Preface
Today I suddenly thought of browsing the official PHP website and saw the announcement of the launch of PHP5 at a glance. Although I have seen the preview of PHP5 before, I still carefully read the article on new features of PHP 5/Zend Engine 2.0, and a breath of JAVA came to my face...
I specially translated this article and first published it on the CSDN website. For the enjoyment of readers.
New features of PHP 5/Zend Engine 2.0
Translated by Xu Huanchun sfwebsite@hotmail.com
http://www.php.net/zend-engine-2.php
New Object Model
The object handling part in PHP has been completely rewritten with better performance and more features. In previous versions of PHP, objects were treated the same as built-in variable types (such as integer and string). The disadvantage was that when a variable was assigned to an object or an object was passed as a parameter, you got a copy of the object. In the new version, an object is referenced by its handle, not by its value. (A handle can be thought of as an identifier of an object)
Many PHP programmers may not be aware of the "copy quirks" of the previous object model, so previous PHP programs will not need to make any changes, or only small changes The changes will work
Private and protected members
PHP 5 introduces private and protected member variables, which can define when class properties can be accessed.
Example
Protected member variables of a class can be accessed in extended classes of this class, while private member variables can only be accessed in this class.
class MyClass {
private $Hello = "Hello, World!n";
protected $Bar = "Hello, Foo!n";
protected $Foo = "Hello, Bar!n";
function printHello() {
print "MyClass::printHello() " . $this->Hello;
print "MyClass::printHello() " . $this->Bar;
. > protected $Foo;
function printHello() {
MyClass::printHello(); /* Should print */
print "MyClass2::printHello() " . gt; Hello; /* Shouldn't print out anything */
. ::printHello() " . $this->Foo; /* Should print */
}
}
$obj = new MyClass();
print $obj-> ;Hello; /* Shouldn't print out anything */
print $obj->Bar; /* Shouldn't print out anything */
print $obj->Foo; /* Shouldn't print out anything */
$obj->printHello(); /* Should print */
$obj = new MyClass2();
print $obj->Hello; /* Shouldn't print out anything */
print $obj->Bar; /* Shouldn't print out anything */
print $obj->Foo; /* Shouldn't print out anything */
$obj->printHello();
?>
Private and protected methods
In PHP 5 (ZEND Engine 2), private and protected methods were also introduced.
Example:
class Foo {
private function aPrivateMethod() {
echo "Foo::aPrivateMethod() called.n";
}
protected function aProtectedMethod() {
echo "Foo::aProtectedMethod() called.n";
$this->aPrivateMethod();
}
}
class Bar extends Foo {
public function aPublicMethod() {
echo "Bar::aPublicMethod() called.n";
$this->aProtectedMethod();
}
}
$o = new Bar;
$o->aPublicMethod();
?>
Although "public" is not defined in the user-defined classes or methods in the previous code ," keywords such as "protected" or "private", but can be run without editing.
Abstract classes and methods
PHP 5 also introduces abstract classes and methods. Abstract methods only declare method definitions and do not provide actual execution. Classes containing abstract methods need to be declared as abstract classes.
Example:
abstract class AbstractClass {
abstract public function test();
}
class ImplementedClass extends AbstractClass {
public function test () {
echo "ImplementedClass::test() called.n";
}
}
$o = new ImplementedClass;
$o->test() ;
?>
Abstract classes cannot be instantiated. Although the "abstract" keyword is not defined in the user-defined classes or methods in the previous code, it can be run without editing.
Interface
ZEND Engine 2.0 introduces interface. A class can run any arbitrary list of interfaces.
Example
Example:
interface Throwable {
public function getMessage();
}
class Exception implements Throwable {
public function getMessage() {
// ...
}
?>
Although the "interface" keyword is not defined in the user-defined classes or methods in the previous code, there is no need to edit it. Runnable.
Class type definition
While retaining classes without defining types, PHP 5 introduces class type definitions to declare which class you want to pass to a method through parameters.
Example
Example:
interface Foo {
function a(Foo $foo);
}
interface Bar {
function b(Bar $bar);
}
class FooBar implements Foo, Bar {
function a(Foo $foo) {
// ...
}
function b(Bar $bar) {
// ...
}
}
$a = new FooBar;
$b = new FooBar;
$a->a($b);
$a->b($b);
?>
These class type definitions are not like some that require type pre-definition Languages do not check at compile time, but at runtime. This means:
function foo(ClassName $object) {
// ...
}
?>
is equivalent to:
function foo($object) {
if (!($object instanceof ClassName)) {
die("Argument 1 must be an instance of ClassName");
}
}
?>
This syntax is only used for objects or classes, not for built-in types.
final
PHP 5 introduced the "final" keyword to define members or methods that cannot be overridden in subclasses.
Ex: 🎜>Although the "final" keyword is not defined in the user-defined classes or methods in the previous code, it can be run without editing.
Object Cloning
When an object is copied in PHP 4, the user cannot decide the copying mechanism. When copying, PHP 4 makes an exact copy of the original object, bit by bit.
We don’t have to build an exact replica every time. A good example of needing a copying mechanism is when you have an object representing a GTK window, which owns all the resources of that window. When you create a copy, you may need a new window that owns the original window. All properties, but requires owning the resources of the new window. Another example is if you have an object that references another object, and when you copy the parent object, you want to create a new instance of that referenced object so that the copy references it.
Copying an object is completed by calling the object's __clone() method:
$copy_of_object = $object->__clone();
?>
When a developer requests to create a new copy of an object, the ZEND engine checks whether the __clone() method is defined. If undefined, it calls a default __clone() method to copy all properties of the object. If this method is defined, it is responsible for setting the necessary properties in the copy. For convenience, the engine will provide a function to import all properties from the source object, so that it can first get a copy of the source object with values, and only need to overwrite the properties that need to be changed.
Example:
class MyCloneable {
static $id = 0;
function MyCloneable() {
$this->id = self: :$id++;
}
function __clone() {
name = $that->name;
$this->address = "New York" ;
$this->id = self::$id++;
}
}
$obj = new MyCloneable();
$obj-> name = "Hello";
$obj->address = "Tel-Aviv";
print $obj->id . "n";
$obj = $ obj->__clone();
print $obj->id . "n";
print $obj->name . "n";
print $obj-> address . "n";
?>
Uniform constructor name
The ZEND engine allows developers to define the constructor method of a class. When a class with a constructor method is created, the constructor method will be called first. The constructor method is suitable for initialization before the class is officially used.
In PHP4, the name of the constructor is the same as the class name. Due to the common practice of calling parent classes in derived classes, PHP4 handles things a bit awkwardly when moving classes within a large class inheritance. When a derived class is moved to a different parent class, the constructor name of the parent class must be different. In this case, the statements about calling the parent class constructor in the derived class need to be rewritten.
PHP 5 introduces a standard way of declaring constructor methods by calling them by the name __construct().
PHP5 introduces a standard way of declaring constructor methods by calling them by the name __construct().
Example
class BaseClass {
function __construct() {
print "In BaseClass constructorn";
}
}
class SubClass extends BaseClass {
function __construct() {
parent::__construct();
print "In SubClass constructorn";
}
}
$obj = new BaseClass();
$obj = new SubClass();
?>
For backward compatibility, when PHP5 cannot find the __construct() method in the class, it will use the old method, which is the class name to find the constructor. This means that the only possible compatibility issue is if a method name called __construct() has been used in previous code.
Destruction method
It is very useful to define the destruction method. The destructor method can record debugging information, close the database connection, and do other finishing work. There is no such mechanism in PHP 4, although PHP already supports registering functions that need to be run at the end of the request.
PHP 5 introduces a destructor concept similar to that of other object-oriented languages, such as Java: When the last reference to an object is destroyed the object's destructor, which is a class method name %__destruct()% that recieves no parameters, is called before the object is freed from memory.
PHP5 introduces a destructor method similar to other object-oriented languages such as Java: when the last reference to the object is cleared, the system will The destructor method named __destruct() is called before the memory is released.
Example:
class MyDestructableClass {
function __construct() {
print "In constructorn";
$this->name = "MyDestructableClass";
}
function __destruct() {
new MyDestructableClass();
?>
Similar to the constructor method, the engine will not call the destructor method of the parent class. To call this method, you need to pass parent::__destruct in the destructor method of the subclass () statement to call.
Constant
PHP 5 introduces class constant definition:
class Foo {
const constant = "constant";
}
echo " Foo::constant = " . Foo::constant . "n";
?>
PHP5 allows expressions in constants, but expressions in constants will be evaluated at compile time., Therefore a constant cannot change its value on the fly.
class Bar {
const a = 1<<0;
const b = 1<<1;
const c = a | b;
}
?>
Although the "const" keyword is not defined in the user-defined classes or methods in the previous code, it can be run without editing.
Exceptions
PHP 4 had no exception handling. PHP 5 introduces an exception model similar to that of other programming languages.
Example:
class MyExceptionFoo extends Exception {
function __construct($exception) {
parent::__construct($exception);
}
}
try {
throw new MyExceptionFoo("Hello");
} catch (MyException $exception) {
print $exception->getMessage();
}
?>
Although the 'catch', 'throw' and 'try' keywords are not defined in the user-defined classes or methods in the previous code, they can be run without editing.
Function returns object value
In PHP 4 it wasn't possible to dereference objects returned by functions and make further method calls on those objects. With the advent of Zend Engine 2, the following is now possible:
In PHP4, it is impossible for a function to return the value of an object and make method calls on the returned object. Through ZEND engine 2, this becomes possible:
class Circle {
function draw () {
print "Circlen"; >}
function ShapeFactoryMethod($shape) {
switch ($shape) {
case "Circle":
return new Circle();
case "Square":
return new Square();
}
}
ShapeFactoryMethod("Circle")->draw();
ShapeFactoryMethod("Square")->draw() ;
?>
Static member variables in static classes can now be initialized
Example
class foo {
static $my_static = 5;
}
print foo::$my_static;
?>
Static method
PHP5 introduced the keyword 'static' to define a static method, which can be called from outside the object.
Example:
class Foo {
public static function aStaticMethod() {
// ... Foo::aStaticMethod();
?>
The virtual variable $this has no effect in static methods.
instanceof
PHP5 introduced the keyword instanceof to determine whether an object is an instance of an object, a derivative of an object, or uses an interface.
Example:
class baseClass { }
$a = new baseClass;
if ($a instanceof basicClass) {
echo " Hello World";
}
?>
Static Function Variables
All static variables are now handled at compile time, allowing developers to specify static variables by reference. This change improves efficiency but means that indirect references to static variables are not possible.
Parameters passed by address in the function allow definition of default values
Example:
function my_function(&$var = null) {
if ($var == = null) {
die("$var needs to have a value");
}
}
?>
__autoload()
Initializing an undefined class , the engine will automatically call the __autoload() interceptor function. The class name will be passed to it as the only parameter to the __autoload() interceptor function.
Example:
function __autoload($className) {
include_once $className . ".php";
}
$object = new ClassName;
?>
Overloading of method and attribute calls
The general __call(), __get() and __set() methods can be overloaded for method and attribute calls.
例: __get() 和 __set()
class Setter {
public $n;
public $x = array("a" => 1, "b" => 2, "c" => 3);
function __get($nm) {
print "Getting [$nm]n";
if (isset($this->x[$nm])) {
$r = $this->x[$nm];
print "Returning: $rn";
return $r;
} else {
print "Nothing!n";
}
}
function __set($nm, $val) {
print "Setting [$nm] to $valn";
if (isset($this->x[$nm])) {
$this->x[$nm] = $val;
print "OK!n";
} else {
print "Not OK!n";
}
}
}
$foo = new Setter();
$foo->n = 1;
$foo->a = 100;
$foo->a++;
$foo->z++;
var_dump($foo);
?>
例: __call()
class Caller {
var $x = array(1, 2, 3);
function __call($m, $a) {
print "Method $m called:n";
var_dump($a);
return $this->x;
}
}
$foo = new Caller();
$a = $foo->test(1, "2", 3.4, true);
var_dump($a);
?>