Rotating a video is similar to rotating an image. The only difference is that instead of loading a static image into the image matrix, we load a video or get a video stream from the camera.
Here, instead of loading the video, we use the camera to capture the video. If you want to use a video file, just enter the address of the video file correctly.
The following program demonstrates how to rotate a video in OpenCV using C.
#include<iostream> #include<opencv2/highgui/highgui.hpp> #include<opencv2/imgproc/imgproc.hpp> using namespace std; using namespace cv; int main(int argc, char* argv[]) { VideoCapture loadvideo(0);//capture video from default camera// namedWindow("OriginalVideo");//declaring window to show original video stream// namedWindow("RotatedVideo");//declaring window to show rotated video stream// int rotating_angle = 180;//initial rotation angle// createTrackbar("Rotation", "RotatedVideo", &rotating_angle, 360);//creating trackbar for rotation// while (true) { Mat before_Rotating;//declaring matrix for image before rotation// bool temp = loadvideo.read(before_Rotating);//load frames from video source to matrix// imshow("OriginalVideo", before_Rotating);//show image frames before rotation// Mat for_Rotation = getRotationMatrix2D(Point(before_Rotating.cols / 2, before_Rotating.rows / 2), (rotating_angle - 180), 1);//affine transformation matrix for the 2D rotation// Mat after_Rotating;//declaring matrix for image after rotation// warpAffine(before_Rotating, after_Rotating, for_Rotation, before_Rotating.size());//applying affine transformation// imshow("RotatedVideo", after_Rotating);//show image after rotating// if (waitKey(30) == 27){ //wait till Esc key is pressed from keyboard// break; } } return 0; }
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