Fumulus, the Infestation is one of the legendary creatures featured in Magic: The Gathering's Jumpstart set. It's a mono black commander, meaning you can only play black and colorless cards in your deck. However, this is hardly a downside.
A Fumulus, the Infestation deck is all about sacrificing creatures. This comes in the way of sacrificing your own creatures, and forcing your opponents to sacrifice theirs. The restriction to only black cards doesn't hurt the deck, as most of the mass sacrifice and enables for sacrifice strategies are in the color anyway. If you like flooding the battlefield with tokens and sacrificing a ton, Fumulus, the Infestation is the perfect commander for you.
Commander: Fumulus, the Infestation |
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Abyssal Gatekeeper | Accursed Marauder | Archfiend of Depravity | Ayara, First of the Locthwain | Blood Artist | Braids, Arisen Nightmare |
Brood of Cockroaches | Butcher of Malakir | Canoptek Scarab Swarm | Crypt Ghast | Demon's Disciple | Devouring Swarm |
Endless Cockroaches | Fleshbag Marauder | Gravelighter | Infestation Sage | Merciless Executioner | Mirkwood Bats |
Morbid Opportunist | Mortician Beetle | Pitiless Plunderer | Plaguecrafter | Rankle, Master of Pranks | Rottenmouth Viper |
Sheoldred, Whispering One | Viscera Seer | Warren Soultrader | Wasteland Raider | Wriggling Grub | Zulaport Cutthroat |
Blasphemous Edict | Innocent Blood | Make an Example | Mire in Misery | Reanimate | Rise of the Dark Realms |
Season of Loss | Swarmyard Massacre | Toxic Deluge | Deadly Dispute | Diabolic Edict | Flare of Malice |
Plumb the Forbidden | Sheoldred's Edict | Soul Shatter | Sudden Edict | Szat's Will | Village Rites |
Vona's Hunger | Arcane Signet | Ashnod's Altar | Bontu's Monument | Fellwar Stone | Jet Medallion |
Mind Stone | Skullclamp | Sol Ring | Thought Vessel | Tithing Blade // Consuming Sepulcher | Animate Dead |
Bastion of Remembrance | Black Market | Dictate of Erebos | Revel in Riches | Cabal Stronghold | Castle Locthwain |
Phyrexian Tower | Spymaster's Vault | x26 Swamp | Swarmyard | War Room | Witch's Cottage |
The decklist contains 30 creatures, nine sorceries, ten instants, ten artifacts, six enchantments, and 34 lands. The majority of the deck is cards that force your opponents to sacrifice creatures or to benefit from your own creatures dying.
The commander, Fumulus, the Infestation is what makes the deck function. It turns any player sacrificing a token into a 1/1 Insect token. Notably, Fumulus counts both you sacrificing your own cards as well as your opponents sacrificing.
Fumulus counts every instant of a nontoken creature dying to trigger, so if multiple creatures are sacrificed at once, they'll all give you a 1/1 Insect with flying.
The second effect helps you to push your advantage and regain life you lost in the earlier stages of the game. The tokens that Fumulus makes also give you your own sacrifice fodder, letting you get rid of weaker creatures as opposed to your key ones when you need to sacrifice a creature too. However, sacrificing these tokens won't net you new ones.
Dictate of Erebos is one of the best cards in the entire deck. It causes any creature dying on your battlefield to force all your opponents to sacrifice a creature. Dictate of Erebos doesn't care how the creature dies, so it dying from sacrificing them yourself or by dying in combat, both will trigger Dictate of Erebos.
The biggest benefit to Dictate of Erebos is it becomes a prime removal target. This allows you to keep your commander safer, as Dictate of Erebos will be prioritized when it comes to dealing with a permanent.
You are going to be making a ton of creature tokens, so Mirkwood Bats is the best card for turning those tokens into burn damage. The burn happens when a token is created or sacrificed, giving a lot of your burn cards an extra kick.
The burn from Mirkwood Bats combined with the burn from Fumulus quickly stacks up, the two complimenting what the other wants to do perfectly. It turns the tokens generated from Fumulus into damage, and if you opt to sacrifice those token creatures, you'll still get the value that Fumulus doesn't provide on its own.
Meathook Massacre II is a way to get a ton of extra value out of your creatures. A lot of creatures in the deck enter and make every player sacrifice a creature. By paying three life, you can sacrifice that creature and bring it back right away to force everyone to sacrifice two creatures.
Most of the time, paying the X for Meathook Massacre isn't worth it unless it's late in the game. It's better to get it down early than to wait to have enough mana to turn on its sacrifice ability.
More often than not, your opponent will opt to pay three life as opposed to giving you a creature they sacrifice. However, since the deck can win through burn damage, this chip damage is something that eventually your opponents can't risk paying, giving you extra creatures to work with.
Blood Artist is one of the most consistent ways to get extra burn damage. It triggers off of any creature dying, and with how many creatures will die throughout a match, it's not unlikely Blood Artist very quickly does damage in the double digits.
Blood Artist can only target one player with its effect. As such, it's best to use it on the opponent that's the biggest threat. You can also use it on an opponent you aren't attacking with the creatures that cause burn damage from Fumulus to keep the burn spread out evenly to all opponents.
A Fumulus, the Infestation deck is all about forcing everyone to sacrifice creatures and slowly building up value and resources from it. This is largely done in the way of burn damage, both from Fumulus' effect and the effect of various permanents.
Your best source of forced sacrifice are creatures that cause everyone to sacrifice a creature, as they trigger Fumulus a total of four times. These cards include Accursed Marauder, Demon's Disciple, Fleshbag Marauder, and Merciless Executioner. You also have mass sacrifice options in Make an Example and Blasphemous Edict which both act as board wipes.
You have multiple payoffs for creatures dying as well. Revel in Riches gives you Treasure tokens and an alternate win condition, Black Market gives you ramp that grows with the death of every creature, and Dictate of Erebos leads to more creatures being sacrificed.
The primary win condition of the deck is winning through burn and combat. Fumulus can make a lot of creature tokens with flying (making them harder to block) and burn with all of them. If your opponent doesn't have blockers, they each essentially do two damage. Blood Artist, Bastion of Remembrance, and Mirkwood Bats help to get extra burn damage to close out games. Alternatively, you can win with Revel in Riches by having ten or more Treasures at your upkeep.
The biggest downside of the deck is its lack of plays in the early game. You have a few one-drops, but it takes a while for your sacrifice plays to get going. In addition, your commander needs to stick to the battlefield. Without Fumulus, it becomes much harder to reach your win condition. Luckily, there is a decent bit of lifegain in the deck, which helps to catch back up in life while taking your opponents' life totals down.
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