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Home > Web Front-end > JS Tutorial > Examples of implementing six special effects filters in HTML5 Canvas using pure JavaScript_javascript skills

Examples of implementing six special effects filters in HTML5 Canvas using pure JavaScript_javascript skills

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Release: 2016-05-16 17:30:56
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I tried my hand at it, implemented six simple and common HTML5 Canvas special effects filters, and encapsulated them into a pure JavaScript callable API file gloomyfishfilter.js. The supported special effect filters are:
1. Inverse color
2. Gray tone
3. Blur
4. Embossing
5. Engraving
6 .Mirror

Explanation of filter principle:
1. Inverse color: Get a pixel RGB value r, g, b and the new RGB value is (255-r, 255 -g, 255-b)
2. Gray tone: Get a pixel RGB value r, g, b and the new RGB value is

Copy code The code is as follows:

newr = (r * 0.272) (g * 0.534) (b * 0.131);
newg = (r * 0.349) (g * 0.686) (b * 0.168);
newb = (r * 0.393) (g * 0.769) (b * 0.189);

3. Blur: based on a 5*5 volume Core
4. Relief and engraving:
Based on the difference between the RGB value of the previous pixel of the current pixel and the RGB value of the next pixel plus 128
5. Mirror: simulates the object in the mirror the corresponding effect.
Miscellaneous preparation
1. How to obtain the Canvas 2d context object
Copy code The code is as follows:

var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
if(!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5compatible browser.");
return;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext ("2d");

2. How to draw a DOM img object into a Canvas object
Copy code The code is as follows:

var source = document.getElementById("source");
tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);

3. How to get pixel data from Canvas object
Copy code The code is as follows:

var canvas = document.getElementById("target");
varlen = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width , canvas.height);
var binaryData = canvasData.data;

4. How to implement mouse Click event binding on DOM objects
Copy code The code is as follows:

function bindButtonEvent(element, type, handler)
{
if(element.addEventListener){
element.addEventListener(type, handler,false);
}else {
element.attachEvent('on' type, handler);// for IE6,7,8
}
}

5. How to call the implemented gfilter API to complete the filter function
Copy the code The code is as follows:

//Import API file
gfilter.colorInvertProcess(binaryData, len); //Call API

6. Browser support: passed the test on IE, FF, and Chrome. Support on IE is achieved through the following tags:
Copy code The code is as follows:



Effect demonstration :
Examples of implementing six special effects filters in HTML5 Canvas using pure JavaScript_javascript skills
Application source code:
CSS part:
Copy code The code is as follows:

#svgContainer {
width:800px;
height:600px;
background-color:#EEEEEE;
}
# sourceDiv { float: left; border: 2px solid blue}
#targetDiv { float: right; border: 2px solid red}

HTML source code in filter1.html:
Copy code The code is as follows:






Canvas Filter Demo



HTML Canvas Image Process - By Gloomy Fish





















filter1.html中JavaScript源代码:
复制代码 代码如下:

var tempContext = null; // global variable 2d context
window.onload = function() {
var source = document.getElementById("source");
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;

if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}

// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);

// initialization actions
var inButton = document.getElementById("invert-button");
var adButton = document.getElementById("adjust-button");
var blurButton = document.getElementById("blur-button");
var reButton = document.getElementById("relief-button");
var dkButton = document.getElementById("diaoke-button");
var mirrorButton = document.getElementById("mirror-button");
// bind mouse click event
bindButtonEvent(inButton, "click", invertColor);
bindButtonEvent(adButton, "click", adjustColor);
bindButtonEvent(blurButton, "click", blurImage);
bindButtonEvent(reButton, "click", fudiaoImage);
bindButtonEvent(dkButton, "click", kediaoImage);
bindButtonEvent(mirrorButton, "click", mirrorImage);
}

function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on' type, handler); // for IE6,7,8
}
}

function invertColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;

// Processing all the pixels
gfilter.colorInvertProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

function adjustColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;

// Processing all the pixels
gfilter.colorAdjustProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

function blurImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

// Processing all the pixels
gfilter.blurProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

function fudiaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

// Processing all the pixels
gfilter.reliefProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

function kediaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

// Processing all the pixels
gfilter.diaokeProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

function mirrorImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);

// Processing all the pixels
gfilter.mirrorProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}

滤镜源代码(gloomyfishfilter.js):
复制代码 代码如下:

var gfilter = {
type: "canvas",
name: "filters",
author: "zhigang",
getInfo: function () {
return this.author ' ' this.type ' ' this.name;
},
/**
* invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
*
* @param binaryData - canvas's imagedata.data
* @param l - length of data (width * height of image data)
*/
colorInvertProcess: function(binaryData, l) {
for (var i = 0; i < l; i = 4) {
var r = binaryData[i];
var g = binaryData[i 1];
var b = binaryData[i 2];

binaryData[i] = 255-r;
binaryData[i 1] = 255-g;
binaryData[i 2] = 255-b;
}
},

/**
* adjust color values and make it more darker and gray...
*
* @param binaryData
* @param l
*/
colorAdjustProcess: function(binaryData, l) {
for (var i = 0; i < l; i = 4) {
var r = binaryData[i];
var g = binaryData[i 1];
var b = binaryData[i 2];
binaryData[i] = (r * 0.272) (g * 0.534) (b * 0.131);
binaryData[i 1] = (r * 0.349) (g * 0.686) (b * 0.168);
binaryData[i 2] = (r * 0.393) (g * 0.769) (b * 0.189);
}
},

/**
* deep clone image data of canvas
*
* @param context
* @param src
* @returns
*/
copyImageData: function(context, src)
{
var dst = context.createImageData(src.width, src.height);
dst.data.set(src.data);
return dst;
},

/**
* convolution - keneral size 5*5 - blur effect filter (blur effect)
*
* @param context
* @param canvasData
*/
blurProcess: function(context, canvasData) {
console.log("Canvas Filter - blur process");
var tempCanvasData = this.copyImageData(context, canvasData);
var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
for ( var x = 0; x < tempCanvasData.width; x ) {
for ( var y = 0; y < tempCanvasData.height; y ) {
// Index of the pixel in the array
var idx = (x y * tempCanvasData.width) * 4;
for(var subCol=-2; subCol<=2; subCol ) {
var colOff = subCol x;
if(colOff <0 || colOff >= tempCanvasData.width) {
colOff = 0;
}
for(var subRow=-2; subRow<=2; subRow ) {
var rowOff = subRow y;
if(rowOff < 0 || rowOff >= tempCanvasData.height) {
rowOff = 0;
}
var idx2 = (colOff rowOff * tempCanvasData.width) * 4;
var r = tempCanvasData.data[idx2 0];
var g = tempCanvasData.data[idx2 1];
var b = tempCanvasData.data[idx2 2];
sumred = r;
sumgreen = g;
sumblue = b;
}
}
// calculate new RGB value
var nr = (sumred / 25.0);
var ng = (sumgreen / 25.0);
var nb = (sumblue / 25.0);
// clear previous for next pixel point
sumred = 0.0;
sumgreen = 0.0;
sumblue = 0.0;
// assign new pixel value
canvasData.data[idx 0] = nr; // Red channel
canvasData.data[idx 1] = ng; // Green channel
canvasData.data[idx 2] = nb; // Blue channel
canvasData.data[idx 3] = 255; // Alpha channel
}
}
},

/**
* after pixel value - before pixel value 128
* Relief effect
*/
reliefProcess: function(context, canvasData) {
console.log("Canvas Filter - relief process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x )
{
for ( var y = 1; y < tempCanvasData.height-1; y )
{
// Index of the pixel in the array
var idx = (x y * tempCanvasData.width) * 4;
var bidx = ((x-1) y * tempCanvasData.width) * 4;
var aidx = ((x 1) y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[aidx 0] - tempCanvasData.data[bidx 0] 128;
var ng = tempCanvasData.data[aidx 1] - tempCanvasData.data[bidx 1] 128;
var nb = tempCanvasData.data[aidx 2] - tempCanvasData.data[bidx 2] 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx 0] = nr; // Red channel
canvasData.data[idx 1] = ng; // Green channel
canvasData.data[idx 2] = nb; // Blue channel
canvasData.data[idx 3] = 255; // Alpha channel
}
}
},

/**
* before pixel value - after pixel value 128
* Carving effect
*
* @param canvasData
*/
diaokeProcess: function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x )
{
for ( var y = 1; y < tempCanvasData.height-1; y )
{
// Index of the pixel in the array
var idx = (x y * tempCanvasData.width) * 4;
var bidx = ((x-1) y * tempCanvasData.width) * 4;
var aidx = ((x 1) y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[bidx 0] - tempCanvasData.data[aidx 0] 128;
var ng = tempCanvasData.data[bidx 1] - tempCanvasData.data[aidx 1] 128;
var nb = tempCanvasData.data[bidx 2] - tempCanvasData.data[aidx 2] 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx 0] = nr; // Red channel
canvasData.data[idx 1] = ng; // Green channel
canvasData.data[idx 2] = nb; // Blue channel
canvasData.data[idx 3] = 255; // Alpha channel
}
}
},

/**
* mirror reflect
*
* @param context
* @param canvasData
*/
mirrorProcess : function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 0; x < tempCanvasData.width; x ) // column
{
for ( var y = 0; y < tempCanvasData.height; y ) // row
{
// Index of the pixel in the array
var idx = (x y * tempCanvasData.width) * 4;
var midx = (((tempCanvasData.width -1) - x) y * tempCanvasData.width) * 4;
// assign new pixel value
canvasData.data[midx 0] = tempCanvasData.data[idx 0]; // Red channel
canvasData.data[midx 1] = tempCanvasData.data[idx 1]; ; // Green channel
canvasData.data[midx 2] = tempCanvasData.data[idx 2]; ; // Blue channel
canvasData.data[midx 3] = 255; // Alpha channel
}
}
},
};
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