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'Fire at Zombies' armored vehicle synthesis path

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Release: 2024-07-11 12:52:49
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Question: How to synthesize an armored vehicle in the mobile game "Shoot at Zombies"? Quick Description: The Armored Car is a powerful combat unit with crowd control and multi-hit damage capabilities. Guidance: Continue reading this guide to learn the detailed synthesis path of the armored vehicle in "Fire at the Zombies", improve your combat strength, and survive the zombie siege. PHP editor Xinyi will give you a comprehensive explanation, don’t miss it!

Fire at Zombies armored vehicle synthesis path

"Fire at Zombies" armored vehicle synthesis path

[Armored vehicle positioning: control, multi-stage damage]

[Armored vehicle full level attribute preview]

Fire at Zombies armored vehicle synthesis path

[Armored vehicle synthesis path]

Fire at Zombies armored vehicle synthesis path

TIP: "Heavy Tank" is the bonding entry of "Steel Torrent". Unlocking the heavy tank makes it easier to click on Steel Torrent (Okun Jiang actually tested it and it works!)

[Detailed explanation of each entry for armored vehicles]

"Rapid Charge" Armored vehicle speed + 15%, cooldown -25%

"Unstoppable" Armored vehicle knockback effect +75%, 10% chance of adding 1 second stun when hitting

"Continuous Attacks" Armored vehicle attack times +1

"Armor Strengthening" Armored vehicles evolve into heavy ones Armored vehicles

"Crippling Crush" The deceleration effect caused by armored vehicles lasts for +4 seconds

"Scorched Earth Strategy" coats the front of the armored vehicle with tar and ignites it, which can ignite monsters

"Injury-increasing device" Armored vehicle damage +60%

"Heavy Tank" armored car evolves into [Heavy Tank], and the knockback and damage are +60%

"Steel Torrent" tanks start from left to right, crushing the enemies on the screen

[Recommended Gems for Armored Cars]

Every time an armored vehicle kills a monster, its cooldown is reduced by 2%, and the upper limit of the cooldown reduction is 25%

Every time the defense line loses 4% of its health, an armored vehicle is released

It extends the negative status of the monster by 50%

The deceleration effect attached to the armored vehicle+ 3 seconds

After causing damage to a monster, there is a 4% probability of teleporting it back to the starting point

There is a 2% probability of instantly killing the monster when causing damage (invalid to bosses and elites)

(PS: Corresponding substitutions can be used)

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source:3dmgame.com
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