The final chapter of Loco Motive begins with quite the thrilling revelation: if you had any doubts about what happened to Lady Unterwald at the beginning of the game, it's safe to say you can put them away now. For now, it's up to our intrepid trio of unlikely heroes to save the day.
As ever, this will involve careful exploration and logical deductions to solve a bunch of complex puzzles thrust in front of you, likely involving some odd item combinations, character switching, and thrilling confrontations. If you're struggling with any of the above, we have a full walkthrough for you right here.
The first thing we're going to do is make sure everyone has the items they need. To do this, we'll need to use the pneumatic tube system. To use the pneumatic tube system, you simply need to place an item inside the receptacle with one character, and then request that item with another character.
Take the following actions to set up the rest of this chapter:
Finally, as Diana, examine the portrait of Lady Unterwald and then examine the safe inside to reveal a second safe. Now let's solve some puzzles.
As Herman, search the doctor's body to find a syringe. Examining it will reveal that it's an antidote - use this on the doctor.
Not only will this revive the doctor, but it will get rid of the twins, giving Herman access to the boiler - you'll need to use this soon. But first:
With the twins gone, we can make progress with the safe on the top level. There are two locks: one requiring Lady Unterwald's voice, and one requiring her fingerprint.
As Arthur, combine the wire reel that Herman sent him with his recording device. Then, use the vinyl record from the shelves on the record player on the left side of the room.
Use the recorder on the record player as it's playing to capture Lady Unterwald's voice, and then send it up to Diana using the pneumatic tube system.
Once the twins are gone, you can send Herman over to the boiler on the right side of the screen and use the valve to open it up. Use the truth serum on the exposed flames - this will make them far hotter.
After a few seconds of standing near the boiler, the heat will melt the wax seal in his inventory - it'll be labelled 'melted wax' when you examine it.
Rush over to the left and quickly use the melted wax on the statue to get Lady Unterwalfd's fingerprint.
You must use the wax on the statue, not on the closeup you get from examining the statue.
Send the wax fingerprint impression up to Diana when you're ready, and use it and the voice recording to open the safe.
After opening the safe and delivering the will to the executor, you'll be placed in a final dialogue with Arista. The key to 'winning' here is to interrogate Arista with all three characters, switching between them to choose new dialogue options. This will anger Arista, leading to some startling declarations thanks to some truth serum in the air.
After the scenes with Arista trying to escape, you'll be atop the stairs in the entrance hall of the mansion. To end the game, as Herman, use your letter opener on the rope connected to the chandelier.
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