Implementing WebSocket load balancing in Go includes: creating a WebSocket handler, upgrading HTTP requests and handling connections; creating a polling load balancer responsible for allocating requests to servers; integrating the load balancer into the handler, and polling options are available server.
How Go WebSocket implements load balancing
Load balancing is a means of distributing requests to multiple servers to improve Availability and performance. Load balancing is especially important in WebSocket connections because it prevents individual servers from being overloaded.
Here is a step-by-step guide to implementing WebSocket load balancing using Go:
1. Create a WebSocket handler
First, you need to create a WebSocket handler Requested program. This program can handle connection requests and message exchanges.
import "net/http" // 升级 HTTP 请求并处理 WebSocket 连接 func WsUpgrade(res http.ResponseWriter, req *http.Request) { conn, err := websocket.Upgrade(res, req, nil, 1024, 1024) if err != nil { http.Error(res, "Could not establish websocket.", http.StatusBadRequest) return } defer conn.Close() // 处理 WebSocket 消息 for { // 读取并处理传入的消息 _, message, err := conn.ReadMessage() if err != nil { break } // 向客户端发送消息 conn.WriteMessage(websocket.TextMessage, []byte("消息已收到:"+string(message))) } }
2. Create a load balancer
To create a load balancer, you need to use a round robin algorithm to decide which server to route each request to.
import "sync" // 轮训负载均衡器 type RoundRobinBalancer struct { lock sync.Mutex servers []*websocket.Conn index int } // 添加服务器 func (b *RoundRobinBalancer) AddServer(conn *websocket.Conn) { b.lock.Lock() defer b.lock.Unlock() b.servers = append(b.servers, conn) } // 选择服务器 func (b *RoundRobinBalancer) SelectServer() *websocket.Conn { b.lock.Lock() defer b.lock.Unlock() conn := b.servers[b.index] b.index = (b.index + 1) % len(b.servers) return conn }
3. Integrate the load balancer
Now, integrate the load balancer into the WebSocket handler.
import ( "net/http" "sync" "github.com/gorilla/websocket" ) var ( balancer = &RoundRobinBalancer{} once sync.Once ) // 升级 HTTP 请求并处理 WebSocket 连接 func HttpHandler(res http.ResponseWriter, req *http.Request) { conn, err := websocket.Upgrade(res, req, nil, 1024, 1024) if err != nil { http.Error(res, "Could not establish websocket.", http.StatusBadRequest) return } defer conn.Close() once.Do(func() { go balancer.Run() // 启动负载均衡器 }) balancer.AddServer(conn) // 启动协程发送数据 go func() { for { // 读取并处理传入的消息 _, message, err := conn.ReadMessage() if err != nil { break } conn.WriteMessage(websocket.TextMessage, []byte("消息已收到:"+string(message))) } }() }
Practical case
By implementing these steps, you can create a highly available, scalable WebSocket application that runs efficiently even with a large number of connections.
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