This time I will show you how to implement and use p5.js mouse interaction. What are the precautions for implementing and using p5.js mouse interaction. Here are practical cases, let’s take a look.
1. Commonly used keywords for mouse interaction
p5.js provides many keywords and functions for mouse operations. Commonly used keywords are:
mouseIsPressed: Keyword, if the mouse is pressed, it is true, otherwise it is false
mouseButton: Keyword, used to determine which key is pressed by the mouse
Case As follows:
function setup() { createCanvas(400, 400); } function draw() { background(220); if (mouseIsPressed) { textAlign(CENTER); textSize(30); if (mouseButton == LEFT) text("LEFT",200,height/2); if (mouseButton == RIGHT) text("RIGHT",200,height/2); if (mouseButton == CENTER) text("CENTER",200,height/2); } }
When the left, middle, and right buttons of the mouse are pressed, "LEFT", "CENTER", and "RIGHT" will be displayed on the screen respectively.
View the effect:
http://alpha.editor.p5js.org/full/BkEcwrdUb
##2. Mouse interactionCommonly used Function
Commonly used functions for mouse operations are as follows, as well as: mouseClicked(): function, which is triggered once when the mouse is clickedmousePressed(): function , triggered once when the mouse is pressed
mouseReleased(): function, triggered once when the mouse is released
var showEllipse=false; var showRect=false; function setup() { createCanvas(400, 400); } function draw() { background(220); if (mouseIsPressed){ ellipse(50, height/2, 50, 50); } if(showEllipse){ ellipse(200, height/2, 50, 50); } if(showRect){ rectMode(CENTER); rect(350,height/2,50,50); } } function mouseClicked(){ showEllipse=!showEllipse; } function mousePressed(){ showRect=true; } function mouseReleased(){ showRect=false; }
3. Mouse dragging objects
Flexible use of the above keywords and functions can create many functions. Here is an example of dragging objects with the mouse. The code is as follows:var x=200; var y=200 var r=50; function setup() { createCanvas(400, 400); } function draw() { background(220); if(mouseIsPressed&&dist(mouseX,mouseY,x,y)<r){ x=mouseX; y=mouseY; } ellipse(x,y,r,r); }
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