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html5 canvas+js實作ps鋼筆摳圖

高洛峰
發布: 2017-02-14 10:08:05
原創
2601 人瀏覽過

html5 canvas+js實作ps鋼筆摳圖功能,就用了近三四天的時間去解決它,最後還是基本上把他實現了。

    做的過程中走了不少彎路,最終一同事找到了canvans以比較核心的屬性globalCompositeOperation = "destination-out",

    屬性可以實現通過由多個點構成的閉合區間設置成透明色透畫布背景色或是背景圖片,這樣省了許多事。

2.達到效果:

   滑鼠點完後會將所有的點連成閉合區間,並可自由拖曳任一點,當形成閉合區間後,可在任兩點之間新增點進行拖曳。

html5 canvas+js实现ps钢笔抠图html5 canvas+js实现ps钢笔抠图html5 canvas+js实现ps钢笔抠图3.實現想法:html5 canvas+js实现ps钢笔抠图

  設定兩層p,底層設定圖片,頂層設定canvas畫布(如果將圖片渲染到畫布上,摳圖時會閃爍,以至於所底層),在畫布上,摳圖時會閃爍,以至於所底層),在畫布上上監視

  滑鼠事件重複渲染點及之間連線,形成閉合區間後將整體畫布渲染小塊背景圖片,並將閉合區間渲染透明色。並把點的相對畫布

  座標記錄或更新到陣列中去。截圖後,將點的座標集合傳回後台,由後台程式碼實現根據座標點及圖片寬度高度實現截圖,並設

  至背景色為透明色(canvas也可以實現截圖,但需要處理像素點實現背景透明,暫時還沒實現,計畫用C#後台程式碼實現)。

4.js(寫的不規範比較亂,大家就當參考吧)

<script type="text/javascript">
        $(function () {
            var a = new tailorImg();
            a.iniData();
        });
        //
        var tailorImg=function()
        {
            this.iniData = function () {
                //画布
                this.can.id = "canvas";
                this.can.w = 400;
                this.can.h = 400;
                this.can.roundr = 7;
                this.can.roundrr = 3;
                this.can.curPointIndex = 0;
                this.can.imgBack.src = "gzf.png";
                this.can.canvas = document.getElementById(this.can.id).getContext("2d");
                //图片
                this.img.w = 400;
                this.img.h = 400;
                this.img.image.src = "flower.jpg";
                //加载事件:
                //初始化事件:
                var a = this;
                var p = a.can.pointList;
                $("#" + a.can.id).mousemove(function (e) {
                    if (a.can.paint) {//是不是按下了鼠标  
                        if (p.length > 0) {
                            a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
                        }
                        a.roundIn(e.offsetX, e.offsetY);
                    }
                    //判断是否在直线上
                    //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点
                    a.AddNewNode(e.offsetX, e.offsetY);
                });
                $("#" + a.can.id).mousedown(function (e) {
                    a.can.paint = true;
                    //点击判断是否需要在线上插入新的节点:
                    if (a.can.tempPointList.length > 0) {
                        a.can.pointList.splice(a.can.tempPointList[1].pointx, 0, new a.point(a.can.tempPointList[0].pointx, a.can.tempPointList[0].pointy));
                        //清空临时数组
                        a.can.tempPointList.length = 0;
                    }
                });
                $("#" + a.can.id).mouseup(function (e) {
                    //拖动结束
                    a.can.paint = false;
                    //拖动结束;
                    if (a.can.juPull) {
                        a.can.juPull = false;
                        a.can.curPointIndex = 0;
                        //验证抠图是否闭合:闭合,让结束点=开始点;添加标记
                        a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
                        //判断是否闭合:
                        if (a.can.IsClose) {

                        }
                    }
                    else {
                        //如果闭合:禁止添加新的点;
                        if (!a.can.IsClose) {//没有闭合
                            p.push(new a.point(e.offsetX, e.offsetY));
                            //验证抠图是否闭合:闭合,让结束点=开始点;添加标记
                            a.equalStartPoint(p[p.length - 1].pointx, p[p.length - 1].pointy);
                            //判断是否闭合:
                            //重新画;
                            if (p.length > 1) {
                                a.drawLine(p[p.length - 2].pointx, p[p.length - 2].pointy, p[p.length - 1].pointx, p[p.length - 1].pointy);
                                a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy);
                            } else {
                                a.drawArc(p[p.length - 1].pointx, p[p.length - 1].pointy);
                            }
                        }
                        else {
                            //闭合
                        }
                    }
                    //验证是否填充背景:
                    if (a.can.IsClose) {
                        a.fillBackColor();
                        a.drawAllLine();
                    }
                });
                $("#" + a.can.id).mouseleave(function (e) {
                    a.can.paint = false;
                });
                //鼠标点击事件:
                $("#" + a.can.id).click(function (e) {
                    //空
                });
            }
            this.point = function (x, y) {
                this.pointx = x;
                this.pointy = y;
            };
            //图片
            this.img = {
                image:new Image(),
                id: "",
                w:0,
                h:0
            };
            //画布;
            this.can = {
                canvas:new Object(),
                id: "",
                w: 0,
                h: 0,
                //坐标点集合
                pointList: new Array(),
                //临时存储坐标点
                tempPointList: new Array(),
                //圆点的触发半径:
                roundr: 7,
                //圆点的显示半径:
                roundrr: 7,
                //当前拖动点的索引值;
                curPointIndex : 0,
                //判断是否点击拖动
                paint : false,
                //判断是否点圆点拖动,并瞬间离开,是否拖动点;
                juPull : false,
                //判断是否闭合
                IsClose: false,
                imgBack: new Image()
                
            };
            //函数:
            //更新画线
            this.drawAllLine=function () {
                for (var i = 0; i < this.can.pointList.length - 1; i++) {
                    //画线
                    var p = this.can.pointList;
                    this.drawLine(p[i].pointx, p[i].pointy, p[i + 1].pointx, p[i + 1].pointy);
                    //画圈
                    this.drawArc(p[i].pointx, p[i].pointy);
                    if (i == this.can.pointList.length - 2) {
                        this.drawArc(p[i+1].pointx, p[i+1].pointy);
                    }
                }
            }
            //画线
            this.drawLine = function (startX, startY, endX, endY) {
                //var grd = this.can.canvas.createLinearGradient(0, 0,2,0); //坐标,长宽
                //grd.addColorStop(0, "black"); //起点颜色
                //grd.addColorStop(1, "white");
                //this.can.canvas.strokeStyle = grd;
                this.can.canvas.strokeStyle = "blue"
                this.can.canvas.lineWidth =1;
                this.can.canvas.moveTo(startX, startY);
                this.can.canvas.lineTo(endX, endY);
                this.can.canvas.stroke();
            }
            //画圈:
            this.drawArc=function(x, y) {
               this.can.canvas.fillStyle = "blue";
                this.can.canvas.beginPath();
                this.can.canvas.arc(x, y,this.can.roundrr, 360, Math.PI * 2, true);
                this.can.canvas.closePath();
                this.can.canvas.fill();
            }
            //光标移到线上画大圈:
            this.drawArcBig = function (x, y) {
                this.can.canvas.fillStyle = "blue";
                this.can.canvas.beginPath();
                this.can.canvas.arc(x, y, this.can.roundr+2, 360, Math.PI * 2, true);
                this.can.canvas.closePath();
                this.can.canvas.fill();
            }
            //渲染图片往画布上
            this.showImg=function() {
                this.img.image.onload = function () {
                    this.can.canvas.drawImage(this.img.image, 0, 0, this.img.w,this.img.h);
                };
            }
            //填充背景色
            this.fillBackColor = function () {
                for (var i = 0; i <this.img.w; i += 96) {
                    for (var j = 0; j <= this.img.h; j += 96) {
                        this.can.canvas.drawImage(this.can.imgBack, i, j, 96, 96);
                    }
                }
                this.can.canvas.globalCompositeOperation = "destination-out";
                this.can.canvas.beginPath();
                for (var i = 0; i <this.can.pointList.length; i++) {
                    this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy);
                }
                this.can.canvas.closePath();
                this.can.canvas.fill();
                this.can.canvas.globalCompositeOperation = "destination-over";
                this.drawAllLine();
            }
            //去掉pointlist最后一个坐标点:
            this.clearLastPoint=function () {
                this.can.pointList.pop();
                //重画:
                this.clearCan();
                this.drawAllLine();
            }
            //判断结束点是否与起始点重合;
            this.equalStartPoint = function (x,y) {
                var p = this.can.pointList;
                if (p.length > 1 && Math.abs((x - p[0].pointx) * (x - p[0].pointx)) + Math.abs((y - p[0].pointy) * (y - p[0].pointy)) <= this.can.roundr * this.can.roundr) {
                    //如果闭合
                    this.can.IsClose = true;
                    p[p.length - 1].pointx = p[0].pointx;
                    p[p.length - 1].pointy = p[0].pointy;
                }
                else {
                    this.can.IsClose = false;
                }
            }
            //清空画布
            this.clearCan=function (){
                this.can.canvas.clearRect(0, 0, this.can.w, this.can.h);
            }
            //剪切区域
            this.CreateClipArea=function () {
                this.showImg();
                this.can.canvas.beginPath();
                for (var i = 0; i <this.can.pointList.length; i++) {
                    this.can.canvas.lineTo(this.can.pointList[i].pointx,this.can.pointList[i].pointy);
                }
                this.can.canvas.closePath();
                this.can.canvas.clip();
            }
            //
            this.CreateClipImg=function()
            {

            }
            //判断鼠标点是不是在圆的内部:
            this.roundIn = function (x, y) {
                //刚开始拖动
                var p = this.can.pointList;
                if (!this.can.juPull) {
                    for (var i = 0; i < p.length; i++) {

                        if (Math.abs((x - p[i].pointx) * (x - p[i].pointx)) + Math.abs((y - p[i].pointy) * (y - p[i].pointy)) <= this.can.roundr * this.can.roundr) {
                            //说明点击圆点拖动了;
                            this.can.juPull = true;//拖动
                            //
                            this.can.curPointIndex = i;
                            p[i].pointx = x;
                            p[i].pointy = y;
                            //重画:
                            this.clearCan();
                            //showImg();
                            if (this.can.IsClose) {
                                this.fillBackColor();
                            }
                            this.drawAllLine();
                            return;
                        }
                    }
                }
                else {//拖动中
                    p[this.can.curPointIndex].pointx = x;
                    p[this.can.curPointIndex].pointy = y;
                    //重画:
                    this.clearCan();
                    if (this.can.IsClose) {
                        this.fillBackColor();
                    }
                    this.drawAllLine();
                }
            };

            //光标移到线上,临时数组添加新的节点:
           this.AddNewNode=function(newx, newy) {
               //如果闭合
               var ii=0;
                if (this.can.IsClose) {
                    //判断光标点是否在线上:
                    var p = this.can.pointList;
                    for (var i = 0; i < p.length - 1; i++) {
                        //计算a点和b点的斜率
                        var k = (p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx);
                        var b = p[i].pointy - k * p[i].pointx;
                        //if (parseInt((p[i + 1].pointy - p[i].pointy) / (p[i + 1].pointx - p[i].pointx)) ==parseInt((p[i + 1].pointy - newy) / (p[i + 1].pointx - newx)) && newx*2-p[i+1].pointx-p[i].pointx<0 && newy*2-p[i+1].pointy-p[i].pointy<0) {
                        //    //如果在直线上
                        //    alert("在直线上");
                        //}
                        $("#txtone").val(parseInt(k * newx + b));
                        $("#txttwo").val(parseInt(newy));
                        if (parseInt(k * newx + b) == parseInt(newy) && (newx - p[i + 1].pointx) * (newx - p[i].pointx) <= 2 && (newy - p[i + 1].pointy) * (newy - p[i].pointy) <= 2) {
                            //
                            //parseInt(k * newx + b) == parseInt(newy)
                            //添加临时点:
                            this.can.tempPointList[0] = new this.point(newx, newy);//新的坐标点
                            this.can.tempPointList[1] = new this.point(i+1, i+1);//需要往pointlist中插入新点的索引;
                            i++;
                            //alert();
                            //光标移动到线的附近如果是闭合的需要重新划线,并画上新添加的点;
                            if (this.can.tempPointList.length > 0) {
                                //重画:
                                this.clearCan();
                                //showImg();
                                if (this.can.IsClose) {
                                    this.fillBackColor();
                                }
                                this.drawAllLine();
                                this.drawArcBig(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy);
                                return;
                            }
                            return;
                        }
                        else {
                           // $("#Text1").val("");
                        }
                    }
                    if (ii == 0) {
                        if (this.can.tempPointList.length > 0) {
                            //清空临时数组;
                            this.can.tempPointList.length = 0;
                            //重画:
                            this.clearCan();
                            //showImg();
                            if (this.can.IsClose) {
                                this.fillBackColor();
                            }
                            this.drawAllLine();
                            //this.drawArc(this.can.tempPointList[0].pointx, this.can.tempPointList[0].pointy);
                        }
                    }
                }
                else {
                    //防止计算误差引起的添加点,当闭合后,瞬间移动起始点,可能会插入一个点到临时数组,当再次执行时,
                    //就会在非闭合情况下插入该点,所以,时刻监视:
                    if (this.can.tempPointList.length > 0) {
                        this.can.tempPointList.length = 0;
                    }
                }
           }
            
        };

    </script>
登入後複製
<style type="text/css">
        .canvasDiv {
            position: relative;
            border: 1px solid red;
            height: 400px;
            width: 400px;
            top: 50px;
            left: 100px;
            z-index: 0;
        }

        img {
            width: 400px;
            height: 400px;
            z-index: 1;
            position: absolute;
        }

        #canvas {
            position: absolute;
            border: 1px solid green;
            z-index: 2;
        }
        .btnCollection {
            margin-left: 100px;
        }
    </style>
登入後複製
<div class="canvasDiv">
<img src="flower.jpg" />
<canvas id="canvas" width="400" height="400" style="border: 1px solid green;"></canvas>
</div>
登入後複製

總結:

   不足:當遊標移動到線上時,判斷一點是否在兩點連成的直線上計算方法不正確,應該計算為一點是否在兩點圓兩條外切線所圍成的矩形

           內;鋼筆點應為替換為小的p方格比較合理,像下面的矩形摳圖;(思路:將存有取的點座標集合和動態新增的小p方格建立對應關係

           當拖曳小方格時,觸發事件更新座標點集合,並重新渲染)。

           

6.這只是js鋼筆摳圖的解決方案,專案中現在這塊還在改進,如果大家有好的方法或是資料的話,希望能分享一下。謝謝html5 canvas+js实现ps钢笔抠图

 更多html5 canvas+js實作ps鋼筆摳圖相關文章請關注PHP中文網!

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