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Best practices Q&A on C++ syntax and design patterns

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Release: 2024-06-02 15:09:58
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This article answers the question of best practices in C syntax and design patterns: Pointers provide references to memory addresses, allowing access and modification of the values ​​of other variables. Use the delete operator to free dynamically allocated memory. Commonly used creational patterns in design patterns include singletons, factory methods, and abstract factories. The singleton pattern ensures that only one instance is created through static member variables and private constructors. The Factory Method pattern simplifies the object creation process by using factory classes to create objects based on types. The Singleton pattern uses synchronization mechanisms in multi-threaded applications to ensure the safety of singleton instances during concurrent access. The benefits of template metaprogramming include compile-time type inference, run-time code optimization, and code reusability.

Best practices Q&A on C++ syntax and design patterns

Best Practice Q&A on C Syntax and Design Patterns

Q: Why use pointers in C?

  • Answer: Pointers provide memory address references, allowing access and modification of the values ​​of other variables.

Q: How to release dynamically allocated memory?

  • Answer: Use the delete operator to release memory, for example:

    int* ptr = new int;
    delete ptr;
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Q: What are the commonly used creative patterns in design patterns?

  • Answer: Single instance, factory method, abstract factory.

Q: How does the singleton mode ensure that there is only one instance?

  • Answer:Use static member variables and private constructors to ensure that only one instance can be created.

Practical Case: Factory Method Pattern

class ShapeFactory {
public:
  static Shape* createShape(ShapeType type) {
    switch (type) {
      case CIRCLE: return new Circle;
      case SQUARE: return new Square;
      default: return nullptr;
    }
  }
};

class Circle : public Shape {
public:
  void draw() { cout << "Drawing a circle" << endl; }
};

class Square : public Shape {
public:
  void draw() { cout << "Drawing a square" << endl; }
};

int main() {
  Shape* circle = ShapeFactory::createShape(CIRCLE);
  circle->draw();  // Outputs: "Drawing a circle"

  Shape* square = ShapeFactory::createShape(SQUARE);
  square->draw();  // Outputs: "Drawing a square"
}
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Q: How does the Singleton pattern work in multi-threaded applications?

  • Answer:Use synchronization mechanisms, such as mutex locks or atomic variables, to ensure that concurrent access to singleton instances is safe.

Q: What are the benefits of template metaprogramming?

  • Answer: Compile-time type inference, run-time code optimization, code reusability.

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