Both inheritance and polymorphism can achieve code reuse, but there are differences in trade-offs: Inheritance: Advantages: Promotes code reuse, implements "is-a" relationships Disadvantages: Tight coupling, fragile base class issues Polymorphism: Advantages : Promote loose coupling and improve code flexibility Disadvantages: Overhead, complexity In actual combat scenarios, inheritance can be used to establish the "is-a" relationship between base classes and derived classes; polymorphism can be used to implement different types of objects in the interface to unify way to respond to method calls.
C++ Class Design: Inheritance vs. Polymorphism Tradeoffs
Inheritance and Polymorphism in C++ Class Design are two basic concepts. While both allow code reuse, they have different tradeoffs.
Inheritance
Inheritance allows one class (derived class) to inherit properties and behavior from another class (base class).
Advantages:
Disadvantages:
Polymorphism
Polymorphism allows an object to respond to different methods in a uniform way calls, regardless of their type.
Advantages:
Practical case
, Square, and
Circle, which inherit from
Shape and implement their own specific behavior. <div class="code" style="position:relative; padding:0px; margin:0px;"><pre class='brush:cpp;toolbar:false;'>class Shape {
public:
virtual double area() const = 0; // 纯虚函数,必须在派生类中实现
};
class Triangle : public Shape {
public:
double area() const override { return 0.5 * base * height; }
double base, height;
};
class Square : public Shape {
public:
double area() const override { return side * side; }
double side;
};
class Circle : public Shape {
public:
double area() const override { return PI * radius * radius; }
double radius;
};</pre><div class="contentsignin">Copy after login</div></div>
Using polymorphism, you can create a Shape
interface that contains common methods for shapes. You can then create the Triangle
, Square
, and Circle
classes that implement the interface.
class Shape { public: virtual double area() const = 0; }; class Triangle : public Shape { public: double area() const override { return 0.5 * base * height; } double base, height; }; class Square : public Shape { public: double area() const override { return side * side; } double side; }; class Circle : public Shape { public: double area() const override { return PI * radius * radius; } double radius; }; int main() { vector<Shape*> shapes; shapes.push_back(new Triangle()); shapes.push_back(new Square()); shapes.push_back(new Circle()); for (Shape* shape : shapes) { cout << "Area: " << shape->area() << endl; } return 0; }
Weighing considerations
When choosing inheritance versus polymorphism, you should consider the following factors:
Relationship type :
Coupling:
If you need to maintain loose coupling, polymorphism is a better choice.The above is the detailed content of How to deal with the trade-off between inheritance and polymorphism in C++ class design?. For more information, please follow other related articles on the PHP Chinese website!