The fourth test of NetEase's big world martial arts adventure RPG "The Condor" is coming to an end (ends on February 1st). The project team has answered questions about the core combat issues that have arisen in this test. Let's take a look. Bar.
The following is the official text:
Hello everyone, I am Lao Hu, Hu Yidao’s Hu, and I am also the person in charge of the distribution of The Condor.
This round of testing is coming to an end. We have received a lot of valuable suggestions and opinions. We are very grateful for everyone's recognition and feedback. These will be important references for "The Condor" to improve itself.
This issue of Wuchanyuan Diary will focus on answering the battle-related questions raised by everyone.
Q: As a mobile phone user, I feel a lot of pressure every time I play the Hard Trials and the Purgatory Trials. Do you have any plans to take care of mobile users in the future?
A: Yes, arrangements are already being made! We plan to lower the difficulty of bosses in Normal, Hard and Purgatory (excluding Challenge difficulty) as a whole. Including but not limited to increasing the warning time, reducing the frequency of mechanism triggers, lowering the internal and external shield values, etc., we hope that the three-end young heroes can experience the Bailian gameplay more smoothly and easily, and we also hope that through the challenge mode, those who want to challenge Provide space for your own young hero.
Q: This is a cute new player. What he likes most about playing Condor Shooting is listening to music, going shopping and looking at the scenery. But when I was playing various challenges, I found that I was a little overwhelmed. The genre matching was so complicated. Every time I watched the big guys sharing their experiences in the group, I would hear the techniques. It is really difficult for newbies to understand. Everyone has their own unique skills. The moves are even different. Are there any combinations and fighting methods that are easier and lower threshold?
A: I understand your appeal very much. While reshaping Jin Yong’s world of free martial arts, "The Condor" also brings a high level of strategy and operational depth. Of course, what we hope more is that Shaoxia can get fun from building genres, rather than worry. Therefore, the top priority in the recent development team's plan is to arrange a set of easy-to-operate genres for each weapon. These genres can be assembled with one click through the genre spectrum and easily controlled through smart combos to ensure the smooth operation of daily games. experience.
#Q: When playing the difficult Mei Xu yesterday, a teammate disconnected during the Mei Chaofeng session and did not come back after waiting for a long time. I had no choice but to join a new team, and ended up starting from Peng Lianhu, which was so frustrating.
A: We are also paying attention to and trying to solve the problems mentioned by Shaoxia. Here we can first reveal the optimization direction to you. We will add NPCs to guide NPCs in the difficulty and purgatory difficulties in the future. , as long as the young hero successfully challenges a certain leader in the Hundred Refiners, he can quickly teleport to the location of the corresponding leader by guiding the NPC the next time he enters the instance.
In addition, we will continue to optimize the team formation and challenge experience of Bailian, including the improvement of the matching mechanism, the recall of unexpected departures, the addition of new players midway, etc.
Q: I am a light sword player, and I have also joined the Quanzhen religion in this test. I like the internal strength mechanism and the Quanzhen magic circle. It is very cool. The public beta is also planned for Quanzhen Religion, so I will be particularly worried about the intensity of Quanzhen Religion in the public beta. The project team will not weaken Quanzhen Religion any more, right? ?
A: Balance is also one of our biggest concerns. We care very much about the experience of each young hero, and we will adhere to the concept of relatively balanced sects and weapons for a long time. We are very grateful to all the young heroes for providing us with a lot of data in several tests. We will carefully evaluate each weapon and martial arts based on the data in previous tests and everyone's suggestions and feedback. Strength adjustment, genres with poor experience in the current version will also be optimized.
Q: I am a martial arts enthusiast. I like your free martial arts system very much, but after playing for a few days, I feel that I can’t get much martial arts. Watch the group There was a lively discussion here, where should I go to obtain martial arts?
A: Sorry for causing trouble to you. The important source of obtaining martial arts in the early stage is the knight's advice. We will further strengthen the guidance of this gameplay in the future.
At the same time, in order to allow young heroes to experience the diverse gameplay of free martial arts more quickly, we will also increase the number of moves in the early stage. In addition, we can also reveal the follow-up development plan. We plan to continue to expand hundreds of new moves to provide continuous changes in martial arts matching.
Everyone in the project team is very happy to meet all the young heroes in the wonderful world of "The Condor Shooting". The project team has recorded the feedback and suggestions from Shaoxia one by one, and will continue to polish and optimize the product in this direction.
The above is the detailed content of NetEase's 'The Condor' battle optimization Q&A, future plans revealed! Hundreds of new martial arts moves will continue to be added. For more information, please follow other related articles on the PHP Chinese website!