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Things to note when using design patterns in Java frameworks

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Release: 2024-06-01 15:38:02
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There are a few things to note when using design patterns in Java frameworks: Understanding pattern purpose: It is crucial to understand the intent and expected behavior of a design pattern. Adhere to SOLID principles: Follow SOLID principles such as single responsibility, open closure and inner substitution. Consider context: Choose design patterns based on the specific context of your application to avoid overuse and ensure testability.

Things to note when using design patterns in Java frameworks

Notes on using design patterns in Java framework

Introduction

Design Patterns are reusable and proven solutions in software development that can be used to solve common programming problems. Using design patterns in Java frameworks is very common, but there are some considerations to ensure proper usage.

Principles of use

  • Understand the purpose of a pattern: Before using a design pattern, it is crucial to understand its purpose and expected behavior.
  • Adhere to SOLID principles: Design patterns should follow SOLID principles, such as single responsibility, open and closed, and inside replacement.
  • Consider context: Design patterns are not one-size-fits-all and should be chosen based on the specific context of the application.

Practical case

Single piece mode

In a web application, you need to ensure that a specific object can only Instantiated once (e.g. database connection). The singleton pattern can be used to enforce this behavior.

public class DatabaseConnection {

    private static DatabaseConnection instance;

    private DatabaseConnection() {
        // 私有构造函数防止直接实例化
    }

    public static DatabaseConnection getInstance() {
        if (instance == null) {
            synchronized (DatabaseConnection.class) {
                if (instance == null) {
                    instance = new DatabaseConnection();
                }
            }
        }
        return instance;
    }
}
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Observer Pattern

The Observer pattern can be used to allow multiple objects to subscribe to events and respond appropriately. For example, when data changes, all subscribed components can be notified.

interface Subject {

    void registerObserver(Observer observer);

    void removeObserver(Observer observer);

    void notifyObservers();
}

interface Observer {

    void update(Subject subject);
}

class DataSubject implements Subject {

    //...

    @Override
    public void notifyObservers() {
        for (Observer observer : observers) {
            observer.update(this);
        }
    }
}

class DataObserver implements Observer {

    //...

    @Override
    public void update(Subject subject) {
        // 处理数据更改
    }
}
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Notes

  • Abuse of patterns: Avoid overuse of design patterns as this may make the code difficult to understand and maintain.
  • Ensure testability: Design patterns should be based on interfaces and abstract classes to ensure testability.
  • Weigh the pros and cons: When using design patterns, you need to weigh their pros and cons and choose the pattern that best suits your application.

Best Practices

  • Treat design patterns as a toolbox, not a requirement.
  • Clearly document how patterns are used and why.
  • Regularly review the code base to ensure that the use of design patterns adheres to established guidelines.

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