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Introducing a clock made with HTML5 Canvas

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Release: 2017-04-26 15:55:38
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The clock made with HTML5 Canvas looks quite simple, but there are still many small problems in writing it. , interested friends can refer to

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Introducing a clock made with HTML5 Canvas

##The code is as follows:


<!DOCTYPE html>
<html lang="en" >
    <head>
        <meta charset="utf-8" />
        <title>HTML5 时钟</title>
        <link href="css/main.css" rel="stylesheet" type="text/css" />
        <script src="http://code.jquery.com/jquery-latest.min.js"></script>
      <style>
        .clocks {
          height: 500px;
          margin: 25px auto;
          position: relative;
          width: 500px;
        }
      </style>
    </head>
    <body>
        <header>
            <h2>HTML5 时钟</h2>
        </header>
        <p class="clocks">
            <canvas id="canvas" width="500" height="500"></canvas>
        </p>
    </body>
</html>
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[JavaScript]Code

// inner variables
var canvas, ctx;
var clockRadius = 250;
var clockImage;

// draw functions :
function clear() { // clear canvas function
    ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}

function drawScene() { // main drawScene function
    clear(); // clear canvas

    // get current time
    var date = new Date();
    var hours = date.getHours();
    var minutes = date.getMinutes();
    var seconds = date.getSeconds();
    hours = hours > 12 ? hours - 12 : hours;
    var hour = hours + minutes / 60;
    var minute = minutes + seconds / 60;

    // save current context
    ctx.save();

    // draw clock image (as background)
    ctx.drawImage(clockImage, 0, 0, 500, 500);

    ctx.translate(canvas.width / 2, canvas.height / 2);
    ctx.beginPath();

    // draw numbers
    ctx.font = &#39;36px Arial&#39;;
    ctx.fillStyle = &#39;#000&#39;;
    ctx.textAlign = &#39;center&#39;;
    ctx.textBaseline = &#39;middle&#39;;
    for (var n = 1; n <= 12; n++) {
        var theta = (n - 3) * (Math.PI * 2) / 12;
        var x = clockRadius * 0.7 * Math.cos(theta);
        var y = clockRadius * 0.7 * Math.sin(theta);
        ctx.fillText(n, x, y);
    }

    // draw hour
    ctx.save();
    var theta = (hour - 3) * 2 * Math.PI / 12;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -5);
    ctx.lineTo(-15, 5);
    ctx.lineTo(clockRadius * 0.5, 1);
    ctx.lineTo(clockRadius * 0.5, -1);
    ctx.fill();
    ctx.restore();

    // draw minute
    ctx.save();
    var theta = (minute - 15) * 2 * Math.PI / 60;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -4);
    ctx.lineTo(-15, 4);
    ctx.lineTo(clockRadius * 0.8, 1);
    ctx.lineTo(clockRadius * 0.8, -1);
    ctx.fill();
    ctx.restore();

    // draw second
    ctx.save();
    var theta = (seconds - 15) * 2 * Math.PI / 60;
    ctx.rotate(theta);
    ctx.beginPath();
    ctx.moveTo(-15, -3);
    ctx.lineTo(-15, 3);
    ctx.lineTo(clockRadius * 0.9, 1);
    ctx.lineTo(clockRadius * 0.9, -1);
    ctx.fillStyle = &#39;#0f0&#39;;
    ctx.fill();
    ctx.restore();

    ctx.restore();
}
// initialization
$(function(){
    canvas = document.getElementById(&#39;canvas&#39;);
    ctx = canvas.getContext(&#39;2d&#39;);

    // var width = canvas.width;
    // var height = canvas.height;

clockImage = new Image();
clockImage.src = &#39;http://static.oschina.net/uploads/space/2012/0712/125855_nnla_89964.png&#39;;

    setInterval(drawScene, 1000); // loop drawScene
});
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