In the fourth level of the Jue Zone Zero Public Defense Battle Node, players can choose coping techniques according to different monsters. Among them, they need to avoid choosing characters that are restrained by ice resistance. The following editor has compiled a detailed clearance strategy for everyone. If you need it, Friends, don’t miss it.
1. Level effect
1. When there are substitute enemies on the field, the agent's damage to elite enemies and boss enemies will be reduced by 25%.
2. The damage caused to ordinary enemies is increased by 50%, and the ice damage and ether damage caused by agents is increased by 20%.
3. The damage caused by [Temporary Attack] and [Sprint Attack] is increased by 50%.
2. Monster distribution
1, First half: There are three waves of enemies in total. The first wave is four small humanoid monsters, the second wave is a "Heavy Invader II" and two small humanoid monsters, and the third wave is "Guardian II" "type" and two mobs.
2, Second half: There are three waves of enemies in total. The first wave is Mandela and four Yisui, the second wave is an armored Hati and two Yishu, and the third wave is a goblin and two Yishu. skeleton.
3. Team recommendation
1, First half: The high-frequency electromagnetic induction of the pure electric team has a great advantage against electroweak robots. Just use Grace to clean up the mobs.
2, Second half: There are many mobs in this scene and they are scattered. It is recommended to choose the Ether team with the ability to gather monsters, and Elen's ice team also has excellent cleaning ability. When it comes to group issues, you only need to This can be solved by adding Nicole to the selected team.
The above is the detailed content of Zenless Zone Zero Style public defense war dramatic change node level 4 speed pass strategy. For more information, please follow other related articles on the PHP Chinese website!