Virtual functions are a key mechanism in OOP, allowing derived classes to override base class functions and achieve dynamic binding, bringing the advantages of scalability, polymorphism and code reuse: Concept: Virtual functions are declared in the base class and Marked as virtual; derived classes can override virtual functions and provide their own implementations. Dynamic binding: C uses dynamic binding to determine at runtime which virtual function implementation to call. Advantages: Virtual functions enhance extensibility, polymorphism, and code reuse, allowing you to easily create derived classes and perform specific behaviors on different class instances.
The Complete Guide to C Virtual Functions: From Concept to Implementation
Introduction
Virtual functions are a basic object-oriented (OOP) mechanism that allows derived classes to inherit and override functions of a base class. This allows you to create flexible and extensible code that exhibits different behaviors for different class instances.
Concept
Virtual functions are marked by declaring them in the base class and using the virtual
keyword:
class Base { public: virtual void print() { cout << "Base::print()" << endl; } };
Derived classes can override virtual functions and provide their own implementation:
class Derived : public Base { public: virtual void print() override { cout << "Derived::print()" << endl; } };
Dynamic binding
C Use the dynamic binding mechanism to determine the function to be called at runtime Virtual function implementation. When you call a virtual function, the compiler inserts an indirect call that resolves the correct function implementation at runtime.
Advantages
There are some advantages to using virtual functions:
Practical case
Create an abstract shape class Shape and define a print() virtual function:
class Shape { public: virtual void print() = 0; };
Create a rectangle class Rectangle, inherits from Shape and overrides print():
class Rectangle : public Shape { public: void print() override { cout << "Rectangle" << endl; } };
Create a circular class Circle, inherits from Shape and overrides print():
class Circle : public Shape { public: void print() override { cout << "Circle" << endl; } };
In the main() function, You can create an array of Shape objects and use its print() method:
int main() { Shape* shapes[] = { new Rectangle(), new Circle() }; for (Shape* shape : shapes) { shape->print(); } return 0; }
This will output:
Rectangle Circle
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