How to implement the factory pattern of Java design patterns
The details are as follows:
The factory mode mainly provides a transition interface for creating objects, so as to shield and isolate the specific process of creating objects to achieve the purpose of improving flexibility
The factory mode is divided into There are three categories:
1) Simple Factory: Not conducive to producing series of products;
2) Factory Method: also known as polymorphic factory;
3) Abstract Factory pattern (Abstract Factory): Also known as toolbox, it produces product families, but is not conducive to producing new products;
1. Simple factory pattern
Simple factory pattern is also called static factory method pattern. It can be seen from the renaming that this mode must be very simple. Its purpose is simple: to define an interface for creating objects.
In the simple factory pattern, a factory class is at the center of the product class instantiation call. It determines which product class should be instantiated, just like a traffic policeman standing in the flow of passing vehicles and deciding to let which ones pass. Vehicles in one direction flow in that direction. Let’s take a look at its composition first:
1) Factory role: This is the core of this model and contains certain business logic and judgment logic. In java it is often implemented by a concrete class.
2) Abstract product role: It is generally the parent class inherited by a specific product or the interface implemented. It is implemented in java by interface or abstract class.
3) Specific product role: The object created by the factory class is an instance of this role. Implemented by a concrete class in java.
2. Factory method pattern
The factory method pattern is a further abstraction and promotion of the simple factory pattern. The factory method pattern is no longer determined by only one factory class. The decision that a product class should be instantiated is left to the subclasses of the abstract factory. Let’s take a look at its composition:
1) Abstract factory role: This is the core of the factory method pattern, and it has nothing to do with the application. It is the interface that a specific factory role must implement or the parent class that must be inherited. In java it is implemented by abstract classes or interfaces.
2) Specific factory role: It contains code related to specific business logic. Called by an application to create an object corresponding to a specific product.
3) Abstract product role: It is the parent class inherited by a specific product or the interface implemented. In Java, there are generally abstract classes or interfaces to implement.
4) Specific product role: The object created by the specific factory role is an instance of this role. It is implemented by specific classes in java.
The factory method pattern uses multiple subclasses inherited from the abstract factory role to replace the "God class" in the simple factory pattern. As mentioned above, this shares the pressure on the object; and this makes the structure more flexible - when a new product (i.e., the upstart car) is produced, as long as it is provided according to the abstract product role and abstract factory role Contracts are generated, which can then be used by customers without having to modify any existing code. It can be seen that the structure of the factory role also conforms to the opening and closing principle!
The code is as follows:
//抽象产品角色 public interface Moveable { void run(); } //具体产品角色 public class Plane implements Moveable { @Override public void run() { System.out.println("plane...."); } } public class Broom implements Moveable { @Override public void run() { System.out.println("broom....."); } } //抽象工厂 public abstract class VehicleFactory { abstract Moveable create(); } //具体工厂 public class PlaneFactory extends VehicleFactory{ public Moveable create() { return new Plane(); } } public class BroomFactory extends VehicleFactory{ public Moveable create() { return new Broom(); } } //测试类 public class Test { public static void main(String[] args) { VehicleFactory factory = new BroomFactory(); Moveable m = factory.create(); m.run(); } }
3. Abstract Factory Pattern
The code is as follows
//抽象工厂类 public abstract class AbstractFactory { public abstract Vehicle createVehicle(); public abstract Weapon createWeapon(); public abstract Food createFood(); } //具体工厂类,其中Food,Vehicle,Weapon是抽象类, public class DefaultFactory extends AbstractFactory{ @Override public Food createFood() { return new Apple(); } @Override public Vehicle createVehicle() { return new Car(); } @Override public Weapon createWeapon() { return new AK47(); } } //测试类 public class Test { public static void main(String[] args) { AbstractFactory f = new DefaultFactory(); Vehicle v = f.createVehicle(); v.run(); Weapon w = f.createWeapon(); w.shoot(); Food a = f.createFood(); a.printName(); } }
In the abstract factory pattern, abstract products (AbstractProduct) may be one or more, thus forming one or more product families (Product Family). In the case of only one product family, the abstract factory pattern actually degenerates into the factory method pattern.
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