Home > Backend Development > PHP Tutorial > Tetris in shell_PHP tutorial

Tetris in shell_PHP tutorial

WBOY
Release: 2016-07-13 17:34:08
Original
1183 people have browsed it

#!/bin/bash
# Tetris Game
# 10.21.2003 xhchen

#Color definition
cRed=1
cGreen=2
cYellow=3
cBlue=4
cFuchsia=5
cCyan=6
cWhite=7
colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $ cCyan $cWhite)

#Position and size
iLeft=3
iTop=2
((iTrayLeft = iLeft + 2))
((iTrayTop = iTop + 1))
((iTrayWidth = 10))
((iTrayHeight = 15))

#Color settings
cBorder=$cGreen
cScore=$cFuchsia
cScoreValue=$cCyan

#Control signal
#The game uses two processes, one for receiving input, and one for the game process and display interface;
#The former receives the up, down, left, and other buttons When , notify the latter by sending a signal to the latter.
sigRotate=25
sigLeft=26
sigRight=27
sigDown=28
sigAllDown=29
sigExit=30

#Definition of seven different blocks
#Through rotation, each block may be displayed in several styles
box0=(0 0 0 1 1 0 1 1)
box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
#All the definitions of the boxes are placed in the box variable
box=($ $ $ $ $ $ $)
#The number of possible styles after rotation of various blocks
countBox=(1 2 2 2 4 4 4)
#The offset of various blocks in the box array
offsetBox=(0 1 3 5 7 11 15)

#The score that needs to be accumulated for each speed level increase
iScoreEachLevel=50 #be greater than 7

#Runtime data
sig=0 #Received signal
iScore=0 #Total score
iLevel=0 #Speed ​​level
boxNew=() #The position definition of the new falling block
cBoxNew=0 #The color of the new falling block
iBoxNewType=0 #The type of the new falling box
iBoxNewRotate=0 #The rotation angle of the new falling box
boxCur=() #The position definition of the current box
cBoxCur=0 #The color of the current box
iBoxCurType=0 #The type of current box
iBoxCurRotate=0 #The rotation angle of the current box
boxCurX=-1 #The x-coordinate position of the current box
boxCurY=-1 #The y-coordinate position of the current box
iMap=() #Background block chart

#Initialize all background blocks to -1, which means there is no block
for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done


#The main function of the process that receives input
function RunAsKeyReceiver()
{
local pidDisplayer key aKey sig cESC sTTY

pidDisplayer=
aKey=(0 0 0)

cESC=`echo -ne ""`
cSpace=`echo -ne ""`

# Save terminal properties. When read -s reads a terminal key, the terminal's properties are temporarily changed.
#If the program is unfortunately killed during read -s, it may cause terminal confusion.
#Terminal attributes need to be restored when the program exits.
sTTY=`stty -g`

#Capture exit signal
trap "MyExit;" INT TERM
trap "MyExitNoSub;" $sigExit

#Hide cursor
echo -ne "[?25l"


while (( 1 ))
do
#Read input. Note -s does not echo, -n reads a character and returns immediately
read -s -n 1 key

aKey[0]=$
aKey[1]=$
aKey [2]=$key ​​
sig=0

#Determine what key was entered
if [[ $key == $cESC && $ == $cESC ]]
then
  #ESC key
  MyExit
elif [[ $ == $cESC && $ == "[" ]]
then
if [[ $key == "A" ]]; then sig=$sigRotate #
elif [[ $key == "B" ]]; then sig=$sigDown #
elif [[ $key == "D" ]]; then sig=$sigLeft #
elif [[ $key == "C" ]]; then sig=$sigRight #
fi
elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate #W, w
elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown #S, s
elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft # A, a
elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight #D, d
elif [[ "[$key]" == "[]" ] ]; then sig=$sigAllDown #Spacebar
elif [[ $key == "Q" || $key == "q" ]] #Q, q
then
MyExit
fi

if [[ $sig != 0 ]]
then
#Send a message to another process
kill -$sig $pidDisplayer
fi
done
}

#Restore before exit
function MyExitNoSub()
{
local y

#Restore terminal attributes
stty $sTTY
((y = iTop + iTrayHeight + 4))

#Show cursor
echo -e "[?25h[$;0H"
exit
}


function MyExit()
{
#Notification display process needs to exit
kill -$sigExit $pidDisplayer

MyExitNoSub
}


#Handle display and game The main function of the process
function RunAsDisplayer()
{
local sigThis
InitDraw

#Mount various signal processing functions
trap "sig=$sigRotate;" $sigRotate
trap "sig=$sigLeft;" $sigLeft
trap "sig=$sigRight;" $sigRight
trap "sig=$sigDown;" $sigDown
trap "sig=$sigAllDown ;" $sigAllDown
trap "ShowExit;" $sigExit

while (( 1 ))
do
#According to the current speed level iLevel, set the number of corresponding loops
for ((i = 0; i < 21 - iLevel; i++))
do
sleep 0.02
sigThis=$sig
sig=0

#according to sig The variable determines whether the corresponding signal is received
if ((sigThis == sigRotate)); then BoxRotate; #Rotate
elif ((sigThis == sigLeft)); then BoxLeft; #Move one column to the left
elif ((sigThis == sigRight)); then BoxRight; #Move one column to the right
elif ((sigThis == sigDown)); then BoxDown; #Down one row
elif ((sigThis == sigAllDown)); then BoxAllDown ; #fall to the end
fi
done
#kill -$sigDown $$
BoxDown #drop a line
done
}


#BoxMove(y , x), test whether the moving block can be moved to the position of (x, y), return 0 yes, 1 not. > yTest=
xTest=
for ((j = 0; j < 8; j += 2))
do
((i = j + 1))
(( y = $ + yTest))
((x = $ + xTest))
if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth) )
then
#hit the wall
return 1
fi
if ((${iMap[y * iTrayWidth + x]} != -1 ))
then
# Collided into other existing blocks
return 1
fi
done
return 0;
}


#Replace the currently moving block Put it on your back



http://www.bkjia.com/PHPjc/508515.html

www.bkjia.com

http: //www.bkjia.com/PHPjc/508515.htmlTechArticle#!/bin/bash # Tetris Game # 10.21.2003 xhchenxhchen@winbond.com.tw #Color definition cRed =1 cGreen=2 cYellow=3 cBlue=4 cFuchsia=5 cCyan=6 cWhite=7 colorTable=($cRed $cGreen $cYellow $c...
Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template