game-speed">加速</div> 
 <div class="game-connect">
  <p class="game-connect-ti">恭喜</p>
  <p class="game-connect-fen">您得分已达到<span>0</span></p>
  <p class="game-connect-sum">击中个数<span>0</span></p>
  <p class="game-connect-btn"><input type="button" value="按Enter继续" id="gjixu" /><input type="button" value="按Esc重新开始" id="gstart" /></p>
 </div> 
 </div>
</body>
</html>

Copy after login

Code download: http://xiazai.jb51.net/201603/yuanma/paopaorisk(jb51.net).rar

If you feel that the game is not enough, you can also check out this topic: Javascript classic mini game

The above is the entire content of this article. I hope it will be helpful to everyone's study. If you are tired from work and study, you can play some educational games to achieve a balance between work and rest.

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