Vulkan is a low-overhead, cross-platform graphics API that has the following functions: Low overhead: uses an asynchronous command buffering system to reduce CPU load. Cross-platform: Can be used on Windows, Linux, macOS and other platforms. High performance: direct access to the underlying hardware, optimized for different architectures. Low latency: Use the immediate mode graphics pipeline to achieve low latency rendering. Multi-threading support: Take advantage of multi-core CPUs to perform rendering tasks in parallel. Extensibility: Provides an extensible API to add functionality as needed. Portability: Code can run seamlessly on different platforms.
The role of Vulkan
Vulkan is a low-overhead, cross-platform graphics application programming interface (API) , designed to provide powerful graphics rendering performance and low CPU usage.
Specific function:
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