php editor Zimo brings you the "Back to the Future: 1999" Echo of the Foothills Difficulty 5 strategy. As an adventure game with the theme of time travel, Echo Difficulty 5 is one of the most challenging levels. In this level, players need to solve a series of puzzles and riddles to gradually advance the story. This guide will provide you with level strategies, tips, and puzzle solutions to help you successfully pass this difficult level, allowing you to enjoy the game.
1. Back to the Future 1999 Echo of the Foothills Difficulty 5 Survival Position: Shield 1, Five Star Milk 1. Six-star milk 1
These three are guaranteed to survive. The death of any one of the three will not affect survival. Personal test: Little Mushroom, Tower Sister, Balloon, Xiaoye, Tooth Fairy, Rabbit Fur All are possible, and the training requirements are relatively low. As long as there are holes of 2/30-50, it is enough. In the later stage, the blood recovery and shield increase mainly rely on creation.
2. Output position:
4/5 star output: Little Spring Bird, Berlin, and Xiali. Just make sure that this output can survive to the first level boss battle.
6 star output: I tried it myself→Chasing the national team (37/Qu Niang). According to the creation given by Deep Blue, the poison team and the burning team are theoretically feasible. I will try the poison later. There is no ignition point, so Burn pass. Special emphasis is placed on Qu Niang, who is the core output position, it is best to reach the full level (level 60). It is possible to upgrade to level 60 later. If Qu Niang C is strong, I strongly recommend Xiaochunqueer, but I must complain: there are many ice types in the mid-term. If a monster with a shield has no additional actions, it will have to destroy the shield in one round and deal damage in one round. It is really brain-consuming, and it would be too obvious to force Qu Niang to do so.
3. First of all, I have to say whether the Echo Line can be opened or not. I haven’t looked at other strategies and I don’t know for sure, but my feeling after beating it myself is: → Echo Line: The bottom boss on the 1/2 floor is difficult, 3 Levels are easy/→Vienna Line: Level 1/2 is easier to defeat the bottom boss, level 3 is more difficult, this is open to question, you can try both.
#4. If the echo line is turned on, be careful to choose more electrically charged creatures.
5. In addition, spirit storage bottles and baskets are artifacts, but they are not invincible if they are not available. The core is to balance survival (defense regeneration, etc.) and enhancement (give priority to luck, and others to burn/ Entries such as poisoning/etiquette/charging will be dealt with accordingly). Adjust the selection of ordinary creations according to the unique items obtained, such as luck-related, electric energy, thorns/wounds/bleeding, so that the creations can interact, and it does not necessarily require a spirit bottle to defeat them.
#6. Don’t enchant blindly. After enchanting, pay attention to the changes in the entries and balance the number of floppy disks and enchantments.
7. Level selection, you have to complete it anyway, you can try to choose a different choice each time to unlock the creation. If the pressure of survival is not too great, it is not impossible to not control the obsession, but it is a bit of a test of the heartbeat. The body feeling is still 120-150 which is the most comfortable.
8. From the perspective of maximizing efficiency, if you sacrifice a little bit of charm, you must first get 10 charms of immediate danger instead of 5 charms of rubble.
9. If you fight more, you will have more creations, higher character levels, and more money. It is recommended that the more you fight, the braver you become.
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