HTML5 Canvas signature drawing board function code
The HTML5 Canvas signature drawing board function code is a functional code that supports clearing, undoing, withdrawing, erasing, modifying the brush thickness and color, extending the canvas width, extending the canvas height, dragging and changing the height of the drawing board, etc.
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09 Mar 2017
In today's HTML tutorial, we are going to learn how to use HTML5 Canvas to implement a cool and simple web drawing board function. In this tutorial, we can choose the type of brush, the size of the brush, and the color of the brush. Of course, as a drawing board, it also needs many functions. Here are only the most basic drawing functions. You can implement complex elements such as rectangles and ellipses by yourself. of drawing. You can also view the DEMO demonstration here. Let's briefly analyze the principle and code of implementing this HTML5 web drawing board. The code consists of HTML and Javascript, mainly Javascr..
16 May 2016
Canvas is a simple drawing board. It took a few hours to make a simple thing. It is just a preliminary demo at the moment. I will improve it when I have time.
01 Aug 2018
This article introduces to you the HTML5 canvas implementation drawing program (with code). It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.
06 Aug 2018
The content of this article is about the code implementation of HTML5 canvas for drawing arcs. It has certain reference value. Friends in need can refer to it. I hope it will be helpful to you.
26 Apr 2017
Let’s share an example code of using HTML5 Canvas to draw a seal effect. You can take a look at it.
21 Mar 2017
I used canvas to draw a clock. Without further ado, let’s go straight to the code. The renderings are as follows:
02 Jul 2018
This article mainly introduces the tutorial of using Canvas in HTML5 to draw a smiling face. Using Canvas for drawing is a basic function in HTML5. Friends who need it can refer to it.
25 Mar 2017
The HTML5 <canvas> tag is used to draw images (via script, usually JavaScript). However, the <canvas> element itself has no drawing capabilities (it's just a container for graphics) - you have to use a script to do the actual drawing. The getContext() method returns an object that provides methods and properties for drawing on the canvas. This manual provides the complete getContext("2d") object properties and methods, which can be used to draw text, lines, rectangles, circles, etc. on the canvas.
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