How to load code in golang

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Release: 2023-05-13 09:17:06
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When programming with Golang, we usually encounter a problem, that is, how to load the code. Especially when our projects become larger and larger, the efficiency of loading code will become an important factor affecting program performance. In this article, we will explore how Golang loads code and how to optimize the loading process to improve the running efficiency of the program.

The compiler of the Go language automatically resolves the dependencies of the code according to the reference chain of the function or method, so the code loading process of Golang is very efficient and simple. When we use Golang for programming, the compiler will automatically convert dependencies and function and method calling relationships into DAG (directed acyclic graph), and then compile and link one by one according to the topological order of the DAG. This process is highly parallelized, resulting in fast code compilation and loading.

Specifically, Golang's code loading process is divided into the following steps:

Step 1: Scan the code and generate a dependency graph

When we write Golang code , the compiler automatically scans the source code and generates a dependency graph. This diagram reflects the dependencies between each function and method. In the process of generating the dependency graph, the compiler will also process some special markers in the code, such as import statements, struct members, etc.

Second step: DAG topological sorting

After generating the dependency graph, the compiler will topologically sort the graph to determine the compilation order. In topological sorting, the compiler groups functions or methods with the same dependencies into a group and sorts them in the order of dependencies. This grouping and ordering ensures that functions or methods are compiled and linked in the correct order, thus avoiding undefined symbols or linking errors.

Step 3: Compile

After determining the compilation order of functions or methods, the compiler will start compiling each function or method. The compiler compiles each function or method along with its dependencies into a separate object file, and then links all the object files into an executable file. During the compilation process, the compiler will also perform some optimizations, such as inline functions, dead code deletion, etc.

Step 4: Loading and Initialization

After generating the executable file, the operating system will load the file into memory and execute its main function. During this process, the operating system will also perform some initialization operations on the program, such as memory allocation, variable initialization, etc. The time overhead during loading and initialization is usually small.

Although Golang's code loading process is very efficient, there are still some techniques that can be used to optimize code loading in actual projects. The following are some ways to optimize Golang loading:

  • Reduce package dependencies: When we write Golang code, we need to try to avoid too many package dependencies, because the more packages we depend on, the longer it will take to load the code. will be longer. When writing code, you should try to avoid unnecessary dependencies and only include necessary packages.
  • Avoid circular dependencies: Circular dependencies refer to two or more packages that depend on each other, causing the compiler to be unable to determine the compilation order. This situation can lead to compilation errors, which affects the efficiency of code loading. Therefore, when writing Golang code, you should avoid circular dependencies.
  • Use Golang's vendor mechanism: The vendor mechanism is a feature of Golang that allows us to save the code of third-party dependent packages in the vendor directory under the project directory. Using the vendor mechanism can avoid using too many third-party packages in the project, thereby reducing code loading time.
  • Use Golang's static link: In Golang, the linking method is divided into static linking and dynamic linking. Static linking refers to linking all dependent packages into an executable file, and dynamic linking refers to compiling dependent packages into dynamic libraries and then dynamically loading them at runtime. In actual projects, static linking can avoid time delays and resource waste during dynamic linking.

Summary

Golang’s code loading process is highly parallel and can automatically resolve code dependencies. In actual projects, we can use some techniques to optimize code loading, such as reducing package dependencies, avoiding circular dependencies, using the vendor mechanism, and using static linking. By optimizing the loading of code, we can improve the running efficiency of the program to better meet the needs of the project.

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