php Editor Xiaoxin will take you to deeply explore the complete strategy guide of "Let's Go McFen Warrior 0/2", revealing various gameplay skills and hidden content in the game, helping you to play the game with ease and challenge easily. Finish.
0-2 transfer skills
You need some attack speed to turn 0, otherwise the buff layer will be cut off. It is best to start at 30%
1 turn does not require attack speed but requires energy recovery
Pets: Main demon dog and deputy pet gold are enough
Pet skills: Dragon's three-minute echo - Invisible Friend - your turn Second Dragon's 20-second invisible friend - your turn - Claw (Pegasus) Frenzy output 4-minute Pegasus - Demon Lord Resonance - Book of Answers If the meat is cut and replaced with reproduction and defense, it will be fine
Pet moves: The first one, two critical hits, one hit, the second one’s life (first shift), the third and fourth critical hits and skills (if the second shift misses a hit, hit it)
0 turn: A small number of hits at 0 turn, some attack speed starting from 30
1-2 turn: Equipment washes attributes, critical strike skills, best hit. Others depend on the situation. It takes about 1800 to hit the 1-turn dragon. You need to block to return energy. The first 2-turn dragon costs about 2800, and the second one costs about 3500. Attack speed starts from 20% on second hit
talent:
0 turn: Thunder thrust: left, left, left, left and right
1 turn: Shield Slam-Vitality Loop-Frenzy (on-the-spot reaction)
Shield Slam: Left Left Left Left Left
2nd turn: Dimensional Pursuit, Fanatical Burden - Casting Foundation
Dimension Chase: Extreme Ice Warm-up Dimension Flaw Winter See Through
Secret Treasure: At 0 turn, it is mainly mixed damage core 45%, Passive 18%, Tactical 35% or so. At 0 turn, the income of the tactical secret treasure is very high. The main upgrade is 1/2 turn, the main core skill damage, and then the main upgrade is the core tactical damage secret treasure (but once The core damage secret treasure is not opened until the second turn), then attack, critical, almighty, skill, haste, etc., then defense, etc., then resonance, first skill damage, then attack almighty, etc.
Mounts: There is no difference between stone man and sheep as the main mount. For the second turn, choose Rainbow Light. After the second turn as the secondary mount, you can adjust the attributes of the mount you need.
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