Template programming is prone to pitfalls in C, such as over-generality, false dependencies, and complexity. Best practices include keeping it simple, using specializations, focusing on code readability, and using concepts. Follow these best practices to write flexible, efficient, and maintainable code.
Traps and Best Practices of Template Programming
In C, template programming is a powerful technique. Can be used to create flexible and reusable code. However, it is also prone to pitfalls that make code difficult to understand and maintain.
Common Pitfalls
Best Practices
Practical case
Consider a template function that calculates the greatest common divisor of two numbers:
template<typename T> T gcd(T a, T b) { while (b != 0) { T t = b; b = a % b; a = t; } return a; }
Trap example:
The following code is overly generic and attempts to handle any type:
template<typename T> bool is_equal(const T& a, const T& b) { return a == b; // 可能对非比较类型无效 }
Best practice example:
The following code focuses on a specific type:
template<typename Integral> bool is_equal(const Integral& a, const Integral& b) { return a == b; }
By following these best practices, you can avoid the common pitfalls of templated programming and write code that is flexible, efficient, and maintainable.
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