A circular reference occurs when two or more interdependent resources cause a locking situation. This makes the resource unusable.
To deal with circular reference problems in C#, you should use garbage collection. It detects and collects circular references. The garbage collector starts locally and statically, it marks every object that can be accessed through its children.
Through this, you can deal with the problem of circular references.
For example, the following class is a circular reference. Here they depend on each other -
public class A { B Two; } public class B { A one; }
To solve the problem, create an interface -
public interface myInterface { } public class A { myInterface Two; } public class B: myInterface { A one; }
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