Recently, Hello Games, a game studio famous for the vast universe created in "No Man's Sky", officially confirmed the Chinese name of its new game "Light without Fire" and the official Chinese trailer. The game promises an unprecedented open-world experience with a scale comparable to our own Earth. Light without Fire aims to combine the procedural generation expertise from No Man's Sky with the fantasy adventure that helped make Lord of the Rings legendary, creating a truly open world.
Although Hello Games has yet to fully reveal the full details of Light Without Fire, we can already tell from the trailer that it will offer some very appealing elements. Imagine combining the survival elements of Assassin's Creed Valhalla with the exploration of No Man's Sky, plus the hiking and community elements of Death Stranding. The idea of exploring an entire shared planet with friends is coming to life together in Light Without Fire.
With Light Without Fire, Hello Games says it hopes to "bring the depth of an RPG to the freedom of a survival sandbox." The game will finally include some of the core elements of role-playing - from character creation to sprawling fantasy stories. Players will be able to create custom avatars of a variety of species including humans, rabbits, foxes, badgers, bears, wolves, and otters, and may encounter characters scattered around small outposts who hand out quests (similar to The setting in "No Man's Sky").
Unlike No Man's Sky, which generated an entire universe, Light without Fire will generate a planet that can be scaled up in a fantasy environment. Hello Games is trying to create a multiplayer planet large enough to accommodate a population comparable to Earth's. This open world's oceans, mountains, and explorable spaces will be vast and diverse, providing players with a massive gaming environment in which to explore, discover, and build with friends.
Another highlight of Light Without Fire is the multiplayer Earth - a space where you can meet players from around the world, build a life, explore and survive together. You can choose to team up with friends or meet other players in the wilderness. The game will also allow players to build lasting buildings and communities, meaning anything you build may be discovered by other players, and you may discover new wonders while out exploring.
Over the past decade, Hello Games has not given up on procedurally generated technology. Unlike the infinite universe of "No Man's Sky", "Light Without Fire" uses similar technology to generate a truly open world of unprecedented scale. This planet will be as dense and diverse as our own world, with countless unknowable, explorable spaces for you and your friends to discover together.
This is the game fantasy of "Light Without Fire". Building on the foundations of exploration, survival, and crafting, the game will also include more traditional story and combat elements. In the first trailer, you can see the player character wielding a sword, shield, bow, and staff. You can also control your dragon or behemoth to fly over the fantasy landscape, or dive into the darkest depths of the boundless ocean, and join other travelers to leave your mark on this vast and fantasy planet and write your own Adventures.
No Fire Light Procedurally Generated
This game is adapted from No Man's Sky Take inspiration from sensational programming concepts and take landscape shaping concepts to unprecedented levels. It will be the size of our planet and promises a diverse, immersive biome. Players can seamlessly transition from dense forests to snowy landscapes. While there are many advantages to setting the game on a planet compared to No Man's Sky's explorable universe, the scale at which Light No Fire attempts to build one is still unprecedented. To some extent, this satisfies No Man's Sky players' desire for more diverse planetary environments.
Setting of Light without Fire
In addition to programmed landscapes, "Light without Fire" also takes a bold step and deviates from Inspired by the sci-fi aesthetic of Hello Games. Instead, players will enter a fantasy earth filled with mystery and legend, filled with strange creatures and structures that hint at a deeper narrative.
In the huge world of "Light Without Fire", every mountain peak becomes an invitation for climbers. This commitment extends beyond familiar gameplay scenarios, encouraging players to cross vast oceans, ride beasts through fantastical biomes, and even take to the skies on dragons. In Light of Fire, players can seemingly climb any mountain and even name them once they reach the top. It can be said that this setting and the commitment from Hello Games challenge traditional open world games.
Rich Character Choice
Hello Games expressed its goal to blend the complexity of an RPG with the freedom of a survival sandbox, players There will be the opportunity to create custom characters from a variety of species, not just humans, including rabbits, badgers, bears, foxes, otters, and wolves. One of the more interesting aspects of No Man's Sky was encountering unusual alien creatures and building a world that was more geared toward unusual uses of such powers, and No Light of Fire seems to be a better choice than No Man's Sky. "Man Deep" leans more toward fantasy elements, with rideable dragons, walking skeletons, and hints of mysterious civilizations and creatures. There's no one answer to the question of whether science fiction or fantasy is better for an open-world game, but this approach looks more appealing than No Man's Sky's sci-fi style.
COLLECTED MULTIPLAYER
You won’t be exploring Earth’s vast expanses alone, though. Yes, as Hello Games said, in the world of Fireless Light, you will meet players from all over the world to build a life, explore and survive together. The game offers players the flexibility to team up with friends or encounter other players in the wilderness, or choose to play solo, just like No Man's Sky. Another distinguishing feature of Light No Fire is its ability to create buildings and communities that last.
This means anything players build can be discovered by others, adding unpredictability to the exploration experience.
Rich combat system
While "Light without Fire" mainly emphasizes exploration and construction during the opening hours, Hello Games hints at a kind of gameplay similar to "Light without Fire". No Man's Sky's different dynamic combat systems. The multiplayer aspect could perhaps be expanded into combat scenarios, allowing players to team up against each other or engage in friendly sparring matches. In addition, different species will have their own unique advantages and disadvantages, bringing different fighting pleasures.
Release Date
Hello Games has yet to provide a firm release date for the game, leaving endless room for speculation. Given the years of development, its launch may come sooner than expected. After all, Light Without Fire has been in development for about five years. Regardless, Hello Games has more potential than most studios to fulfill the challenge set by No Fire, and the vast improvement in No Man's Sky's current state is strong evidence to support this idea. Hopefully we can look forward to it. Release in 2024.
Platform
"Light Without Fire" has not yet been officially announced, but the PC version has been confirmed to be logged into Steam. However, it remains uncertain whether it will release on PS5 and Xbox Series X simultaneously. However, No Man's Sky initially released on PC and PS4 before coming to Xbox One two years later, while maintaining consistent updates and expansions across platforms.
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