Resource management strategy: RAII: Automatically obtain resources during object construction and release resources during destruction. Reference counting: Track the number of resource references and release the resource when the reference count reaches 0. Manual release: Manually release resources by calling specific functions.
In C++ class design, it is crucial to handle resource management correctly to avoid memory leaks, Unreleased resources and other runtime issues. Resource management strategies mainly include the following:
RAII is a resource management technology that obtains resources in the object constructor and executes them in the object destructor. Release resources to manage resources. For example:
class Resource { public: Resource() { // 获取资源 } ~Resource() { // 释放资源 } }; void function() { { Resource resource; // 在构造时获取资源 } // 在析构时释放资源 }
Reference counting is a technology that tracks the number of resource references and releases the resource when the reference count reaches 0. For example:
class Resource { public: Resource() : count(0) {} void acquire() { count++; } void release() { if (--count == 0) { // 释放资源 } } private: int count; }; void function() { Resource resource; resource.acquire(); // 引用计数 +1 resource.release(); // 引用计数 -1 // ... resource.release(); // 引用计数 -1,释放资源 }
Manual release is a method to explicitly release resources. You need to manually call release()
or delete# at the appropriate time. ## Function. For example:
class Resource { public: Resource() : ptr(nullptr) {} void acquire(void* ptr) { this->ptr = ptr; } void release() { if (ptr) { // 释放资源 } ptr = nullptr; } private: void* ptr; }; void function() { Resource resource; resource.acquire(malloc(1024)); resource.release(); // 手动释放资源 }
#include <iostream> #include <fstream> class FileHandle { public: FileHandle(const std::string& filename) { file.open(filename); } ~FileHandle() { file.close(); } std::fstream& file; }; int main() { { FileHandle file("myfile.txt"); // 构造时打开文件 // 进行文件读写操作... } // 析构时关闭文件 }
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