How to draw a little person with JavaScript and html5 canvas code
This article mainly introduces the villain effect of JavaScript html5 canvas drawing, involving the techniques of combining JavaScript with html5 canvas graphics drawing and random color filling. Friends in need can refer to it
This article describes JavaScript html5 with examples The effect of the little man drawn by canvas. Share it with everyone for your reference, the details are as follows:
The screenshot of the running effect is as follows:

index.html code is as follows:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-type" content="text/html;charset=UTF-8" />
<title>canvas中的缩放</title>
<style type="text/css">
#canvas {
background:black; margin-top:100px; margin-left:200px;
}
</style>
</head>
<body>
<canvas id="canvas" width="500px" height="500px" ></canvas>
</body>
<script type="text/javascript" src="canvas.js"></script>
<script type="text/javascript">
cache = {};
var offsetX = 50,
offsetY = 20;
cache.context = dyl.createContext('canvas');
dyl.rect(dyl.createColor(), 60 + offsetX, 0 + offsetY, 185, 100);
dyl.rect(dyl.createColor(), 100 + offsetX, 100 + offsetY, 100, 50);
dyl.rect(dyl.createColor(), 20 + offsetX, 150 + offsetY, 260, 200);
dyl.rect(dyl.createColor(), 80 + offsetX, 350 + offsetY, 30, 110);
dyl.rect(dyl.createColor(), 190 + offsetX, 350 + offsetY, 30, 110);
dyl.circle(dyl.createColor(), 115 + offsetX, 55, 20);
dyl.circle(dyl.createColor(), 190 + offsetX, 55, 20);
</script>
</html>canvas.js code is as follows:
(function() {
var dyl = {cache: {}};
dyl.setContext = function(context) {
dyl.cache._context = context;
return context;
}
dyl.getDom = function(id) {
return document.getElementById(id);
}
dyl._getContext = function() {
return dyl.cache._context;
}
dyl.save = function() {
var context = dyl._getContext();
context ? context.save() : void(0);
}
dyl.restore = function() {
var context = dyl._getContext();
context ? context.restore() : void(0);
}
dyl.createContext = function(canvasID) {
var canvas = this.getDom(canvasID);
if(!canvas) {
return null;
}
return dyl.setContext(canvas.getContext("2d"));
}
dyl.createColor = function() {
var color = "rgb(";
color += Math.round(Math.random()*255);
color += ",";
color += Math.round(Math.random()*255);
color += ",";
color += Math.round(Math.random()*255);
color += ")";
return color;
};
dyl.addImg = function(img, x, y) {
var context = dyl._getContext();
if(!img || !context) {
return;
}
if(typeof img === "string") {
var oImg = new Image();
oImg.src = img;
oImg.onload = function() {
context.drawImage(oImg, x, y);
}
return;
}
context.drawImage(img, x, y);
};
dyl.rect = function(color, x, y, width, height) {
var context = dyl._getContext();
if(!context) {
return;
}
context.fillStyle = color;
context.fillRect(x, y, width, height);
};
dyl.circle = function(color, x, y, r) {
var context = dyl._getContext();
context.save();
context.fillStyle = color;
context.beginPath();
context.arc(x, y, r, 0, 2*Math.PI);
context.fill();
context.stroke();
};
dyl.scale = function(x, y) {
var context = dyl._getContext();
if(!context) {
return;
}
x = x ? x : 1;
y = y ? y : 1;
context.scale(x, y);
};
if(!window.dyl) {
window.dyl = dyl;
}
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