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vue builds a custom tree instance method based on Element

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Release: 2018-02-05 14:08:41
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When doing a project, I need to use a custom tree control to build a table tree. I searched on github and found no suitable (good-looking) one that can be used directly. I found it when I checked the component description of Element. The Tree control can use render to customize the node style, so based on it, a tree component that can be added, deleted, and modified is encapsulated. Now I will share its use and implementation. This article mainly introduces the sample code of Vue to build a custom tree based on Element. It has certain reference value. Interested friends can refer to it. I hope it can help you.

Control Demonstration

The gif posted on github may be stuck. Does anyone know where else I can hang static resources? Thank you. . !

Control usage

Summary

  • Based on element-ui tree Secondary encapsulation of shape controls

  • Provides an interface for editing and deleting nodes

  • Provides a next hook, which can be used when business processing fails (false) Rollback operation

  • Control source code, see github

Documentation

props

##valueSource data, You can use v-model two-way bindingArray
Attribute Description Type
events

Event nameDescriptionParametersSaveEditSave event after clicking edit or adding tree node(parent node data, current node data, next)DelNodeDelete node event(parent node data, current node data , next)NodeClickNode click event(current node data)
Source data description

AttributeDescriptionvalueThe unique identifier of the tree nodelabelThe display name of the tree nodestatus (1: Editing state) (0: Displaying state) (-1 non-editable state)childrenChild node data

Call example


 <m-tree
  v-model="tableTree"
  @SaveEdit="SaveEdit"
  @DelNode="DelNode"
  @NodeClick="handleNodeClick"></m-tree>

SaveEdit(parentNode,data,next){
  var param = {
   parentNode:parentNode,
   node:data
  }
  this.$http.post(URL,param).then((response) => {
   if(response.status == 200){
    next(true,response.body.data.nodeId)
   }else{
    next(false)
   }
  })
}
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Implementation method

Construct the template of the child node



 <span class="span_item">
  <span @click="Expanded">
   <Input v-if="node.status == 1" style="width: 100px;" v-model="node.label" size="small" ></Input>
   <Icon v-if="node.status == 0" type="asterisk"></Icon>
   <Icon v-if="node.status == -1" type="ios-keypad-outline"></Icon>
   <span v-if="node.status != 1">{{node.label}}</span>
  </span>
  <span v-if="node.status == 1">
   <Button style="margin-left: 8px;" size="small" type="success" icon="checkmark-circled" @click="SaveEdit">确认</Button>
   <Button style="margin-left: 8px;" size="small" type="ghost" icon="checkmark-circled" @click="CancelEdit">取消</Button>
  </span>
  <span class="span_icon">
    <Icon v-if="node.status == 0" style="margin-left: 8px" color="gray" type="edit" size="16" @click.native="OpenEdit"></Icon>
    <Icon v-if="node.status == 0" style="margin-left: 8px" type="plus-round" color="gray" size="16" @click.native="Append"></Icon>
    <Icon v-if="node.status == 0&&node.children.length < 1" style="margin-left: 8px" type="ios-trash" color="red" size="18" @click.native="Delete"></Icon>
  </span>
 </span>
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The child node notifies the parent node event through $emit


##

SaveEdit(){
  //保存节点事件
  this.$emit(&#39;SaveEdit&#39;,this.nodeData)
},
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Core implementation of the parent node, use the renderContent function to load the child node template, and when you click to save the node, the business parameters are saved in runParam for data rollback when the business operation fails (network request failure, server exception, etc.)


  <el-tree
   class="filter-tree"
   style="overflow:auto;"
   :data="treeData"
   :filter-node-method="filterNode"
   @node-click="handleNodeClick"
   ref="tree"
   node-key="value"
   :expand-on-click-node="false"
   :render-content="renderContent"
   default-expand-all>
  </el-tree>
  //子节点模板
  renderContent(h, { node, data, store }) {
    return h(TreeItem,{
     props:{
      value:data,
      treeNode:node
     },
     on:{
      input:(node)=>{
       data = node
      },
      Append: () => {
       node.expanded = true
       data.children.push({ value: this.$utilHelper.generateUUID(), label: &#39;请输入模块名称&#39;, children: [],status:1,isAdd:true })
      },
      //保存节点
      SaveEdit:(nodeData)=> {
       //递归查找父节点
       var parentNode = this.$utilHelper.getNode(this.treeData,data.value).parentNode
       this.runParam.parentNode = parentNode
       this.runParam.data = data
       this.runParam.nodeData = nodeData
       this.$emit(&#39;SaveEdit&#39;,parentNode,data,this.CanSaveNext)
      }
     }
    })
   }
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Operation result hook, if the next function passes false, the operation will be judged to have failed, and the parameters in runParam will be used to roll back, and the editing and saving operation of the node will be invalid.

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