Table of Contents
What is reference counting?
How to use shared_ptr
Common pitfalls with shared_ptr
When to use shared_ptr
Home Backend Development C++ Explain shared_ptr in C

Explain shared_ptr in C

Jul 17, 2025 am 03:25 AM
c++

shared_ptr is a smart pointer in C that uses reference counting to manage the life cycle of an object. 1. It allows multiple shared_ptr instances to share ownership of the same object. When the last shared_ptr pointing to the object is destroyed or reset, the object is automatically deleted. 2. The reference counting mechanism will increase the count when the shared_ptr is copied, reduce the count when the shared_ptr is destroyed or re-points to other objects, and free memory when the count returns to zero. 3. It is recommended to create it through std::make_shared when using it, avoid manual use of new and prevent mixing with naked pointers. 4. Common pitfalls include memory leaks caused by circular references, creating shared_ptr from managed bare pointers to raise undefined behavior, and high performance overhead. 5. Applicable to scenarios such as sharing ownership of multiple code parts, hoping to automatically clean up resources, or building mutually referenced data structures.

Explain shared_ptr in C

shared_ptr in C is a smart pointer that manages the lifetime of an object using reference counting . It allows multiple shared_ptr instances to share ownership of the same object, and the object is automatically deleted when the last remaining shared_ptr pointing to it is destroyed or reset.

Explain shared_ptr in C

What is reference counting?

At its core, shared_ptr works by keeping track of how many shared_ptr objects are referring to the same underlying memory. This is called reference counting .

Each time you copy a shared_ptr , the count increases. Each time a shared_ptr is destroyed or assigned to point somewhere else, the count decreases. When the count hits zero, the memory is freed.

Explain shared_ptr in C

This avoids memory leaks because you don't have to manually delete the object — it's taken care of automatically.


How to use shared_ptr

Here's a basic example:

Explain shared_ptr in C
 #include <memory>
#include <iostream>

int main() {
    std::shared_ptr<int> ptr1 = std::make_shared<int>(42);
    {
        std::shared_ptr<int> ptr2 = ptr1; // Reference count increases to 2
        std::cout << "Inside scope: " << *ptr2 << "\n";
    } // ptr2 goes out of scope, count drops to 1

    std::cout << "Outside scope: " << *ptr1 << "\n";
} // ptr1 destroyed, memory freed

Some key points:

  • Use std::make_shared<T>(...) instead of new — it's safer and more efficient.
  • Avoid mixing raw points with shared_ptr unless necessary.
  • You can check how many owners there are with use_count() (mainly for debugging).

Common pitfalls with shared_ptr

Even though shared_ptr is powerful, it has some gotchas:

  • Circular references : If two objects hold shared_ptr s to each other, their reference counts will never drop to zero, causing a memory leak.
 struct B;

struct A {
    std::shared_ptr<B> b_ptr;
};

struct B {
    std::shared_ptr<A> a_ptr;
};

int main() {
    auto a = std::make_shared<A>();
    auto b = std::make_shared<B>();
    a->b_ptr = b;
    b->a_ptr = a; // Circular reference – memory never freed
}

To break cycles like this, use std::weak_ptr .

  • Aliasing : Creating a shared_ptr from a raw pointer that's already managed by another shared_ptr leads to undefined behavior.

  • Performance overhead : Since shared_ptr tracks reference counts across copies, there's a small performance cost compared to raw points or unique_ptr .


When to use shared_ptr

Use shared_ptr when:

  • Multiple parts of your code need to share ownership of an object.
  • You want automatic cleanup without worrying about who deletes what.
  • You're building data structures where objects refer to each other (but be careful with circular references).

Avoid shared_ptr if:

  • You only need one owner — prefer unique_ptr .
  • Performance is critical and reference counting overhead matters.
  • You're dealing with legacy code that uses raw points extensively and can't easily be retrored.

That's basically how shared_ptr works. It's not overly complicated, but understanding reference counting and avoiding common mistakes like circular references make a big difference in practice.

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