Big news in XR this week, in terms of AR, Google I/O conference updated ARCore, Geospatial API added multiple tools, and launched Geospatial Creator; Google developed XR operating system; Lingxi Micro-Light released two array optical waveguides; Niantic The native AR game Peridot is online.
In terms of VR, the Quest v54 beta version has been pushed; Quest applications support rolling back to old versions; full-body tracking application Standable FBE has released version 1.0; CV-based full-body tracking VR application Driver4VR has been released; iVRy has suspended PS VR2 driver cracking.
In terms of financing, gesture recognition solution provider Doublepoint (formerly Port 6) completed 3 million euros in financing; VR virtual live broadcast platform VARK received 1 billion yen in Series C financing (approximately RMB 51.6476 million); University of Southern California (USC) ) announced a new scientific research plan exceeding US$1 billion: Frontiers of Computing.
AR|Google ARCore update
At Google I/O 2023, Google announced an ARCore upgrade: the error rate in identifying physical planes dropped by 52%; it launched electronic image stabilization technology (EIS); and added support for Vulkan. Recommended reading: "Google I/O: Although it looks slow on the surface, Google AR has hidden secrets"
AR|Geospatial API new tool
Google ARCore Geospatial API launches more AR tools, aiming to optimize the immersion and realism of LBS AR development. Types of these new tools include: Street View Geometry API, Roof Anchor API, Geospatial Depth API, and Scene Semantics API.
AR|Google launches Geospatial Creator
Google launches a code-free, visual AR development tool: Geospatial Creator. The advantage is that it is easier to use, allows intuitive creation directly on 3D scene tiles, and supports multiple powerful AR functions of the Geospatial API, such as: geospatial anchors. points, terrain anchors, roof anchors, and more.
AR|Google is developing an XR operating system
At this I/O conference, Google once again confirmed that it is cooperating with Samsung and plans to develop an operating system for the latter’s XR devices, and plans to announce more details within this year.
AR|Project Starline Update
Google's light field 3D real-time video communication system Project Starline has been upgraded. The new version is smaller in size. It is characterized by the use of AI to simplify hardware design. It only requires a few standard cameras to achieve high-quality 3D calls, which is more suitable for offices, etc. Everyday applications.
AR|Apple Eye Tracking Patent
USPTO announced Apple’s eye tracking patent, which mentions an eye tracking solution that can be used for smart glasses, TVs, monitors, tablets and other devices. It is characterized by dynamically calibrating the gaze point based on different human eye characteristics.
AR|Apple multi-lens array patent
WIPO published a display technology patent from Apple (No. EP4173281), pointing out a solution for imaging on a lens display module (Lenticular Display), which can be used for AR/VR headsets, TVs and other hardware.
AR|Microsoft eye tracking self-calibration patent
WIPO announced a new patent applied by Microsoft, which points out an eye tracking system that can be used for AR/VR headsets. It is characterized by a self-calibration mechanism and the hardware deformation of the AR/VR headsets (such as manual Adjusted IPD, etc.).
AR|Apple XR may support Final Cut Pro
Mark Gurman said in the latest issue of Power On that Apple’s upcoming AR/VR headset may seamlessly support iPad applications and therefore may run the just-released iPad versions of Final Cut Pro and Logic Pro software.
AR|Lingxi Micro Light New Array Optical Waveguide
Lingxi Micro-Light has launched AW82 and AWO72 array optical waveguide modules. The main improvement of AW82 is the increase in brightness, with a peak value of up to 2000 nits, mainly to B; AWO72 is positioned to C, which mainly improves the image distortion problem. The optical machine adopts Micro OLED.
AR|Niantic AR game Peridot is online
This week, "Peridot" is officially launched. This is a native AR game launched by Niantic and supports iOS and Android platforms. This game requires turning on the camera and AR mode to play. It is a native AR game. The content of the game is to play with the virtual pet and observe its growth.
AR|Google and Taito jointly launch AR game
Google and Taito cooperate to launch the LBS AR game "Space Invaders: World Defense". This game is developed based on Geospatial API and Streetscape Geometry API. It can fix portals on real buildings and release space invaders. These invaders may appear. Anywhere in the sky is a typical outdoor LBS AR game that deserves attention.
VR|Quest v54 beta version push
Meta Quest Public Test Channel (PTC) has pushed the v54 version of the firmware update. This update brings a custom Home background function and a self-adjusting function for the tablet mode interface size.
VR|Quest supports rolling back to old versions
Meta has launched a VR application version rollback function for developers: App Rollback, that is, if the new version has bugs that cannot be fixed in time, it can be "re-released" from the historical version. The client also needs to be updated to roll back the version.
VR|Standable FBE releases version 1.0
Camera-free VR full-body tracking solution: Standable: Full Body Estimation, the official version 1.0 was released this week. This version has a smooth transition between standing and lying positions, and the elbow angle has also been improved.
VR|CV Full Body Tracking Mobile App
Developer Frankly Dog has launched "Driver4VR", a full-body tracking application that combines computer vision specifically for VR. This application is currently available on Apple and Google stores, and you can access VRChat through your mobile phone without purchasing a special positioning module.
VR|Jumping somatosensory VR peripheral JumpMod
Researchers from the Department of Computer Science at the University of Chicago have proposed a VR peripheral for simulating the somatosensory feeling of jumping: JumpMod, which adopts a wireless backpack design and has a built-in 2kg cubic counterweight, which can change the VR jumping action by moving up and down. The somatosensory difficulty, such as increasing or decreasing resistance, makes you feel like you are jumping higher or lower.
VR|New WebXR creation platform
Wonderland GmbH, a German immersive technology content service provider, recently launched the WenXR creation platform: Wonderland Engine 1.0.0. The integration of 8th Wall is one of its features, including the complete functions of 8th Wall.
VR|ARuVR launches VR development tools
British XR enterprise training platform ARuVR (formerly VRtuoso) releases code-free VR content development, distribution and management tools: ARuVR. According to the news, this tool can be adapted to a variety of VR all-in-one machines, and enterprise customers can quickly develop interactive VR training courses, as well as conduct marketing and sales presentations.
VR|Sony Studio PixelOpus closed
PixelOpus, Sony’s game studio, announced that it will close on June 2. It is reported that the studio was founded in 2014 and has previously developed PlayStation exclusive games such as "Entwined" and "Concrete Genie", the latter of which supports PS VR experience.
VR|iVRy pauses PS VR2 driver crack
iVRy said: cracking PS VR2 has encountered various non-stop problems, and the project has also been questioned and criticized by the outside world. It seems that there is no point in continuing. However, the project may be restarted in the future, but it will need to be suspended for a period of time.
VR|Third-party activities are prohibited in Horizon Worlds
Meta announced this week that it will soon ban "event activities" in Horizon Worlds, that is, activities posted by individuals, because it will focus on improving the overall quality of the platform and close features that do not meet standards.
VR|FitXR introduces boxing training classes
In order to meet the needs of Quest users for professional fitness, the popular VR fitness application "FitXR" invited former world champion and Olympic gold medalist Nicola Adams as a coach to provide users with eight boxing training sessions: Box Like a Pro .
VR|"Transformers" lands on PS VR2 platform
"Transformers Beyond Reality" (Transformers Beyond Reality) officially launched on the Sony PS VR2 platform today, priced at US$24.99, and supports cross-platform purchases.
VR|2v2 fast-paced brawl VR game
Taiwan VR studio Pumpkin VR (Pumpkin Virtual Technology) officially released the third-person 2v2 melee game "Quantaar", which is characterized by fast pace, short rounds, and gameplay similar to multiplayer party brawls. It is expected to be launched on SteamVR on June 7 , App Lab, PICO Store.
VR|"Painting VR" Spring Update
VR oil painting simulation application "Painting VR" has launched a spring update. This update brings a number of features, including: zero-gravity mode, seat mode, dry/wet paint simulation, etc. It is reported that this update aims to optimize the user experience and improve the visual effects of oil painting simulation.
Financing|Doublepoint completed 3 million euros in financing
Gesture recognition solution provider Doublepoint (formerly Port 6) announced that it has completed 3 million euros in financing. The funds are planned to be used to apply gesture recognition technology to consumer electronic products, with a focus on the XR direction.
Financing|VARK received 1 billion yen in Series C financing
VR virtual live broadcast platform VARK received 1 billion yen in Series C financing (approximately RMB 51.6476 million). This round of financing came from investors such as JAFCO, Mitsubishi UFJ Capital, ANRI, SBI Investment and NetEase Games , the funds will be used to strengthen the product development system and accelerate the development of virtual services.
Financing|USC invests $1 billion in cutting-edge computing
The University of Southern California (USC) announced a new scientific research plan of more than US$1 billion: Frontiers of Computing. Frontiers of Computing was established to develop advanced computing including AI, machine learning, data science, blockchain, quantum computing, etc. Technology research and innovation. Previously, USC also conducted research in the AR/VR direction.
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