Home > Web Front-end > JS Tutorial > Example of the mini-game 'Flappy Pig' implemented in pure javascript_javascript skills

Example of the mini-game 'Flappy Pig' implemented in pure javascript_javascript skills

WBOY
Release: 2016-05-16 15:48:49
Original
1043 people have browsed it

The example in this article describes the small game "Flappy Pig" implemented in pure JavaScript. Share it with everyone for your reference. The details are as follows:

Flappy Pig is Pig, a web version of "Flappy Bird" written in native javascript. I also wonder why I came up with this thing, and it took me a precious weekend, but since I wrote it, I will share it with everyone.

option.js is as follows:

/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  //设置
  self.option = {
    //重力加速度,屏幕像素和实际物理上的米有差别,所以存在换算
    g: 400,
    //跳跃的初速度,控制猪的弹跳力
    v0: 400,
    //柱子移动速度
    vp: 2.5,
    //频率,控制动画帧数,默认20ms
    frequency: 20,
    //关卡数
    levels: 100,
    //开头的空白距离
    safeLift: 500,
    //地板高度(和图片有关)
    floorHeight: 64,
    //猪的宽度
    pigWidth: 33,
    //猪的高度
    pigHeight: 30,
    //猪当前高度
    pigY: 300,
    //猪距离左边的距离,
    pigLeft: 80,
    //柱子Html
    pillarHtml: '<div class="top"></div><div class="bottom"></div>',
    //柱子宽度
    pillarWidth: 45,
    //柱子上下间隔高度
    pillarGapY: 108,
    //柱子左右间隔宽度
    pillarGapX: 250,
    //上柱子的基础定位值(就是top值,和css写法有关)
    pillarTop: -550,
    //下柱子的基础定位值
    pillarBottom: -500
  };
  return self;
})(flappy || {})

Copy after login

util.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  //工具
  self.util = {
    preventDefaultEvent: function (event) {
      event = window.event || event;
      if (event) {
        if (event.preventDefault) {
          event.preventDefault();
        } else {
          event.returnValue = false;
        }
      }
    },
    $: function (id) {
      return document.getElementById(id);
    },
    getChilds: function (obj) {
      var childs = obj.children || obj.childNodes,
        childsArray = new Array();
      for (var i = 0, len = childs.length; i < len; i++) {
        if (childs[i].nodeType == 1) {
          childsArray.push(childs[i]);
        }
      }
      return childsArray;
    }
  };
  return self;
})(flappy || {})

Copy after login

pig.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var option = self.option,
    $ = self.util.$;
  //猪
  self.pig = {
    Y: 0, //猪当前高度(底边)
    init: function (overCallback, controller) {
      var t = this;
      t.s = 0, //位移
      t.time = 0, //时间
      t.$pig = $('pig');
      t.$pig.style.left = option.pigLeft + 'px';
      t._controller = controller;
      t._addListener(overCallback);
    },
    //添加监听
    _addListener: function (overCallback) {
      this._overCallback = overCallback;
    },
    //启动
    start: function () {
      var t = this,
        interval = option.frequency / 1000;
      t.s = option.v0 * t.time - t.time * t.time * option.g * 2; //竖直上抛运动公式
      t.Y = option.pigY + t.s;
      if (t.Y >= option.floorHeight) {
        t.$pig.style.bottom = t.Y + 'px';
      } else {
        t._dead();
      }
      t.time += interval;
    },
    //跳
    jump: function () {
      var t = this;
      option.pigY = parseInt(t.$pig.style.bottom);
      t.s = 0;
      t.time = 0;
    },
    //撞到地面时触发
    _dead: function () {
      this._overCallback.call(this._controller);
    },
    //撞到地面的处理
    fall: function () {
      var t = this;
      //摔到地上,修正高度
      t.Y = option.floorHeight;
      t.$pig.style.bottom = t.Y + 'px';
    },
    //撞到柱子的处理
    hit: function () {
      var t = this;
      //坠落
      var timer = setInterval(function () {
        t.$pig.style.bottom = t.Y + 'px';
        if (t.Y <= option.floorHeight) {
          clearInterval(timer);
        }
        t.Y -= 12;
      }, option.frequency);
    }
  };
  return self;
})(flappy || {})

Copy after login

pillar.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var option = self.option,
    util = self.util,
    $ = util.$;
  //柱子
  self.pillar = {
    currentId: -1, //当前柱子id
    init: function () {
      var t = this;
      //缓存上下柱子位置的换算因子
      t._factor = option.pillarBottom - option.pillarGapY + 450;
      //s表示一个位置,到达这个位置的柱子就是“当前的柱子”,就算是靠近猪了,开始计算猪有没有撞到这根柱子,10是提前量。
      t._s = option.pigLeft + option.pigWidth + 10;
      t._render();
    },
    //把柱子渲染到DOM树中
    _render: function () {
      var t = this,
        initleft = option.safeLift;
      t.left = 0;
      t.dom = document.createElement('div');
      t.dom.className = t.dom.id = 'pillarWrapper';
      for (var i = 0, j = option.levels; i < j; i++) {
        var el = document.createElement('div');
        el.innerHTML = option.pillarHtml;
        el.className = 'pillar';
        el.id = 'pillar-' + i;
        el.style.left = initleft + 'px';
        var childs = util.getChilds(el),
          topEl = childs[0],
          bottomEl = childs[1],
          pos = t._random(i);
        topEl.style.top = pos.top + 'px';
        bottomEl.style.bottom = pos.bottom + 'px';
        el.setAttribute('top', 600 + pos.top);
        el.setAttribute('bottom', 0 - pos.bottom);
        t.dom.appendChild(el);
        initleft += option.pillarGapX;
      }
      $('screen').appendChild(t.dom);
    },
    //计算柱子位置
    _random: function (i) {
      var t = this,
        x = Math.random(),
        h = Math.abs(Math.sin((i+1) * x)) * 290;
      return {
        top: option.pillarTop + h,
        bottom: t._factor - h
      }
    },
    //移动柱子
    move: function () {
      var t = this;
      t.dom.style.left = -t.left + 'px';
      t._find(t.left);
      t.left += option.vp;
    },
    //找到当前的柱子
    _find: function (l) {
      var t = this,
        x = (t._s + l - option.safeLift) / option.pillarGapX,
        intX = parseInt(x); //intX是当前柱子
      if (x > 0 && t.currentId != intX && Math.abs(x - intX) < 0.1) {
        t.currentId = intX;
      }
    }
  };
  return self;
})(flappy || {})

Copy after login

position.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var pig = self.pig,
    pillar = self.pillar,
    option = self.option,
    $ = self.util.$;
  //位置判断
  self.position = {
    init: function (overCallback, controller) {
      var t = this;
      t.pillarWrapper = $('pillarWrapper');
      t.pigX1 = option.pigLeft,
      t.pigX2 = option.pigLeft + option.pigWidth, //猪的左右位置,固定的
      t._controller = controller;
      t._addListener(overCallback);
    },
    //添加监听
    _addListener: function (overCallback) {
      this._overCallback = overCallback;
    },
    judge: function () {
      var t = this,
        currentPillar = $('pillar-' + pillar.currentId);
      if (pillar.currentId == -1) {
        return;
      }
      t.pigY2 = 600 - pig.Y;
      t.pigY1 = t.pigY2 - option.pigHeight; //猪的上下位置
      t.pY1 = currentPillar.getAttribute('top');
      t.pY2 = currentPillar.getAttribute('bottom');
      t.pX1 = parseInt(currentPillar.style.left) + parseInt(t.pillarWrapper.style.left);
      t.pX2 = t.pX1 + option.pillarWidth; //柱子的上下左右位置
      console.log(t.pillarWrapper.style.left);
      if (option.pigLeft + option.pigWidth >= t.pX1 && option.pigLeft <= t.pX2) {
        if (t.pigY1 < t.pY1 || t.pigY2 > t.pY2) {
          t._dead();
        }
      }
    },
    //撞到柱子时触发
    _dead: function () {
      this._overCallback.call(this._controller);
    },
  };
  return self;
})(flappy || {})

Copy after login

controller.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var pig = self.pig,
    pillar = self.pillar,
    pos = self.position,
    util = self.util,
    $ = util.$,
    option = self.option;
  //控制器
  self.controller = {
    init: function () {
      var t = this;
      t._isStart = false;
      t._timer = null;
      pig.init(t.fall, t);
      pillar.init();
      pos.init(t.hit, t);
      t.addKeyListener();
    },
    addKeyListener: function () {
      var t = this;
      document.onkeydown = function (e) {
        var e = e || event;
        var currKey = e.keyCode || e.which || e.charCode;
        if (currKey == 32) {
          t.jump();
          util.preventDefaultEvent(e);
        }
      }
    },
    jump: function () {
      var t = this;
      if (!t._isStart) {
        $('begin').style.display = 'none';
        t._createTimer(function () {
          pig.start();
          pillar.move();
          pos.judge();
          $('score').innerHTML = pillar.currentId + 1;
        });
        t._isStart = true;
      } else {
        pig.jump();
      }
    },
    hit: function () {
      var t = this;
      t.over();
      pig.hit();
    },
    fall: function () {
      var t = this;
      t.over();
      pig.fall();
    },
    over: function () {
      var t = this;
      clearInterval(t._timer);
      $('end').style.display = 'block';
    },
    _createTimer: function (fn) {
      var t = this;
      t._timer = setInterval(fn, option.frequency);
    }
  };
  return self;
})(flappy || {})

Copy after login

game.js is as follows:

&#65279;/**
 * 原生javascript实现的《Flappy Pig》v0.1.0
 * =======================================
 * @author keenwon
 * Full source at http://keenwon.com
 */
var flappy = (function (self) {
  'use strict';
  var controller = self.controller,
    option = self.option,
    pig = self.pig,
    pillar = self.pillar,
    pos = self.position,
    util = self.util,
    $ = self.util.$;
  //主程序
  self.game = {
    init: function () {
      var t = this;
      t._isStart = false;
      t._isEnd = false;
      t._timer = null;
      pig.init(t.fall, t);
      pillar.init();
      pos.init(t.hit, t);
      t.addKeyListener();
    },
    addKeyListener: function () {
      var t = this;
      document.onkeydown = function (e) {
        var e = e || event;
        var currKey = e.keyCode || e.which || e.charCode;
        if (currKey == 32) {
          if (!t._isEnd) {
            t.jump();
          } else {
            window.location.reload();
          }
          util.preventDefaultEvent(e);
        }
      }
    },
    jump: function () {
      var t = this;
      if (!t._isStart) {
        $('start').style.display = 'none';
        t._createTimer(function () {
          pig.start();
          pillar.move();
          pos.judge();
          $('score').innerHTML = pillar.currentId + 1;
        });
        t._isStart = true;
      } else {
        pig.jump();
      }
    },
    hit: function () {
      var t = this;
      t.over();
      pig.hit();
    },
    fall: function () {
      var t = this;
      t.over();
      pig.fall();
    },
    over: function () {
      var t = this;
      clearInterval(t._timer);
      t._isEnd = true;
      $('end').style.display = 'block';
    },
    _createTimer: function (fn) {
      var t = this;
      t._timer = setInterval(fn, option.frequency);
    }
  };
  flappy.init = function () {
    self.game.init();
  }
  return self;
})(flappy || {})

Copy after login

I hope this article will be helpful to everyone’s JavaScript programming design.

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template