Home > Web Front-end > JS Tutorial > JS digital lottery game implementation method_javascript skills

JS digital lottery game implementation method_javascript skills

WBOY
Release: 2016-05-16 16:01:17
Original
1308 people have browsed it

The example in this article describes the implementation method of JS digital lottery game. Share it with everyone for your reference. The specific implementation method is as follows:

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>新年网页抽奖程序</title>
<style type="text/css">
* {margin:0; padding:0;}
ul,li {list-style-type:none;}
body {overflow:hidden;}
#back {width:100%; height:100%;
background:#f5f5f5; position:absolute; z-index:1;
}
#box {width:360px; height:100px;
position:absolute; z-index:3; top:50%; left:50%;
margin-top:-50px; margin-left:-180px; text-align:center;
}
#box1,#box2,#box3 {width:100px; height:100px;
line-height:100px;
float:left; background:#321c24; 
border:10px #321c24 solid;
border-radius:50%; position:relative; overflow:hidden;
}
#box1 ul,#box2 ul,#box3 ul {color:#fff; font-size:68px; 
font-family:"Arial Black"; text-align:center;
width:100px; height:100px; line-height:100px;
position:absolute; top:0; left:0;
}
#box1 ul li,#box2 ul li,#box3 ul li {
width:100px; height:100px;
background:red; border-radius:50%;
}
</style>
<script type="text/javascript">
var AIR = {
 $: function (id)
 {
  return typeof id === "string" &#63; document.getElementById(id) : id;
 }, 
 $$: function (elem, oParent)
 {
  return (oParent || document).getElementsByTagName(elem);
 },
 addEvent: function (oElement, sEvent, fnHandler) 
 {
  oElement.addEventListener &#63; oElement.addEventListener(sEvent, fnHandler, false) : oElement.attachEvent("on" + sEvent, fnHandler) 
 },
 removeEvent: function (oElement, sEvent, fnHandler) 
 {
  oElement.removeEventListener &#63; oElement.removeEventListener(sEvent, fnHandler, false) : oElement.detachEvent("on" + sEvent, fnHandler)
 }, 
 getElementClient: function (){
  var arr = [];
  if (document.documentElement && document.documentElement.clientHeight && document.documentElement.clientWidth){
   arr.push(document.documentElement.clientWidth);
   arr.push(document.documentElement.clientHeight);
   return arr;
  }
 },
 getStyle: function (obj, attr)
 {
  return parseFloat(obj.currentStyle &#63; obj.currentStyle[attr] : getComputedStyle(obj, null)[attr])
 },
 startMove: function (obj, pos, onEnd)
 {
  clearInterval(obj.timer);
  var _this = this;
  obj.timer = setInterval(function ()
  {
   _this.doMove(obj, pos, onEnd)
  }, 30) 
 },
 doMove: function (obj, pos, onEnd)
 {
  var iCurL = this.getStyle(obj, "left");
  var iCurT = this.getStyle(obj, "top");
  var iSpeedL = (pos.left - iCurL) / 5;
  var iSpeedT = (pos.top - iCurT) / 5;
  iSpeedL = iSpeedL > 0 &#63; Math.ceil(iSpeedL) : Math.floor(iSpeedL);
  iSpeedT = iSpeedT > 0 &#63; Math.ceil(iSpeedT) : Math.floor(iSpeedT);
  if (pos.left == iCurL && pos.top == iCurT)
  {
   clearInterval(obj.timer);
   onEnd && onEnd()
  }
  else
  {
   obj.style.left = iCurL + iSpeedL + "px";
   obj.style.top = iCurT + iSpeedT + "px"; 
  }
 }
}
function Draw (obj, num)
{
 this.obj = obj;
 this.num = num;
 this.data = [];
 this.result = [];
 this.show = 0;
 this.btn = true;
 this.timer = true;
 this.h = 0;
 this.uh = 0;
 this.initialize();  
}
Draw.prototype = {
 initialize: function ()
 {
  this.createArr ();
  this.createElement ();
  this.closeEvent ();
  this.startDraw (); 
 },
 createElement: function ()
 {
  for(var j=0; j<this.obj.length; j++){ 
   var ul = document.createElement("ul");
   for(var i=0; i<10; i++){
    var li = document.createElement("li");
    li.innerHTML = i;
    ul.appendChild(li) 
   } 
   this.obj[j].appendChild(ul);
   this.obj[j].btn = true;
   AIR.$$("ul",this.obj[j])[0].innerHTML += AIR.$$("ul",this.obj[j])[0].innerHTML;  
  } 
  var UL = AIR.$$("ul",this.obj[0])[0];
  this.h = AIR.getStyle(AIR.$$("li",UL)[0],"height");
  this.uh = AIR.$$("li",UL).length * this.h
 },
 randomSort: function (a, b) {
  return Math.random()>.5 &#63; -1 : 1;
 },
 createArr: function ()
 {
  for(var i=0; i<this.num+1; i++){
   this.data.push(i);   
  } 
  this.data.sort(this.randomSort); 
 },
 closeEvent: function ()
 {
  document.onmousedown=document.onmousemove=document.oncontextmenu=function()
  {
   return false; 
  }  
 },
 startDraw: function ()
 {
  var _this = this;
  document.onkeyup = function ( ev )
  {
   var ev = ev || window.event;
   if(ev.keyCode == 13 || ev.keyCode == 32){
    if(_this.btn && _this.timer){
     if(_this.obj[_this.obj.length-1].btn){
      _this.Play ();
      _this.btn = !_this.btn;
      _this.timer = !_this.timer; 
     }      
    }else{
     if(_this.obj[_this.obj.length-1].btn){
      _this.Stop ();
      _this.btn = !_this.btn;
      _this.timer = !_this.timer; 
     }
    }
    return false;
   }else{
    return false; 
   }
  }
 },
 Play: function ()
 {
  if(this.timer && this.btn){
   var t = 0;
   for(var i=0; i<this.obj.length; i++){
    this.obj[i].btn = false;
    this.playTimer (this.obj[i],t); 
    t += 1500;
   }
  }else{
   return false; 
  }
 },
 playTimer: function (obj,t)
 {
  var _this = this;
  setTimeout(function(){
   _this.Move (obj);
  },t) 
 },
 Del: function (a)
 {
  for(var i=0; i<this.data.length; i++){
   if(a == this.data[i]){
    this.data.splice(i,1); 
   } 
  } 
 },
 Stop: function ()
 {
  if(!this.timer && !this.btn){
   var n = this.num + 1;
   var r = this.data[Math.floor(Math.random() * (0-n) + n)];
   this.show = r;
   this.Del (r);
   r = r.toString().split("");
   var c = this.obj.length - r.length;
   if(r.length < this.obj.length){
    for(var i=0; i<c; i++){
     r.unshift(0) 
    } 
   }
   this.result = r; 
   //document.title = r+" : "+this.data; 
   var t = 0;
   for(var i=0; i<this.obj.length; i++){
    this.obj[i].btn = false;
    this.obj[i].index = i;
    this.obj[i].num = this.result[this.obj[i].index];
    this.stopTimer (this.obj[i],t); 
    t += 1500;
   }
  }
 },
 stopTimer: function (obj,t)
 {
  var _this = this;
  setTimeout(function(){
   _this.showResult (obj);
  },t)
 },
 showResult: function (obj)
 { 
  var _this = this;
  this.timer = true;
  this.btn = true;
  obj.btn = false;
  obj.vh = -obj.num * this.h;
  obj.timeOut = setInterval(function(){
   obj.speed -= 1;
   if(obj.speed == 1){
    clearInterval(obj.timeOut); 
    clearInterval(obj.timer);
    obj.timer = setInterval(function(){
     if(obj.ul.offsetTop >= obj.vh){
      clearInterval(obj.timer);
      AIR.startMove(obj.ul,{left:0,top:obj.vh},function(){
       obj.btn = true; 
       var set = true;
       for(var i=0; i<_this.obj.length; i++){
        if(!_this.obj[i].btn){
         set = false;  
        }
       }
       if(set){
        _this.Open(_this.show) 
       }
      });
     }
     obj.ul.style.top = obj.ul.offsetTop + obj.speed +"px"; 
    },30);
   }
  },100);  
 },
 Open: function (num)
 {
  document.title += " "+ num;
 },
 Move: function (obj)
 {
  var _this = this;
  var obj = obj;
  obj.btn = false;
  obj.timer = null;
  obj.speed = 1;
  obj.ul = AIR.$$("ul",obj)[0];
  obj.ul.style.height = this.uh +"px";
  obj.timer = setInterval(function(){
   if(obj.ul.offsetTop > 0){
    obj.ul.style.top = -(_this.uh/2) +"px";
   }
   obj.ul.style.top = obj.ul.offsetTop + obj.speed +"px"; 
  },30);
  obj.timeOut = setInterval(function(){
   obj.speed += 1;
   if(obj.speed == 30){
    clearInterval(obj.timeOut);
    obj.btn = true; 
   }
  },300) 
 }
}
var initialize = function ()
{
 new Draw ([AIR.$("box1"),AIR.$("box2"),AIR.$("box3")],100);
 reSize ();
}
var reSize = function ()
{
 var v = AIR.getElementClient();
 AIR.$$("img",AIR.$("back"))[0].width = v[0];
 AIR.$$("img",AIR.$("back"))[0].height = v[1]; 
}
AIR.addEvent(window,"load",initialize);
AIR.addEvent(window,"resize",reSize);
</script>
</head>
<body>
<div id="box">
 <div id="box1"></div>
 <div id="box2"></div>
 <div id="box3"></div>
 <div style="clear:both"></div>
</div>
<div id="back">
 <img src="images/20153291274950386.jpg" />
</div>
<div id="showback">100</div>
</body>
</html>
Copy after login

I hope this article will be helpful to everyone’s JavaScript programming design.

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template