Urban Diplomacy: One of the core gameplays of World Qiyuan. In "World Qiyuan", the diplomacy system is an indispensable core gameplay for players. Through urban diplomacy, players can establish relationships with other cities to expand trade, make alliances, and fight against enemies together. PHP editor Xinyi has carefully compiled a guide to how to play urban diplomacy to help you understand the essence of diplomacy and help you build a powerful urban empire. The following content will elaborate on various aspects of city diplomacy, including diplomatic types, envoy functions, trade agreements and alliance treaties, allowing you to be at home in the diplomatic arena and achieve dominance.
1. Diplomatic introduction
First, let’s briefly talk about the basis of urban diplomacy.
First, you need to obtain city vision for the first time before you can engage in diplomacy with it. However, allies can share discovered cities, so it is still important to join an alliance.
Unlike urban diplomacy, where envoys are sent (the number of envoys can be obtained by completing the main mission), the number of envoys sent is different, and the benefits obtained are also different.
When your alliance captures a city, it will receive all the city’s benefits and there is no need to send envoys. However, diplomacy is not possible if a city is occupied by a hostile alliance.
In the game, the gains we can obtain through urban diplomacy are mainly divided into 4 major categories: industry, technology, trade and military. How to maximize gains when there are limited messengers is the key.
2. Diplomatic tips
We must first know that after an envoy is sent out, he cannot come back at will. He can only re-send the envoy through the one-click recall function. This function will be refreshed every 48 hours, so you cannot send messengers out randomly.
We need to first make diplomatic choices based on the current planning of our city. For example, if your civilization is relatively rich in resources and is mainly focused on expansion and alliance siege, then you need to choose a military-type city for diplomacy.
Similar to these two, but don’t dispatch them directly. Be sure to check their buffs and the number of envoys first, otherwise you will be in the embarrassing situation of not having enough envoys later.
Increase the upper limit of militia. This buff is relatively basic and easy to use. If you don’t focus on military, you can consider using it.
Take the above example as an example (actually the cities that each person can engage in diplomacy are different, and the dispatch depends on the situation). When our general envoy cannot obtain all the city gains through diplomacy, he needs to choose between restoring morale and attacking the city. It just depends on whether you are attacking the city with the alliance at this time or mainly opening up the land. You can choose according to the actual situation.
When your civilization is in the development stage, you should focus on diplomatic, industrial and trade cities.
For a city like this, you only need to send 7 envoys to reduce the upgrade time and resource consumption of the main city buildings, which is very cost-effective. However, with military facilities having +50 durability points (and still requiring 12 envoys), it is not recommended to send so many.
The same applies to this city. By sending 7 envoys, our trade can obtain more resources. Of course, just send them directly, but after choosing, just remember to trade with allies every day.
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