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Learn PHP design pattern singleton pattern

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Release: 2016-07-25 09:05:17
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  1. /**

  2. * PHP design pattern singleton mode
  3. * $_instance must be declared as a static private variable
  4. * The constructor and destructor must be declared private to prevent external programs from creating new
  5. * classes and thereby losing the meaning of the singleton mode
  6. * getInstance The () method must be set to public, and this method must be called
  7. * to return a reference to the instance
  8. *:: The operator can only access static variables and static functions
  9. * new objects will consume memory
  10. * Usage scenarios: the most commonly used The place is the database connection.
  11. * After using the singleton pattern to generate an object,
  12. * the object can be used by many other objects.
  13. * @link http://bbs.it-home.org
  14. */

  15. class Danli {

  16. //Static member variables that save class instances
  17. private static $ _instance;
  18. //Construction method of private tag
  19. private function __construct(){
  20. echo 'This is a Constructed method;';
  21. }
  22. //Create __clone method to prevent the object from being copied and cloned
  23. public function __clone(){
  24. trigger_error('Clone is not allow!',E_USER_ERROR);
  25. }

  26. //Single instance method, a public static method used to access the instance

  27. public static function getInstance(){
  28. if(!(self::$_instance instanceof self)){
  29. self::$_instance = new self;
  30. }

  31. return self::$_instance;

  32. }

  33. public function test(){

  34. echo 'Calling method successfully';
  35. }
  36. }

  37. //Classes that use new to instantiate the private mark constructor will report an error

  38. // $danli = new Danli();
  39. //The correct method is to use the double colon::operator to access the static method to obtain the instance
  40. $danli = Danli::getInstance();
  41. $danli->test();
  42. // Copying (cloning) the object will result in an E_USER_ERROR
  43. $danli_clone = clone $danli;
  44. ?>

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