This article mainly introduces the relevant information on how to implement HTML5 touch events to implement a simple progress bar on the mobile terminal. The content is quite good. I will share it with you now and give it as a reference.
Preface
Many new events have been added to HTML, but due to compatibility issues, many events are not widely used. Next, I will introduce some useful mobile touch events: touchstart, touchmove, touchend.
Introduction
Let’s briefly introduce these events:
touchstart: Triggered when a finger touches the screen, even if there is already a finger on the screen.
touchmove: Triggered continuously when the finger slides on the screen. During this event, calling the preventDefault() event can prevent scrolling.
touchend: Triggered when the finger leaves the screen.
These touch events have common dom attributes. In addition, they also contain three properties for tracking touches:
touches: An array of touch objects representing the currently tracked touch operations.
targetTouches: Array of Touch objects specific to event targets.
changeTouches: An array of Touch objects that represent what has changed since the last touch.
Each touch object contains the following properties:
clientX: The x coordinate of the touch target in the viewport.
clientY: The y coordinate of the touch target in the viewport.
pageX: The x coordinate of the touch target in the page.
pageY: The y coordinate of the touch target in the page.
screenX: screenX: The x coordinate of the touch target in the screen.
screenY: screenX: The x coordinate of the touch target in the screen.
identifier: A unique ID that identifies the touch.
target: screenX: The x coordinate of the touch target in the screen.
After understanding the characteristics of touch events, let’s start the exciting actual combat session
Practical combat
Let’s use touch events to implement a sliding progress bar on the mobile side
Let’s lay out the HTML first
<p class="progress-wrapper"> <p class="progress"></p> <p class="progress-btn"></p> </p>
CSS part is omitted here
Get the dom element, and initialize the touch starting point and the distance between the button and the leftmost part of the container
const progressWrapper = document.querySelector('.progress-wrapper') const progress = document.querySelector('.progress') const progressBtn = document.querySelector('.progress-btn') const progressWrapperWidth = progressWrapper.offsetWidth let touchPoint = 0 let btnLeft = 0
Listen to touchstart Event
progressBtn.addEventListener('touchstart', e => { let touch = e.touches[0] touchPoint = touch.clientX // 获取触摸的初始位置 btnLeft = parseInt(getComputedStyle(progressBtn, null)['left'], 10) // 此处忽略IE浏览器兼容性 })
Listen to touchmove event
progressBtn.addEventListener('touchmove', e => { e.preventDefault() let touch = e.touches[0] let diffX = touch.clientX - touchPoint // 通过当前位置与初始位置之差计算改变的距离 let btnLeftStyle = btnLeft + diffX // 为按钮定义新的left值 touch.target.style.left = btnLeftStyle + 'px' progress.style.width = (btnLeftStyle / progressWrapperWidth) * 100 + '%' // 通过按钮的left值与进度条容器长度的比值,计算进度条的长度百分比 })
Through a series of logical operations, we The progress bar has been basically implemented, but a problem has been discovered. When the touch position exceeds the progress bar container, a bug will occur. Let's make some restrictions
if (btnLeftStyle > progressWrapperWidth) { btnLeftStyle = progressWrapperWidth } else if (btnLeftStyle < 0) { btnLeftStyle = 0 }
So far, a simple mobile scroll bar has been realized
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