According to news on May 26, the RNG team, as a top team in the LPL league, enjoyed a high reputation during the Uzi period and had a large number of passionate fans. However, the team has been involved in a series of disputes recently.
According to the editor’s understanding, recently, according to the Qichacha APP, there was a copyright licensing contract dispute between Shanghai Quanbu Culture Communication Co., Ltd. and Shanghai Jingxin Chengfeng Media Co., Ltd. Shanghai Changfan Culture Communication Co., Ltd. The first-instance verdict of the case was made public. The court ruled that the defendant Changfan Company needed to pay the plaintiff all company contract payments of 216,200 yuan and interest losses, and required the defendant Shanghai Jingxin Chengfeng Company to bear joint and several liability. According to Qichacha’s information, Shanghai Changfan Culture Communication Co., Ltd. is a wholly-owned subsidiary of Shanghai Jingxin Chengfeng Media Co., Ltd., which holds multiple RNG trademarks.
According to reports, Shangrao Tiantong Cultural Communication Co., Ltd., a company related to RNG, has been sued many times due to contract disputes. The plaintiffs include many well-known figures or companies in the e-sports circle, such as Wuhan Xingjing Interactive Entertainment Co., Ltd., whose legal representatives are Liu Shiyu (mlxg), Zuo Zixuan (Xleft), and Sun Liwei (xiaOt), and WBG team affiliate Beijing Wei Jing Culture Development Co., Ltd., and Shanghai Dida Culture Media Co., Ltd. controlled by Shen Lingmin (PDD girlfriend), etc.
In addition, RNG’s subsidiaries Shangrao Leyou Network Technology Co., Ltd. and Shanghai Jingxin Chengfeng Media Co., Ltd. have also experienced equity freezes. The equity of RNG boss Yao Jincheng (also known as Bai Xing) has been frozen, of which 35 million yuan and 3.3284 million yuan have been frozen.
Although RNG performed well in the game, these honors seem to pale in comparison to the complicated and controversial issues. The resolution of these disputes is crucial to maintaining the good order and legitimate rights and interests of the e-sports industry. It is hoped that all relevant parties can properly resolve these issues to promote the healthy development of the e-sports industry and create a good environment.
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