In "Space Ops", Nightmare's self-created identity is now available! The popular Space Ops game introduces a new, self-created identity - Nightmare. Unlike previous self-created identities, Nightmares have unique abilities that add a new layer of strategic dimension to the game. To help you take full advantage of the power of Nightmare, PHP editor Banana has prepared this guide for you. We’ll dive into the Nightmare’s abilities, strategies, and best ways to use it. Read on to learn how to use Nightmare to become the ultimate destroyer in Space Ops.
Nightmare
Faction: Neutral
Skills:
Skill 1: Involve a player into the nightmare. The player's field of vision will become smaller. The skill cooldown time is increased by 5 seconds. The initial CD of Nightmare's skill is 5 seconds. If you use the skill once, the CD will increase by 5 seconds.
Skill 2: After involving half of the players on the field into the nightmare, the nightmare will gain the knife man skill and can also see who the inner ghost is. Skill 1 can still be used and can involve the remaining players in a nightmare.
Win conditions: Everyone wins when they are involved in the nightmare or there is no one with a knife on the field.
Voice:
Choice: You don’t understand the fear of being trapped in a nightmare!
Idle: If there is someone with me, I won’t be alone even in the nightmare.
Irritability: You...are here to accompany me, right?
Win: Everyone has come to this dream, and I will never be alone again!
When Nightmare wins MVP and there is a phantom on the field: Stay with me in the dream, don't leave anymore, I'm very lonely.
Background information: Once separated from the body like the phantom, the two originally made an appointment to meet again in a dream. As a result, the phantom successfully returned to the world, but the nightmare stayed in that dream forever. In order to no longer be alone, the nightmare kept involving other crew members and ghosts in the dream, leaving him and himself to suffer in the dream.
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